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Vital points?
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Fallon Kell
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PostPosted: Fri Aug 19, 2011 7:19 pm    Post subject: Reply with quote

jmanski wrote:
Fallon Kell wrote:
Azai wrote:

Like for example, a sword(Or in our case) a vibroblade would always kinda "cut" anything it slashes, but you are battling or "hunting" a tough creature and because of how the system works you would just never damage it. Ever. Despite if you are able to maneuver yourself in a way to stab under it's throat, or its eye, or any weak point.(As the skill roll determines how fancy or accomplished your action was)

Well, how many people do you know of who have successfully hunted an elephant with a knife?


I killed a Grizzly Bear with a knife. (Okay, it was on Red Dead Redemption.... and I had to run a lot.... and I died a few times trying it..... but I did do it!)

Laughing Yeah, I don't think a kill/death ratio of less than one qualifies you for the term "successful" hunter...
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Azai
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PostPosted: Fri Aug 19, 2011 9:54 pm    Post subject: Reply with quote

Well, for me it isn't bout the success rate, it is about if an elephant was standing there and you stabbed it with with all you had with a knife, you would more then likely pierce the skin.

But to ciite ancient stories, I look towards ancient greek heroes fighting hydra's, or legends of medieval warriors fighting dragons... From movies or stories they slash a lot and eventually can take that thing down.

Now for star wars there are many animals that can mimic a lot of our ancient myths. I believe the Tusken Raiders have legends of great warriors going toe to toe with krayt dragons and eventually taking them down with their graffiti sticks (Or any bladed weapon)

I just want, no matter how unlikely, a blade, spear tip, sword, knife or whatever be able to cut something. Without trying to completely attacking strength Dice.
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garhkal
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PostPosted: Sat Aug 20, 2011 1:06 am    Post subject: Reply with quote

Azai wrote:

Though garhkal do you mean that I'll let my character add +5 to their "to hit" and for each +5 they make it more difficulty I could allow them +1D damage?


Yes. Though its not normally a +5 for every 1d you want. Some gms i have played under who took it, do go with it that way.
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Fallon Kell
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PostPosted: Sat Aug 20, 2011 1:17 am    Post subject: Reply with quote

Azai wrote:
Well, for me it isn't bout the success rate, it is about if an elephant was standing there and you stabbed it with with all you had with a knife, you would more then likely pierce the skin.

But to ciite ancient stories, I look towards ancient greek heroes fighting hydra's, or legends of medieval warriors fighting dragons... From movies or stories they slash a lot and eventually can take that thing down.

Now for star wars there are many animals that can mimic a lot of our ancient myths. I believe the Tusken Raiders have legends of great warriors going toe to toe with krayt dragons and eventually taking them down with their graffiti sticks (Or any bladed weapon)

I just want, no matter how unlikely, a blade, spear tip, sword, knife or whatever be able to cut something. Without trying to completely attacking strength Dice.

I don't think a knife cut will do much to an elephant, except make it mad. In game terms, though, eventually you'll roll a string of sixes and take the monster down. (Or you'll flub you parry roll and it'll kill you.)
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Naaman
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PostPosted: Sat Aug 20, 2011 1:50 pm    Post subject: Reply with quote

garhkal wrote:
Azai wrote:

Though garhkal do you mean that I'll let my character add +5 to their "to hit" and for each +5 they make it more difficulty I could allow them +1D damage?


Yes. Though its not normally a +5 for every 1d you want. Some gms i have played under who took it, do go with it that way.


I thought you meant that you add +5 to the difficulty, not the roll to hit. And if successful, a bonus to damage is granted.
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jmanski
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PostPosted: Sat Aug 20, 2011 5:11 pm    Post subject: Reply with quote

Fallon Kell wrote:
jmanski wrote:
Fallon Kell wrote:
Azai wrote:

Like for example, a sword(Or in our case) a vibroblade would always kinda "cut" anything it slashes, but you are battling or "hunting" a tough creature and because of how the system works you would just never damage it. Ever. Despite if you are able to maneuver yourself in a way to stab under it's throat, or its eye, or any weak point.(As the skill roll determines how fancy or accomplished your action was)

Well, how many people do you know of who have successfully hunted an elephant with a knife?


I killed a Grizzly Bear with a knife. (Okay, it was on Red Dead Redemption.... and I had to run a lot.... and I died a few times trying it..... but I did do it!)

Laughing Yeah, I don't think a kill/death ratio of less than one qualifies you for the term "successful" hunter...


Lol, I guess you got me on that one....
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Naaman
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PostPosted: Sun Aug 21, 2011 2:03 am    Post subject: Reply with quote

Azai wrote:
Yet, then you have a problem with certain creatures. That to bring these big guys down you HAVE to have called shots, or someone to attack weak points, or combine fire.


This is kinda the point, isn't it? With a low strength attack, you need to target the vitals (a "called shot") in order to make the kill. It's like in real life, if you shoot at a lion with a .22, you'll probably just make him want to kill you. If you shoot him through the eyeball with it, you'll most likely kill him instantly. Whereas that same .22 might as well be SCUD missile if you shot a mouse with it. It'd cause massive bodily trauma that would almost certainly kill the mouse.
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garhkal
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PostPosted: Sun Aug 21, 2011 2:44 am    Post subject: Reply with quote

Naaman wrote:
garhkal wrote:
Azai wrote:

Though garhkal do you mean that I'll let my character add +5 to their "to hit" and for each +5 they make it more difficulty I could allow them +1D damage?


Yes. Though its not normally a +5 for every 1d you want. Some gms i have played under who took it, do go with it that way.


I thought you meant that you add +5 to the difficulty, not the roll to hit. And if successful, a bonus to damage is granted.


That is exactly what i meant.. +5 to the to hit needed..

Sorry if i was confusing.
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Naaman
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PostPosted: Sun Aug 21, 2011 5:11 am    Post subject: Reply with quote

In retrospect, it looks like it was just a difference in interpretation of the phrase "to hit."
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