View previous topic :: View next topic |
Author |
Message |
Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Wed Mar 09, 2011 5:48 pm Post subject: |
|
|
Sorry. I try to avoid acronym abuse, but sometimes I slip.
MFTAS stands for Multi-Frequency Targeting and Acquisition System. It's what stormtroopers have in their helmet visors. D*mn their goggley eyes. |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Mar 10, 2011 5:48 am Post subject: |
|
|
So hows about i change it to...
The round they detonate, they fill a 2m radius sphere blocking vision as if there was 75% cover (-3d iirc perception), this increases to
5m end of first two full rounds
8m end of 2nd round
12m end of 3rd to 5th round Penalty drops to -2d-2
15m end of 6th to 12th round the penalty drops to 2d-1
12m end of 12th to 16th round, penalty drops to -2d
8m end of from 17 to round 19. And back down to 5m for the last round. Penalty drops to -1d for Last 2 rounds.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Random Numbers Commander


Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Thu Mar 10, 2011 5:51 am Post subject: |
|
|
Bren wrote: | Sorry. I try to avoid acronym abuse, but sometimes I slip.
MFTAS stands for Multi-Frequency Targeting and Acquisition System. It's what stormtroopers have in their helmet visors. D*mn their goggley eyes. |
Oh, OK. I thought it was Morons From Tatooine Assault Squad. _________________ Random is who random does... |
|
Back to top |
|
 |
Random Numbers Commander


Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Thu Mar 10, 2011 6:58 am Post subject: |
|
|
Wind is off course the most important factor in measuring the number of rounds it's effective. _________________ Random is who random does... |
|
Back to top |
|
 |
vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
|
Posted: Thu Mar 10, 2011 11:03 am Post subject: |
|
|
found this in the book
P93 SeR&E wrote: | Cover
Characters are harder to hit when they've got cover:
something that hides them from attackers. In some
situations, such as thick smoke and fog, these modifiers
may also be added to search or Perception difficulties
to spot a hidden character.
Add the cover modifier (or modifiers if more than
one applies) to the difficulty to hit the target.
Cover Modifier
Light smoke +1D
Thick smoke +2D
Very thick smoke +4D
Poor light +1D
Moonlit night +2D
Complete darkness +4D |
so using this I would say the following
round1: 1D in the first blast radius
round2: 2D in the first blast, 1D in the second
round 3: 3D in the first, 2D in second, 1D in third
round 4-10 3D/3D/2D
round 11: 3D in the first, 2D in second, 1D in third
round 15: 2D in the first blast, 1D in the second
round 20: 1D in the first blast radius
Modified by wind and room size.
smoke should last a while, and take a while to clear without a good breeze. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
|
Back to top |
|
 |
Random Numbers Commander


Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Thu Mar 10, 2011 12:02 pm Post subject: |
|
|
Why not the 4D for very thick smoke? If it's a confined space it doesn't seem unlikely. Or if you have multiple blast radius between you and the target.
In case of wind you just deform the blast radius and rule (if it seems reasonable) that only 1 or 2 blast radius exist. _________________ Random is who random does... |
|
Back to top |
|
 |
vong Jedi

Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
|
Posted: Thu Mar 10, 2011 12:38 pm Post subject: |
|
|
i think 4D would only be in an enclosed space - so that would be up to the GM to modify. (eg having all 3 blast radiuses in one room) _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
|
Back to top |
|
 |
cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
|
Posted: Thu Mar 10, 2011 1:25 pm Post subject: |
|
|
garhkal wrote: | So hows about i change it to...
The round they detonate, they fill a 2m radius sphere blocking vision as if there was 75% cover (-3d iirc perception), this increases to
5m end of first two full rounds
8m end of 2nd round
12m end of 3rd to 5th round Penalty drops to -2d-2
15m end of 6th to 12th round the penalty drops to 2d-1
12m end of 12th to 16th round, penalty drops to -2d
8m end of from 17 to round 19. And back down to 5m for the last round. Penalty drops to -1d for Last 2 rounds.. |
There is something intuitive about this notion. As much as it seems to represent what I would think you would find in reality, it only has one thing that really doesn't gel with me. D6 is about finding something that work cinematically and uses cumbersome tables only when absolutely necessary. I think that though this is an interesting mechanic, is has a bit of a discord with the rest of the system.
I would favor something that goes off all at once, has a cloud with varying density (based on range), and then will disperse after a set number of rounds or minutes.
I'll probably post an alternative in here when I get a bit of time. Unfortunately, I'm really bogged down with rl projects atm. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
 |
Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Thu Mar 10, 2011 4:44 pm Post subject: |
|
|
If I'm not mistaken, "MultiFunction Target Aquisition System" _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Mar 10, 2011 6:45 pm Post subject: |
|
|
Multi frequency... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Thu Mar 10, 2011 11:35 pm Post subject: |
|
|
Ah well. Not bad for decoding an acronym from a hunch... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
 |
|