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Cybernetics...
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Fallon Kell
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PostPosted: Thu Jun 21, 2012 6:33 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
But can you have a limb amputation without 16+ damage sustained?
I would call dismemberment of an appendage without total destruction a mortal wound.
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Bren
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PostPosted: Thu Jun 21, 2012 7:32 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
But can you have a limb amputation without 16+ damage sustained? I mean, is it possible for, say, a lightsaber or sword to sever, hit a limb, get a 16+ damage and excise it clean off- but the limb to be retrieved and rushed bacta treatment allow for a re-attaching?
Well, one problem for Luke was that since he was fighting out on a catwalk above a big d*mn pit he and his hand ended up in different places. So his hand couldn't be reattached. I suppose someone more fortunate might be able to hang on to thier limb so it would be available for reattachment. But since 16+ damage is usually an instant kill, I don't think a permanent injury of some kind is unreasonable as a substitute result that keeps the character alive.

Fallon Kell wrote:
I would call dismemberment of an appendage without total destruction a mortal wound.
Fallon, I think Zarm was referring to this optional rule on page 98.
Quote:
Game Option: Severe Injuries. As an optional rule, a character who causes enough damage to kill another character has the option of causing a serious, permanent injury instead. (For example, a limb could be severed or a body part injured so badly that it could never be used again.) This is not necessarily an evil action — some would say this is more merciful than killing someone (although that's up for debate). In addition to the severe injury, the target character is wounded, wounded twice or incapacitated
(gamemaster's option).
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garhkal
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PostPosted: Fri Jun 22, 2012 4:43 pm    Post subject: Reply with quote

Yup. Any character (PC or npc) if they wish too can opt to cause a maim vice kill.
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Fallon Kell
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PostPosted: Fri Jun 22, 2012 5:37 pm    Post subject: Reply with quote

Bren wrote:
Fallon, I think Zarm was referring to this optional rule on page 98.
He could have been, but say someone swings a vibroaxe at an arm as a called shot, and deals 14 damage after soak. I would call that cleanly severed and a mortal wound to the arm. The arm would have to be stabilized, just like a whole patient, or it would die, but if it didn't, it could be reattached. That's how I'd run it, anyways.
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vanir
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PostPosted: Fri Jun 22, 2012 9:11 pm    Post subject: Reply with quote

I was just thinking I wouldn't want to take anything away from the Transfer Force or Reduce Injury powers as incredible Jedi feats.

Isn't there RAW that PCs nominally roll str/stamina each round after 16+ damage and when they roll less than rounds passed they die? edit, actually it's roll 1d6 but you might want a house rule to roll stamina instead (at-2d for incapacitated) to a minimum of 1d6, each round, give a little more time to really fit dudes.
So you need a medic on hand with kit and there's the timeframe to save the PC.

Even with hit location rolled, a limb sever still severs arteries or if cauterised damage there's system shock. But if you get to the PC with medkit in time and stabilise, then can recover any severed limbs and pack them in coolant fairly shortly, you should be okay in the long run. The main issue is when a PC suffers a mortal wound like this, one or more others must immediately drop everything and attend to them.

But you may not be able to recover the limb, it might've been blown off in burned pieces by a vehicle blaster, or you just might not be able to pack it in ice within 30mins or so and it rots.
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garhkal
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PostPosted: Sat Jun 23, 2012 3:14 am    Post subject: Reply with quote

Nope. That's when they take a mortal wound.. they roll 2d6 (No wild die), and if the dice come up equal or less than the number of rounds they have been at mortally wounded, then they have expired and die.
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vanir
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PostPosted: Sat Jun 23, 2012 3:02 pm    Post subject: Reply with quote

Yes but what I'm saying is you still treat limb sever as a mortal wound due to arterial spray or system shock, but instead of rolling 2d6 each round you might introduce a house rule of rolling stamina each round.

Unless the hit location rolled is head of course Very Happy
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garhkal
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PostPosted: Sat Jun 23, 2012 4:46 pm    Post subject: Reply with quote

Actually most GM's i have played under take limbs being cut off as NOT a mortal wound to the overall body..
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vanir
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PostPosted: Sat Jun 23, 2012 11:25 pm    Post subject: Reply with quote

garhkal wrote:
Actually most GM's i have played under take limbs being cut off as NOT a mortal wound to the overall body..


So when you chop the PC's arm off he can just say, "It's just a flesh wound, c'mon fight me ya scaredy cat!" Very Happy

If you didn't staunch the arterially bleeding stump would said PC bleed out? In say 2d6 rounds or less?

Or if he stepped on a land mine that blew a leg off, you wouldn't have to stabilised the body or watch him spasm a few times and die, in say, 2d6 rounds or less?

Just being facetious, I'm no authority man, I'm just brainstorming Smile
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Whill
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PostPosted: Sat Jun 23, 2012 11:58 pm    Post subject: Reply with quote

I think it would depend on the nature of the maiming wound. When most limbs get cut off by lightsabers in the films, the wounds seem to be cauterized and the victim is not mortally wounded.

But on the other hand, walrus man may have bled to death in the cantina after Obi-Wan cut off his arm.
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Fallon Kell
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PostPosted: Sun Jun 24, 2012 12:11 am    Post subject: Reply with quote

Whill wrote:
But on the other hand, walrus man may have bled to death in the cantina after Obi-Wan cut off his arm.
Naw, he had his doctor friend right there with him! Laughing
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KageRyu
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PostPosted: Sun Jun 24, 2012 1:00 am    Post subject: Reply with quote

vanir wrote:
Yes but what I'm saying is you still treat limb sever as a mortal wound due to arterial spray or system shock, but instead of rolling 2d6 each round you might introduce a house rule of rolling stamina each round.

Unless the hit location rolled is head of course Very Happy

I have used the Stamina instead of just 2D6 for mortal wounds for a very long time. I feel it works well, can give players a slightly better chance of survival. I also like the rules for "Guts" checks in the newer D6, and have incorporated them into all my D6 ventures (even Star Wars).

For Cybernetics, I have never been fond of how Star Wars has handled them. I haven't really come up with alternatives to the Cyber Points system, but have used them for a different purpose.

Has anyone come up with some good house rules for Ion Feedback damage for someone with cybernetics? After all, if that voltage is being chaneled directly into your flesh and nerves it's bound to have some detrimental effects I think. I toyed with rolling 2D versus the Cyber Point total of the character, and if the roll is lower that the Cyberpoints, then the Ion Damage is also treated as real damage from electrocution. Thoughts, suggestions, alternatives?
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thedemonapostle
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PostPosted: Sun Jun 24, 2012 2:20 am    Post subject: Reply with quote

out of curiosity, has anyone ever considered using some of the rules from 1st, 2nd and 3rd editions of shadowrun for cybernetics?
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garhkal
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PostPosted: Sun Jun 24, 2012 3:41 am    Post subject: Reply with quote

vanir wrote:
garhkal wrote:
Actually most GM's i have played under take limbs being cut off as NOT a mortal wound to the overall body..


So when you chop the PC's arm off he can just say, "It's just a flesh wound, c'mon fight me ya scaredy cat!" Very Happy

If you didn't staunch the arterially bleeding stump would said PC bleed out? In say 2d6 rounds or less?

Or if he stepped on a land mine that blew a leg off, you wouldn't have to stabilised the body or watch him spasm a few times and die, in say, 2d6 rounds or less?

Just being facetious, I'm no authority man, I'm just brainstorming Smile


Its more cause a lot of those GM's used you lost a limb as a way to NOT KILL you, and if there was that bleeding thing to kill you in 2d rounds, it would kind of make the 'maim so i don't kill them' thing pointless.

Quote:
I have used the Stamina instead of just 2D6 for mortal wounds for a very long time. I feel it works well, can give players a slightly better chance of survival. I also like the rules for "Guts" checks in the newer D6, and have incorporated them into all my D6 ventures (even Star Wars).


So a wookie, barbell or other High Str alien race is automatically better at surviving getting knocked into mortal wounded status, which is automatically going to be harder anyway to do, due to their high str to resist damage??
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Fallon Kell
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PostPosted: Sun Jun 24, 2012 5:11 am    Post subject: Reply with quote

garhkal wrote:
So a wookiee, barabel or other High Str alien race is automatically better at surviving getting knocked into mortal wounded status, which is automatically going to be harder anyway to do, due to their high str to resist damage??
It may not feel balanced, but it's probably accurate. Grizzly bears can survive a prodigious number of bullets in their heads, hearts, or lungs...
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