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New Lightsaber Combat Variant
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DougRed4
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PostPosted: Thu Feb 14, 2013 6:00 pm    Post subject: Reply with quote

Even newer characters of mine are often good enough in combat to make multiple attacks per round. Even with the MAP they will hit the vast majority of the time.

For characters of the caliber of Jedi, I excect the norm will be 2-3 attacks per round, which means they're swinging and parrying about every other second.
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Naaman
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PostPosted: Thu Feb 14, 2013 9:45 pm    Post subject: Reply with quote

Not against an equally skilled (or challenging enough) character who elects to take fewer actions in a one-on-one. This is even more true against the BBEG, who is usually a little more skilled than the PCs.
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garhkal
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PostPosted: Fri Feb 15, 2013 1:20 am    Post subject: Reply with quote

Depends on whether the BBEG is ganged up on by said pcs..
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Naaman
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PostPosted: Fri Feb 15, 2013 9:26 pm    Post subject: Reply with quote

Not really: only one parry roll is required per round, so the number of incoming attacks is irrelevant.
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jmanski
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PostPosted: Fri Feb 15, 2013 9:54 pm    Post subject: Reply with quote

So.... one parry can block multiple attacks....

But one attack = one swing of lightsaber?

I don't follow that logic. Very Happy
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CRMcNeill
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PostPosted: Fri Feb 15, 2013 11:23 pm    Post subject: Reply with quote

I go the opposite route. One roll equals either one full round of Melee combat or one parried shot.
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Quetzacotl
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PostPosted: Fri Feb 15, 2013 11:43 pm    Post subject: Reply with quote

So, you roll one attack end everyone in range has to roll parry to avoid the multiple attacks of the person?
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Naaman
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PostPosted: Sat Feb 16, 2013 11:58 am    Post subject: Reply with quote

jmanski wrote:
So.... one parry can block multiple attacks....

But one attack = one swing of lightsaber?

I don't follow that logic. Very Happy


Neither do I. That's why I'm not so sure one roll should equal one swing. I think of it as more of an abstract representation of one fighter trying to create an exploitable opening in another's defenses.
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jmanski
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PostPosted: Sat Feb 16, 2013 4:03 pm    Post subject: Reply with quote

That's what I think too. It could be one swing of the sword, or it could be a few probing strikes trying to create an opening. It doesn't really affect gameplay, as far as I can tell. Just part of the story telling.
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garhkal
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PostPosted: Sat Feb 16, 2013 4:19 pm    Post subject: Reply with quote

Naaman wrote:
Not really: only one parry roll is required per round, so the number of incoming attacks is irrelevant.


1 parry roll for melee, 1 parry roll for ranged/blaster attack blocking.. And some even require 1 if you get a different type of weapon attack.. EG 3 people run up for close in combat.. one brawls, one swings a LS and one swings a stun baton. Some say that should be 3 separate parries.
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CRMcNeill
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PostPosted: Sun Feb 17, 2013 12:12 am    Post subject: Reply with quote

Quetzacotl wrote:
So, you roll one attack end everyone in range has to roll parry to avoid the multiple attacks of the person?


Sorry, I should have been clearer.

One Lightsaber roll equals either one round of Melee Combat with one opponent (one additional roll for each additional opponent, plus MAPs for fighting two people at once) or one blaster bolt parried.
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Quetzacotl
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PostPosted: Sun Feb 17, 2013 6:56 am    Post subject: Reply with quote

So you can't take two actions and with both actions attack the same opponent in Melee Combat?
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CRMcNeill
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PostPosted: Sun Feb 17, 2013 9:11 am    Post subject: Reply with quote

Quetzacotl wrote:
So you can't take two actions and with both actions attack the same opponent in Melee Combat?


Under the Dueling Blades rules, you don't need to. It's more cinematic and moves the combat faster than the simple swing-and-parry method used by the RAW.
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Quetzacotl
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PostPosted: Sun Feb 17, 2013 10:07 am    Post subject: Reply with quote

Then what are the Dueling Blades rules, or rather, where can I find them?
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Naaman
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PostPosted: Sun Feb 17, 2013 10:50 am    Post subject: Reply with quote

garhkal wrote:
Naaman wrote:
Not really: only one parry roll is required per round, so the number of incoming attacks is irrelevant.


1 parry roll for melee, 1 parry roll for ranged/blaster attack blocking.. And some even require 1 if you get a different type of weapon attack.. EG 3 people run up for close in combat.. one brawls, one swings a LS and one swings a stun baton. Some say that should be 3 separate parries.


Dont have my books, so this is just my interpretafion:
But, any given reaction skill need only be rolled once per round and it should apply to all incoming attacks. Now, in the case of lightsaber combat, the only "extra" rolls one should need woulx be when a separate skill is required (dodging a grenade, for example). Nevertheless, the more attacks you declare, the worse your defenses become. Essentially, he who strikes most hits least (and gets hit more).
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