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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 01, 2011 10:17 pm Post subject: |
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My knowledge in this area is somewhat scant, but I'm curious as to what methods exist currently to stun a human being. Taser stun guns are well known, but I have heard of other methods using sound or light that overload the senses so badly that the victim passes out. Any of you tech-minded people out there have some obscure knowledge on the subject? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Guardian_A Commodore


Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 01, 2011 10:33 pm Post subject: |
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I did some reading in the 2R&E rulebook and Cynabar's Fantastic Technology, and I couldn't find any mention of a separate damage chart for droids. So how exactly does someone determine damage for a droid in the first place? The closest thing I could find is the Damaged Weapons section, but even that doesn't entirely fit; after all, if Threepio can get blasted into pieces and still get put back together, he didn't exactly qualify as Destroyed (useless, cannot be repaired). In the absence of a WEG ruling, a GM might just rule that droids use the same damage chart as the other characters, and therefore can be Stunned... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Guardian_A Commodore


Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Mon Aug 01, 2011 10:35 pm Post subject: |
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Here is what wookieepedia has to say on the subject of Stun damage:
Stun was a type of attack designed to leave a target incapacitated yet unharmed for a set period of time by overloading the target's nervous system. This overload caused an almost catatonic state. Its main use was for capturing those wanted as prisoners. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 01, 2011 10:42 pm Post subject: |
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Guardian_A wrote: | Here is what wookieepedia has to say on the subject of Stun damage:
Stun was a type of attack designed to leave a target incapacitated yet unharmed for a set period of time by overloading the target's nervous system. This overload caused an almost catatonic state. Its main use was for capturing those wanted as prisoners. |
Unfortunately, the use of the general term "target" doesn't distinguish between organics and droids. Even "nervous system" doesn't help, because droids could be said to have a nervous system of sorts, depending on how one defines it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Aug 02, 2011 1:39 am Post subject: |
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crmcneill wrote: | My knowledge in this area is somewhat scant, but I'm curious as to what methods exist currently to stun a human being. Taser stun guns are well known, but I have heard of other methods using sound or light that overload the senses so badly that the victim passes out. Any of you tech-minded people out there have some obscure knowledge on the subject? |
As I understand it, military-grade flashbangs go off loud enough to cause dizziness and vertigo by messing with the inner ear. "Pain beams" use microwaves to make you feel like your body is being pressed to a hot light bulb, which could cause fainting in some. I don't think anything we have except anesthetics can knock someone out like a stun blast would without seriously endangering their lives. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Aug 02, 2011 4:58 pm Post subject: |
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I think Droids were supposed to use the same damage charts as other characters. You just need to intepret the results a little differently.
"Stunned" could mean the droid has been affected enough to malfunction. Like how a CD player skips when it is suddenly moved or dropped, how a car (or 10 speed bicycle) acts in you try to chane gears at the wrong time.
"Wounded" means the droid has suffered permanent damage. In the case of a druid "permanent" means until repaired. If you wanted to, you could replace the generic -1D wound penalty with some sort of specfic damage/malfuction, or deny the use of a particular skill or tool. Or worse still, have the droid use that skill or tool incorrectly. Such as a damaged protocol droid having it7s cultures and Alien species data scrambled and information attributed to the wrong species.
"Incapacitate" means it is damaged enough to "crash", reboot. and do a diagnotic before function at reduced capacity.
"Mortally Wounded" means it's broken, but hasn't stopped working just yet.
"Killed" means broken. It probably can be repaired, but just how easily depends on how it is "killed" and how much overkill there was with the damage. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Aug 02, 2011 5:08 pm Post subject: |
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Possibly, but then shouldn't the description of either Stun damage or Droid characters specifically note that stun setting does not affect droids, if that is the case? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Aug 02, 2011 5:16 pm Post subject: |
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crmcneill wrote: | Possibly, but then shouldn't the description of either Stun damage or Droid characters specifically note that stun setting does not affect droids, if that is the case? |
As far as I know, ST results do affect droids. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Aug 02, 2011 5:22 pm Post subject: |
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crmcneill wrote: | Possibly, but then shouldn't the description of either Stun damage or Droid characters specifically note that stun setting does not affect droids, if that is the case? | Yes, it probably should. But it seems peculiar that there are ion grenades and ion weapons designed specifically to work on droids that do not affect biologicals (see Jawa Ionization Blaster description for example) if a regular stun setting does the same thing to droids as does an ion weapon.
To me the inference has always been clear that the Jawa Ionization weapon (and weapons of that typle) are affective against droids only and that regular stun settings is for bio folks only. |
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Guardian_A Commodore


Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Tue Aug 02, 2011 6:47 pm Post subject: |
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Bren wrote: | To me the inference has always been clear that the Jawa Ionization weapon (and weapons of that typle) are affective against droids only and that regular stun settings is for bio folks only. |
Thats the logic I've always used as well. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Aug 02, 2011 7:48 pm Post subject: |
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Esoomian wrote: | Guardian_A wrote: | If you run a strong current through a person, it does damage. A small ammount of damage might stun or disorient you for a while, a large ammount could hurt or even kill you. Thats why stun damage works on a person in our games. |
So stun damage is just regular damage but less of it so it is likely to stun rather than kill?
Does that mean that rolling a high number on a stun attack and the target rolling a low soak results in the target taking real damage? |
I used to have it where if you got DOUBLE what is needed OVER soak, to kill someone using stun settings, you did permanent nerve damage..
Guardian_A wrote: | Bren wrote:
To me the inference has always been clear that the Jawa Ionization weapon (and weapons of that typle) are affective against droids only and that regular stun settings is for bio folks only.
Thats the logic I've always used as well. |
Agreed. [/quote] _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 03, 2011 1:12 am Post subject: |
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Bren wrote: | To me the inference has always been clear that the Jawa Ionization weapon (and weapons of that typle) are affective against droids only and that regular stun settings is for bio folks only. |
So, does that also mean that ion-based weaponry has no effect on organics? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Aug 03, 2011 1:34 am Post subject: |
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crmcneill wrote: | Bren wrote: | To me the inference has always been clear that the Jawa Ionization weapon (and weapons of that typle) are affective against droids only and that regular stun settings is for bio folks only. |
So, does that also mean that ion-based weaponry has no effect on organics? | I give ion weaponry the same unpredictable effects on biologicals as stun weapons on droids, but I'm pretty sure Bren and I don't run things the same way here... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Aug 03, 2011 9:02 am Post subject: |
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Fallon Kell wrote: | I give ion weaponry the same unpredictable effects on biologicals as stun weapons on droids, but I'm pretty sure Bren and I don't run things the same way here... |
I'm curious what you mean by unpredictable results... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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