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Offsetting high power PCs with difficulty numbers
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Random Numbers
Commander
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Joined: 12 Jan 2010
Posts: 454
Location: Gladsheim

PostPosted: Sat Apr 16, 2011 3:34 pm    Post subject: Reply with quote

Bren wrote:
Random Numbers wrote:
It has happened that I've had "noob" characters that I would have liked to play even if the other players had top notch characters.
I've been on both ends of that power curve. This time, I actually had the more experienced character, but I thought it would be fun to run with the other characters without stealing the show.


And then I guess it's totally up to you and the GM to come with a good reason that you have higher target numbers!
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garhkal
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Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Apr 17, 2011 2:13 am    Post subject: Reply with quote

jmanski wrote:
Yeah, accuracy should lead to more damage, but not too much. So I assume you're saying a sniper with Perception 3d could add no more than 3d to damage? If so, I can dig that.

Yes.. Same with how white wolf did it, same as iirc shadowrun 2nd ed had it.

So you could gain more to hit by waiting longer (aiming more), but there was a cap.

Quote:
I7ve been going with sacrficing attack dice for increased damage. it has a few advantages over the "points over difficulty" methods.


I go that route normally (well offer the choice for pcs), but only on sniping do i do the 1/4 damage bonus.. So any pc who might get hit by a NPC sniper certainly is not falling to a mook!
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Apr 20, 2011 12:38 am    Post subject: Reply with quote

I've seen a D6 varient that used a system whereby every five points you beat the to-hit difficulty by gave you +1D damage.

It eliminates the need for called shots as it assumes you're trying to get the best shot you possibly can already and it doesn't seem too overpowered as you need to beat the to-hit difficulty by 15 or more to get a 3D damage bonus.

It's worked well when I've used it in the past.
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Rerun941
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Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Wed Apr 20, 2011 12:01 pm    Post subject: Reply with quote

Rules of Engagement has a couple of optional rules for deadlier combat.

Check out page 57. (they're a bit too lengthy to type here).
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Apr 20, 2011 6:39 pm    Post subject: Reply with quote

Yup. Dice pooling. Additive based on success. Dice based on success..
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