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parrying bolts of different scales
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Fallon Kell
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PostPosted: Thu Dec 08, 2011 10:51 pm    Post subject: Reply with quote

cheshire wrote:
Nah. If Obi-Wan would have been on Alderaan at the time, it would have been no problem. Scale rules woulda handled the problem.

Honestly, though I'm not sure if scale alone helps us. Even if the scale rules went the other way (where they counted against to parry instead of in the Jedi's favor), it would be theoretically possible for someone powerful enough to deflect the Death Star's superlaser (and even redirect it back at the Death Star). I think that's just physically impossible no matter how strong in the Force someone is. I think that there's got to be a cap on how large the blast can be before the Jedi just can't do anything. Where that line is is going to elicit different responses I'm sure. I know that some will site canon referencing Dark Empire, though I'm wondering if the comic artists didn't take too many liberties.
This may be a little non sequitor, but theoretically, couldn't a super-powerful Jedi Absorb/Dissipate the Death Star Superlaser, though?

Most people here seem to view the Lightsaber as a mystical and very Force-involved weapon, not just a physical weapon that dovetails nicely with Jedi style. If that's true, and the power to destroy a planet is insignificant next to the power of the Force, shouldn't a strong enough Jedi be able to deflect a superlaser?

(Personally, I think that if a bolt carries more energy than the saber's power cell, the blade comes to an unceremonious end a small fraction of a second before the Jedi does the same...)
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Bren
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PostPosted: Fri Dec 09, 2011 12:52 pm    Post subject: Reply with quote

Fallon Kell wrote:
Most people here seem to view the Lightsaber as a mystical and very Force-involved weapon, not just a physical weapon that dovetails nicely with Jedi style. If that's true, and the power to destroy a planet is insignificant next to the power of the Force, shouldn't a strong enough Jedi be able to deflect a superlaser?
No. But a strong enough Jedi would know enough not to be on Alderaan when Grand Moff Tarkin and Co. come calling. Wink
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Matthias777
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PostPosted: Fri Dec 09, 2011 4:04 pm    Post subject: Reply with quote

I don't have time to come up with one right now, but I'd long thought that we needed some way of determining the "blast radius" of energy weapons. They're seen in the movies and in the EU literature, so why not have them in our games? Blasters have one of a few centimeters, speeder-mounted blasters would typically have one in the very low double digits, walker cannons would have them in the mid-double digits, and starfighters would likely have blast radii of around a meter. Turbolasers would be more than one meter but staying in the single digits. A Death Star's blast is designed to make planets explode, not punch holes through them, but if it did have a normal blast radius (say, the planet had a unique composition that made it very resistant to explodiness), it'd be around the size of a metropolis.

If you had rules for determining blast radii from a given weapon, that should make this "lightsaber vs. turbolaser" thing a non-issue. Sure, a Jedi could make contact with the blast, but would he want to? Also don't forget that most weapons mounted on a vehicle or spaceship are fired as a set of two or four cannons, with the individual bolts coming together at a "zero" distance. If you're not exactly at the distance at which those cannons are zeroed, the difficulty should increase (for paired cannons) since you're having to parry in such a way that your saber "connects the dots" between the two bolts. If it's more than three bolts, and you're not exactly at the zero distance, it's physically impossible to catch all four (or however many) bolts on your lightsaber.


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garhkal
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PostPosted: Fri Dec 09, 2011 6:09 pm    Post subject: Reply with quote

Bren wrote:

Obviously a Death Star scale weapon seems like it shouldn't be blocked. A capital scale weapon is also probably too large to block (though something like a Blast Boat might be an exception). Character and speeder scale weapons shouldn't be a problem for experienced Jedi.

Walker scale weapons seem like they should be difficult and not all Jedi should be able to parry or they should need to use a FP to succeed for a heavy Walker scale weapon. Starfighter scale seems like it should be the limit and I just don't see ordinary Jedi able to block most starfighter scale weapons.

Something like the old scale chart (which limits damage resistance for a character to starfigher scale and below) is close to where I am thinking. Though I would want to make starfighter scale harder to parry than walker scale (which it doesn't seem to be from the old charts).


SO it matters little that the bolts from ships/vehicles are larger than the LS is wide, just that they have the force levels??
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Bren
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PostPosted: Fri Dec 09, 2011 6:12 pm    Post subject: Reply with quote

garhkal wrote:
SO it matters little that the bolts from ships/vehicles are larger than the LS is wide, just that they have the force levels??
That's not what I said. In fact it is the opposite of what I said.
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