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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Sep 28, 2013 11:22 am Post subject: |
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Ral_Brelt wrote: | I would think that Str would make more sense than stamina... |
I agree, mostly. It is possible to build up an immunity to certain toxins and I could see allowing that, but otherwise I'm with you.
I could also see damage being applied over time instead of all at once. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Sep 28, 2013 11:34 am Post subject: |
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Regarding spider and snakebites, it is a bit more complicated and not a surefire as vanir's post suggests.
The neortoxins that some snakes possess is indeed incredibly leathal. But, there are some other factors to consider.
-First off, what the bite penetrates makes a huge difference in the effectively of the venom. As in orders of magnitude difference, and spell the difference between life and death.
-Secondly is the quantity of venom injected. The King Cobra doesn't have the most power venom among snakes, but it has one of the most lethal bites because it can inject so much more venom compared to most of other snakes. Note that I said can inject, not does inject. That's because snakes don't always inject venom when they bite, nor do they inject the same amount each time.
-Thirdly most animal venoms aren't one poison but a cocktail of several poisons.
-Lastly, a lot of the time (and vanir's comments on spiders are a good example) it isn't the poison that will kill you, but the infection. Some of the more dangerous snakes inject a hemotoxic of fairly low lethality. But the would will go septic, and the infection will kill the victim.
All the above combined help to explain why snakes that have fantastically lethal venom end up with relatively low mortality rates in the modern world. |
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Ral_Brelt Lieutenant Commander


Joined: 05 May 2013 Posts: 221
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Posted: Sat Sep 28, 2013 11:52 am Post subject: |
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atgxtg wrote: | Ral_Brelt wrote: | I would think that Str would make more sense than stamina... |
I agree, mostly. It is possible to build up an immunity to certain toxins and I could see allowing that, but otherwise I'm with you.
I could also see damage being applied over time instead of all at once. |
I agree with building up an immunity. Maybe it should be addressed like an A skill? Something like 1 or 2d in either a new skill (Immunity) or if yould rather, tie it to stamina for a more world making sense feel. I suggest it as an A skill to represent the time it would take to train your body to nullify or ignore said poison. I'd also want there to be a good in game reason for it...not just a dump point for CPs to munchkin out. In any case, it would be patterned to a specific toxin/agent instead of a blanket effect in my book. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 28, 2013 2:34 pm Post subject: |
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I could see that.. Would be a good skill to have for animal workers.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 28, 2013 3:01 pm Post subject: |
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Why not just roll it like Ion damage? Poisons inflict a certain amount of damage every round that is rolled against Strength, and if the Poison wins, it inflicts a certain dice penalty against the character's attributes (or just Strength), and if the character's Strength drops to 0D, the character dies. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Sep 28, 2013 4:12 pm Post subject: |
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crmcneill wrote: | Why not just roll it like Ion damage? Poisons inflict a certain amount of damage every round that is rolled against Strength, and if the Poison wins, it inflicts a certain dice penalty against the character's attributes (or just Strength), and if the character's Strength drops to 0D, the character dies. |
I like. A few suggestions though:
1) We could adjust the time interval to handle differ types of poisons. A slower acting poison might do damage each minute or each hour.
2) We could vary the attribute targeted. Paralytic posions could reduce STR and DEX (and probably MEC and TEC), while Hallogenic posions might affect KNO and PER.
3) We could add in things like symptoms/side effects (nausea, dizziness, etc). We could assign such symptoms to a toxin's description, and most the ones we would need are already written up in the SpecForces book under contaminated water. The symptoms could be applied as complications due to a 1 coming up on the wild die to resist. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 28, 2013 4:15 pm Post subject: |
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Perfect. Each poison would be different in specific effects and duration anyway. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Sep 28, 2013 4:19 pm Post subject: |
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garhkal wrote: | I could see that.. Would be a good skill to have for animal workers.. |
Yes except the immunity should be specific to a particular poison. Immunity to rattlesnake venom probably won't help if you get stung by a Jellyfish.
Also, since the toxicity various so much by where you get bit (a strike to a vein is much more leather than a strike to a muscle) I could see using an option that increases the poison damage based on the quality of the initial bite. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 28, 2013 5:01 pm Post subject: |
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garhkal wrote: | I could see that.. Would be a good skill to have for animal workers.. |
Or Dread Pirates who regularly handle iocane powder... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Sep 28, 2013 6:43 pm Post subject: |
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Na.. they are to busy smoking hassish! _________________ Confucious sayeth, don't wash cat while drunk! |
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vanir Jedi

Joined: 11 May 2011 Posts: 793
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Posted: Sat Sep 28, 2013 6:50 pm Post subject: |
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Agreed my knowledge of such things is extremely simplistic with no academic content, the idea I was thinking is very generalized with rp effects of a neurotoxin like projectile needles from a furry space creature on some planet would feel like being shoved into a furnace and immediately disabling, lethal effect coming on a little later; a haemotoxin like some kind of sluglike sucker parasite found under purple trees on some other weirdo planet would feel more like you just contracted the ebola virus and not immediately disabling, but the lethal effects coming along more like an internal sickness of horrific proportion than a strict poisoning like you see in the movies people clutching their gut and keeling over.
And if you were really unlucky and got hit by a tentacled ratspider at a crystalline waterhole on some moon you're like frozen with agony while the flesh rots off your face and dudes trying to first aid you are going, omg his arm came off, but it's okay because your heart and lungs already stopped thankfully before the little spiders came out your eyes. Not sure what kind of damage rating that'd be but I'd really avoid that creature personally. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 29, 2013 12:47 am Post subject: |
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Talking of Ebola.. How would you handle diseases such as what we on earth consider hemeroagic fever, similar to the Krytos virus used by Iceheart in the Xwing novels.. _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Sep 29, 2013 10:59 pm Post subject: |
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Going back to the original posting about a nerve agent only doing the same damage as a blaster rifle (5D)....it might be because they had to use some sort of toxin (or combination of toxins) that is effective against virtually every intelligent species in the galaxy. |
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Esoomian High Admiral


Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Oct 03, 2013 8:50 pm Post subject: |
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atgxtg wrote: | Going back to the original posting about a nerve agent only doing the same damage as a blaster rifle (5D)....it might be because they had to use some sort of toxin (or combination of toxins) that is effective against virtually every intelligent species in the galaxy. |
I can see that, what is toxic to one species just dilutes the substance that is toxic for another species. If you wanted to target something specifically to a species then I can see it having a much higher toxicity (damage) rating against the targeted species but a much lower rating against other species. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Oct 03, 2013 10:52 pm Post subject: |
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Esoomian wrote: |
I can see that, what is toxic to one species just dilutes the substance that is toxic for another species. If you wanted to target something specifically to a species then I can see it having a much higher toxicity (damage) rating against the targeted species but a much lower rating against other species. |
Exactly. You can easily come up with a virtually unsurvivable dose of any toxin. Something like 10 times a lethal dose should do it. But if you are trying to come up with something that can kill anything you have to put together a cocktail of various toxins. |
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