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Dredwulf60
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PostPosted: Tue Apr 26, 2016 3:00 am    Post subject: Reply with quote

In case of interest:

Magnaorb

The game is played using a specialized table that generates a repulsor field and ray containment that serves to suspend a series of dark and light spheres in a state of neutral buoyant weightlessness. The field also contains a foggy mixture of heavy green gasses that serves to slowly bring any spheres in motion to a halt.

One of the spheres is metallic and is known as the magna-orb or just ‘orb’, and often referred to as the ‘Q-ball.’ Using a specialized rod-like instrument called a Quintropellion usually drastically abbreviated to ‘Q,’ a player creates a pulse of linear focused magnetic energy to either push the magnaorb directly away from the Q or to pull it directly toward the Q.

The orb will knock other spheres and send them careening away, often colliding with yet other spheres.

The table has several multi-array micro tractor beam emitter nodules known as black hole areas. When a sphere passes into the range of one of them, the sphere is pulled down into it and removed from play into a holding chamber below the table. This is known as ‘sinking’.

A player who sinks one or more of their own spheres gets to go again.

A player who sinks one or more of their opponent’s spheres, or fails to sink any of their own spheres has their turn end.

If a player sinks the magnaorb/ Q-ball, their turn ends and the opposing player can begin their next turn by choosing an advantageous location for the magnaorb to begin.


Winning:
The objective is to have all of your own spheres leave play and then send the final sphere, designated the ‘infinity ball’ out of play before your opponent can do so.

If any player sinks the infinity ball before sinking all of their spheres, they automatically lose.

-----
Game System:

General:

Making shots: roll 1D6 for every friendly sphere still on the table and 1D6 per die of the character’s Knowledge or Dexterity attribute (whichever is lower).

If the character has a Gaming skill, those dice are also added to the above total dice pool.




Starting the Game:
The spheres begin clustered in the center of the play area, waiting for the first impulse of the Q-ball, known as ‘the break’.

The Break:

The player to make the break is decided prior to the game. Typically in a random fashion.

That player makes a shot, there is no initial DC because all of the spheres are neutrally clustered.

Determining lights or darks:
Count all ‘6’s and ‘1’s as spheres sunk during the break. The ‘6’s count as Lights, the ‘1’s as darks.

The player can then claims which spheres will be his; darks or lights; whichever had the higher number of spheres sunk.

If any spheres were sunk he can shoot again. The DC is the last combined total on the roll.

If no spheres were sunk, note his roll total on the track. That is the opponent’s DC for their next shot.

Each subsequent shot:
The DC is based on the last shot made by a player, whether self or opponent.

If the roll beats the difficulty then every ‘6’ that comes up on any of the dice sinks a friendly sphere. If there are no ‘6’ results then the player turn is over.

If the roll beats the difficulty and there is a ‘6’ on the wild die
(the first die is a ‘6’, then every ‘6’ that comes up on any of the dice sinks a friendly sphere, and the player gets to roll the wild die over again to try to get another ‘6’. If the character has the gaming skill, he can roll all the gaming skill dice over again to try for additional ‘6’ results.

If the roll does not beat the DC , then every ‘6’ that comes up on any of the dice sinks a friendly sphere, but in addition, every ‘1’ that comes up on any of the dice sinks an opponent’s sphere.
If there are no ‘6’s or at least a single ‘1’ then the player turn is over.
Note the roll total; that is the next player’s shot difficulty.

If the roll does not beat the DC and there is a ‘1’ on the wild die.
(the first die is a ‘1’) then the character has sunk the magna orb.
Any ‘6’ still sinks a sphere and any ‘1’ still sinks an opponent sphere, but the player turn is over. Note the roll total; then divide it by 2; that is the opponent’s DC.


If the total roll is less than 10 and there is a ‘1’ on the wild die
(the first die is a ‘1’), the player has prematurely sunk the infinity orb and loses the game.




------------

On the screen;

As spheres are sunk, move them off the play area.

After each shot, there is a marker arrow that can be used to indicate the current DC.
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Zarn
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Joined: 17 Jun 2014
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PostPosted: Tue Apr 26, 2016 6:54 am    Post subject: Reply with quote

So, from the name I'm assuming that the Quintropellion looks somewhat like a large, five-petaled flower and slightly curled inward, in order to focus the field. Perhaps the Q is used by whirling it in a circular motion, and then abruptly "smacking" it on another body part in order to generate the pulse?
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Dredwulf60
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PostPosted: Tue Apr 26, 2016 12:56 pm    Post subject: Reply with quote

Zarn wrote:
So, from the name I'm assuming that the Quintropellion looks somewhat like a large, five-petaled flower and slightly curled inward, in order to focus the field. Perhaps the Q is used by whirling it in a circular motion, and then abruptly "smacking" it on another body part in order to generate the pulse?


Naw...it looks more like this:

http://i5.walmartimages.com/dfw/dce07b8c-a9f5/k2-_3a9d8447-1783-4362-9a5d-7551d103bc4a.v1.jpg

I guess it loses something in translation. Or the name has got some connection that is known only in the native cultural history of the originators.
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garhkal
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PostPosted: Tue Apr 26, 2016 1:25 pm    Post subject: Reply with quote

Dredwulf60 wrote:
CRMcNeill wrote:
If you're interested, WEG mentioned at least two sports in passing without really providing specifics.
    Wegsphere is mentioned on pg. 18 of the Imperial Sourcebook, under SAGRecreation in the COMPNOR Chapter. No details are provided, but the invention of the game as a youth activity has parallels with the creation of basketball. Take that for what it's worth.

    Shockball is mentioned in Cracken's Rebel Operatives, on pg. 88, under the background for the NPC Ytavarg Aleema. Based on his equipment, it requires protective padding, an insulated mitt and scoop, and can be lethal under certain circumstances (Aleema used his shockball to kill a group of assassins who killed a rival player in front of him after a match). Based on what little there is, I'm inclined to picture it as Jai Alai with an electrified ball. Or maybe like Dodgeball, but meaner...


Thanks! I was looking for something to stand-in for basketball.

I have other 'games' that I use. Not included in this thread because they aren't 'sports'.

There's sabaac, with the generally accepted rules.

I also have dejarik, with rules and system extrapolated from another guys' system.

I also invented a game to stand-in for pool called Magna-orb.

I worked out a system for the mandalorian game Cu'bikad from the very sparse description of: Cu'bikad was a Mandalorian indoor game that could be played by up to at least four players, and involved stabbing short-handled blades into a checkered board. Considered a rough game, it was commonly recommended that cu'bikad not be played by non-Mandalorians.

I didn't bother with a games thread because I didn't think it would have much utility for other players.


You also could use Triad (the bsg version of basketball), a SW variation to rollerball/roller derby (say using grav boots or sky slicers).
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JironGhrad
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PostPosted: Wed Apr 27, 2016 4:56 pm    Post subject: Reply with quote

From the fluff and whatnot, I got the impression that shockball was electric-ly enhanced Lacrosse.
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CRMcNeill
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PostPosted: Sun May 01, 2016 12:07 am    Post subject: Reply with quote

JironGhrad wrote:
From the fluff and whatnot, I got the impression that shockball was electric-ly enhanced Lacrosse.

The discrepancy is that the character's image shows no sign of a scoop like a lacrosse stick, just gloves and an armored suit. Plus, the background shows an indoor court, rather than an open field. Neither is conclusive, but should be taken into consideration.

Another possibility is the droid-ball game seen in the background during the AOTC cantina scene. It looked a lot like American football, just with droids as the players...
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JironGhrad
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Joined: 20 Jan 2016
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PostPosted: Sun May 01, 2016 1:17 am    Post subject: Reply with quote

CRMcNeill wrote:
JironGhrad wrote:
From the fluff and whatnot, I got the impression that shockball was electric-ly enhanced Lacrosse.

The discrepancy is that the character's image shows no sign of a scoop like a lacrosse stick, just gloves and an armored suit. Plus, the background shows an indoor court, rather than an open field. Neither is conclusive, but should be taken into consideration.

Another possibility is the droid-ball game seen in the background during the AOTC cantina scene. It looked a lot like American football, just with droids as the players...


Wasn't the Barabel character a "shock boxer"? Or are you talking about the character in CRO?
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Dredwulf60
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PostPosted: Sun May 01, 2016 2:44 am    Post subject: Reply with quote

Shock ball write-up on wookiepedia indicates the main goal is to strike other players to stun them unconscious; the team with the least number of still active players at the end of the time limit loses.

Does sound more like dodge ball in principle.

Also mentions it is an outdoor sport, with scoops. So there is a bit of lacrosse flavour as well.
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CRMcNeill
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PostPosted: Sun May 01, 2016 2:55 am    Post subject: Reply with quote

JironGhrad wrote:
Wasn't the Barabel character a "shock boxer"? Or are you talking about the character in CRO?

Yes to both.
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The CRMcNeill Stat/Rule Index
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