The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

What Are The Limits ?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> What Are The Limits ? Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Apr 15, 2012 12:05 am    Post subject: Reply with quote

Species max is the normal level.. Certain procedures or add ons can increase it for NPCS and PCs can go beyond it at the costly route of normal advancement but with the risk of it failing.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Sun Apr 15, 2012 1:11 pm    Post subject: Reply with quote

Fallon Kell wrote:
It is worth noting, however, that while the phrase "species maximum" seems cut and dried, nowhere do the rules say that a character cannot improve his attributes beyond that value, and there are examples of characters who have attributes above that maximum. (E.g. Royal Guardsmen, who have 5D Dexterity standard.) It's just difficult, extremely expensive and terribly time-consuming to improve attributes that high, because you have to roll below the maximum's roll every time you improve an attribute.


Is that so, Fallon- species Max just refers to standard/at-time-of-creation max? I always thought that it was indeed a cut-and-dried limit, with the ability to reach above that for certain established NPCs owing to unusual circumstances (like Force/Dark Side influence for the royal guards).
_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sun Apr 15, 2012 7:19 pm    Post subject: Reply with quote

What Garhkal said.

It comes down to GM choice. I figure if my player wants to spend what will probably turn out to be 160+ CP to boost his Dexterity to 5D, that's okay. If he's saved up 40 CP four or five times, he's earned the right, in my book.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Sun Apr 15, 2012 7:21 pm    Post subject: Reply with quote

Indeed.
_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Apr 15, 2012 8:41 pm    Post subject: Reply with quote

Assuming they MAKE their rolls... As a player i 'won' the first test i rolled to inc one PC's Per from 4d to 4d+1 after saving for almost 2 months in game (1 month real time), failed the 2nd roll (which at least returned half the spent cp back).. Failed the 3rd roll, and when i had earned enough to try a 4th time made it... I called it quits there as all my other skills were getting way behind the curve having to save all those CP up...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Sun Apr 15, 2012 10:02 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
Is that so, Fallon- species Max just refers to standard/at-time-of-creation max?
Yep. If you have the CPs and time to spend and if you roll better e.g. lower than the GM you can increase your stats above species max.
Back to top
View user's profile Send private message
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Mon Apr 16, 2012 12:09 pm    Post subject: Reply with quote

Good to know!
_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Apr 16, 2012 6:32 pm    Post subject: Reply with quote

Kabal wrote:

In an effort to make the use of Character Points in game a little less wasteful, I have implemented a house rule where CP spent in game count towards improvement of the skill or stat. So, as they increase their odds of success, they learn from what they're doing.


Just saw this.. surprised i didn't respond to it before.. So you mean that if say i have Blaster 5d+2, and during firefight 1 i spend 3cp on it to ensure i hit some baddies... at the end of the session i only need to spend 2 more CP to improve it to 6d?
Does this not give your pcs more CP? Since they are not having 2 ways to spend it now?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0