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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 07, 2014 8:01 pm Post subject: |
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Well, the short version uses the following, which is recently arrived upon:
Character 0D
Cycle +2D
Speeder +4D
Starfighter +6D
Walker +8D
Starship +10D
Capital Ship +14D
Dreadnought +18D
Death Star +24D
Naturally, some vehicles get shifted to new scale categories. A lot of the Speeder-Scale combat vehicles get shifted to Walker Scale, cloud cars move to Starfighter Scale, and so on and so forth. It's a work in progress. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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wildfire Lieutenant Commander


Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Sat Feb 08, 2014 5:10 am Post subject: |
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Thanks it sounds interesting wouldn't mind seeing what eventually settle on. |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Sat Feb 08, 2014 6:06 am Post subject: |
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I've added both versions (from crmcneill and garhkal) in my 'New Ideas' folder to contemplate down the road, as I think there's definitely merit to this idea. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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