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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Apr 05, 2012 4:33 pm Post subject: |
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If hitting with a lightsaber is supposed to end th fight, why do w we care if it's 20D or 15D? As long as it gets the job done, it should be fine. Dead is dead, right?
On the other hand, you could use control as the attack and damage portion of lsc, requiring the jedi to split the dice between a bonus to skill and a bonus to damage, and then use sense to deflect blasters. |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Apr 05, 2012 8:55 pm Post subject: Re: Lightaber Combat Variant -Roll and Keep |
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atgxtg wrote: |
What if instead of working the way it does in the RAW, the extra dice added to lightsaber and damage were not kept dice?
| That's a stroke of genius. I would almost give up my force-avoiding ways and write in a recurring Jedi NPC to use this rule! _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Apr 06, 2012 7:42 pm Post subject: Re: Lightaber Combat Variant -Roll and Keep |
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Fallon Kell wrote: | atgxtg wrote: |
What if instead of working the way it does in the RAW, the extra dice added to lightsaber and damage were not kept dice?
| That's a stroke of genius. I would almost give up my force-avoiding ways and write in a recurring Jedi NPC to use this rule! |
Glad you like it. It is a tentative addition to (yet another) new way of handling lightsaber combat that's been in the works for awhile. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Apr 06, 2012 7:46 pm Post subject: |
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Naaman wrote: | If hitting with a lightsaber is supposed to end th fight, why do w we care if it's 20D or 15D? As long as it gets the job done, it should be fine. Dead is dead, right? |
Well it would keeping Obi-wan from slicing up Star Destroyers. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Apr 06, 2012 9:47 pm Post subject: |
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Thats the storyteller's job, no? |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 07, 2012 9:29 am Post subject: |
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Naaman wrote: | Thats the storyteller's job, no? |
Not really. There is no Storyteller in D6 system, but a gamemaster. By the RAW a skilled Jedi has a good chance of taking out anything that gets within saber reach. And many of those situations are acceptable according to the RAW.
A lightsaber really shouldn7t be doing more damage than hips laser cannon. More like it should be aplly that damage at a weak spot in the target. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Apr 07, 2012 12:06 pm Post subject: |
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Okay, here's an idea: keep either base damage or control, players choice. At low levels, base damage will be better, vus as skill increases, control takes over. Combined with the damage rules from RoE, you should have a pretty good system. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 07, 2012 12:25 pm Post subject: |
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I could see that.. Or alternately roll the base damage AND control but keep the 5 highest dice. _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 07, 2012 1:55 pm Post subject: |
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Naaman wrote: | Okay, here's an idea: keep either base damage or control, players choice. At low levels, base damage will be better, vus as skill increases, control takes over. Combined with the damage rules from RoE, you should have a pretty good system. |
Not bad,e xcept soembody will need )D or better in Control to make it worthwhile.
BTW, Another good reason for the reduced damage would be in handling the Lightsaber Forms. Makashi/Form II is supposedly lacking in kinetic energy and the power of it's strikes, but that doesn't really mean much if people are adding in Control. With a cap, the more kinetic forms can have a higher damage cap, and it would be significant.
garhkal wrote: | I could see that.. Or alternately roll the base damage AND control but keep the 5 highest dice. |
That's where this thread started. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Apr 07, 2012 3:42 pm Post subject: |
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garhkal wrote: | But if Obi was on a FP his damage would have been
5d base LS
control of 6dx2 = 12d - maps for LS combat, attacking and force jump - 9d
for 14d total... |
garhkal wrote: | I could see that.. Or alternately roll the base damage AND control but keep the 5 highest dice. | I think you missed that atgxtg was suggesting that even with a FP Obi-Wan would roll all his dice but could only keep dice up to the weapon damage (so 5 dice per the RAW and 7D-8D with the increased base damage that atgxtg was suggesting).
So without a FP OB1 rolls 5D + 6D-3D=8D damage and keeps the best 5D (or 7D or 8D depending on where the GM sets the LS base damage.
With a FP OB1 rolls 5D+6Dx2-3D=14D damage and keeps the best 5D (or 7D or 8D depending on where the GM sets the LS base damage. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 08, 2012 1:27 am Post subject: |
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I prob did... Hence why when i made my suggestion, ATG was quick to say it was the basis for this thread. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Apr 08, 2012 1:51 am Post subject: |
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atgxtg wrote: | Naaman wrote: | Okay, here's an idea: keep either base damage or control, players choice. At low levels, base damage will be better, vus as skill increases, control takes over. Combined with the damage rules from RoE, you should have a pretty good system. |
Not bad,e xcept soembody will need...
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Considering how much this house rule would nerf lsc, you might want to get rid of the associated maps... Just a suggestion. |
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Crimson_red Lieutenant Commander


Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Sun Apr 08, 2012 11:50 am Post subject: |
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Naaman wrote: | Considering how much this house rule would nerf lsc, you might want to get rid of the associated maps... Just a suggestion |
If I adapted this rule to my games, I'd probably apply MAPs to the dice rolled vs. the dice kept. If the MAPs reduce the dice rolled to less than the dice kept, the dice kept would be reduced accordingly. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Apr 08, 2012 3:50 pm Post subject: |
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Naaman wrote: | Considering how much this house rule would nerf lsc, you might want to get rid of the associated maps... Just a suggestion. |
Yeah, not so much because of how this idea would nerf LSC, but because how MAPs for "kept up" LSC nerf Jedi. By RAW someone with LSC up probably can't do much other than swing a saber.
I7ve been considering changing all Force powers to one roll, one MAP. Lowest applicable die code vs. highest difficulty. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Apr 21, 2012 4:10 pm Post subject: |
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Honestly, we just don't use MAPs for kept up powers at all. But, then again, i'm usually the only jedi in the group, and i'm really reasonable about not abusing the system... So it works well for us. |
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