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Divorcing Metagame Mechanics from Character Improvement
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Apr 04, 2016 2:05 am    Post subject: Reply with quote

Whill wrote:
Tupteq wrote:
By mixed table you mean having fresh and seasoned characters in one game, right?
First of all I'm trying to avoid such situations, mixed groups are problematic (usually life of less experienced characters is hard and players are frustrated). So, I usually boost new characters with some extra CPs to reach level comparable to rest of team (but slightly lower).

This is completely reasonable. It boggles my mind how any GM would be ok with mixing PCs of significantly different experience levels.


It's the same with most any game.. Especially ADND where you could have someone playing a l4-5 guy die, and cause he can't get raised, he has to make a new one at L1... I see no difference.
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