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Martial arts
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CRMcNeill
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PostPosted: Tue Mar 01, 2011 3:32 pm    Post subject: Reply with quote

Blue Glowie wrote:
In the Darkstryder campaign, the Wookiee character has Wrruushi. This is what it does:

Only usable by Wookiees. Characters only receive bonuses when fighting someone with no martial arts training. The character receives +1D to brawling and +1D to brawling damage.

If they beat the attack roll by more than 10 points, the character can inflict stun damage, receiving +2D+1 to damage instead of the normal +1D.

Can't be used in a berserker rage. Brawling 6D required before learning it, and it costs double the CPs to advance.


So its basically an advanced skill that you can only use against non-martial artists? No, thank you. With these rules, you'd be better off sticking with basic Brawling, especially if Wrruushi costs double CPs to advance.
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Blue Glowie
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PostPosted: Tue Mar 01, 2011 3:43 pm    Post subject: Reply with quote

crmcneill wrote:
So its basically an advanced skill that you can only use against non-martial artists? No, thank you. With these rules, you'd be better off sticking with basic Brawling, especially if Wrruushi costs double CPs to advance.


It's definitely lackluster. Just thought I'd throw it out there. Maybe it could be used as a starting point to make something better.
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CRMcNeill
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PostPosted: Tue Mar 01, 2011 3:48 pm    Post subject: Reply with quote

Blue Glowie wrote:
It's definitely lackluster. Just thought I'd throw it out there. Maybe it could be used as a starting point to make something better.


Indeed. It's even missing the stereotypical "arms-ripped-out-of-their-sockets" Wookiee technique. It's almost like whoever wrote this up didn't fully understand the combat rules or Wookiees and just threw something together.

Welcome to the Rancor Pit, btw.
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Rerun941
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PostPosted: Tue Mar 01, 2011 3:54 pm    Post subject: Reply with quote

I dunno, the description on Wookieepedia fit the Darkstryder stats pretty well: http://starwars.wikia.com/wiki/Wrruushi

Don't forget that Wookiees are an honor-bound society. While we may envision Wookiees ripping people's arms out of their sockets, Wookiees do have a fairly strict honor code to abide by.

(i.e. Perhaps only DIShonorable Wookiees are the ones ripping off arms?)
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Blue Glowie
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PostPosted: Tue Mar 01, 2011 4:05 pm    Post subject: Reply with quote

I have a feeling they didn't want to make it too powerful because it's expected that Wookiees already have crazy high Strength. That being said, the double CPs thing really sets it back. Removing that would make it playable in my mind.

Oh and thanks for the welcome, crmcneill Very Happy
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CRMcNeill
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PostPosted: Tue Mar 01, 2011 4:30 pm    Post subject: Reply with quote

Rerun941 wrote:
I dunno, the description on Wookieepedia fit the Darkstryder stats pretty well: http://starwars.wikia.com/wiki/Wrruushi


I took a look, and you're right, on the surface, the rules do fit. The problem is that, when you start looking at how the rules actually affect gameplay, a Wookiee character would be better served just sticking to regular Brawling. If you're going to impose a rule the requires double CP costs to learn the art, then there needs to be something in that art that makes it worth the cost, and I see nothing in the description that justifies that.

Quote:
Don't forget that Wookiees are an honor-bound society. While we may envision Wookiees ripping people's arms out of their sockets, Wookiees do have a fairly strict honor code to abide by.

(i.e. Perhaps only DIShonorable Wookiees are the ones ripping off arms?)


It could be an exaggeration on Han Solo's part in E4, just to mess with C3PO, but it was actually featured in a fight scene in The Courtship Of Princess Leia, where Chewbacca took a flying leap at an attacker and landed several meters behind them, seemingly missing, until you realized that the target's arm was missing. That could've just been artistic exaggeration on the part of Dave Wolverton, but it was a pretty cool effect.

Blue Glowie wrote:
I have a feeling they didn't want to make it too powerful because it's expected that Wookiees already have crazy high Strength. That being said, the double CPs thing really sets it back. Removing that would make it playable in my mind.


I agree. With the double CP cost, there just aren't enough advantages included in the description to make Wruushii worth putting CPs into.
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Anakin
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PostPosted: Tue Mar 01, 2011 6:44 pm    Post subject: Reply with quote

It seems we all quite agree that the Darkstryder game terms for Wrruushi contains some flaws. Reading the description I react on this emphasis on the stun damage, which is quite logic. Wookies interested in sophisticated forms of brawling would probably be curious on how "not to kill" opponents. Where other species often work hard on trying to maximize the damage, a figure wookies have a bit of a problem like "ah s***, not again! I didn't mean to hit him that hard"... Rolling Eyes

In other words, perhaps a realistic version of the Wrruushi should automatically do stun damage...
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garhkal
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PostPosted: Tue Mar 01, 2011 7:50 pm    Post subject: Reply with quote

crmcneill wrote:
IMC, I moved Brawling to Dex and combined the Parry skills in with the main skills (after all, if you can use Lightsaber for attack and defense, the same should be true of the other combat skills).


So blaster/dodge are 1 skill? Starship piloting/gunnery are one? OR is it only for personal combat?
And to me since the majority of skills ARE separated, and only LS combat is co-joined, that to me makes IT the exception, therefore it should be the one changing to match the other skills...
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CRMcNeill
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PostPosted: Tue Mar 01, 2011 8:15 pm    Post subject: Reply with quote

Case by case basis.

garhkal wrote:
So blaster/dodge are 1 skill?


I keep these separate, since they seem like two relatively unrelated sets of actions.

Quote:
Starship piloting/gunnery are one?


I'm up in the air on this one. After all, the accuracy of a fixed forward firing weapon on a starfighter is greatly dependent on the pilot's skill at maneuvering the starfighter as a whole to center the weapons on his target. That sounds a lot like piloting over gunnery to me.

In some ways, IMO, it almost sounds more accurate to make the pilot of, say, an X-Wing roll his Starfighter Piloting skill to hit, adding in the Fire Control, while making Starship Gunnery the province of turret mounted weaponry, like the quad-lasers on the Falcon.

Quote:
OR is it only for personal combat?


I can't speak from a position of authority, since I have had only basic martial arts training, but in my experience, the first thing the instructors taught me was how to parry. In the real world, the skills of Brawling and Brawling Parry are usually taught as part of a single art, not two separate ones.

Quote:
And to me since the majority of skills ARE separated, and only LS combat is co-joined, that to me makes IT the exception, therefore it should be the one changing to match the other skills...


I'm not afraid to advocate the addition of new skills if I see the need for them, but I'd prefer to trim the number of skills down as opposed to increasing them.
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garhkal
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PostPosted: Wed Mar 02, 2011 1:41 am    Post subject: Reply with quote

From the martial arts training i have had (tai-kwon do, karate, a little kenpo) they all taught offense different/off calender' from defense..
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CRMcNeill
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PostPosted: Wed Mar 02, 2011 1:53 am    Post subject: Reply with quote

garhkal wrote:
From the martial arts training i have had (tai-kwon do, karate, a little kenpo) they all taught offense different/off calender' from defense..


What little I took of jujitsu mostly emphasized blocks and throws. Offensive stuff was for the higher ranking students, and I never got that high. However, IME, most forms teach both offense and defense as part of the same art, even if some forms emphasize one more than the other and don't necessarily teach both at the same time.
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CRMcNeill
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PostPosted: Wed Mar 02, 2011 2:04 am    Post subject: Reply with quote

One possible way to handle the overlap of skills would be to make Martial Arts into Advanced Skills. Say you had a Martial Art Form that included weapons combat, and also gave you the skills you needed to dodge ranged attacks, that one Martial Arts skill could be used in place of Brawling, Melee Combat and Dodge (and Brawling Parry and Melee Parry, if you use those). Because its an advanced skill, it would cost you 2x CPs to advance, but that would be an improvement over 3x for Brawling, Melee Combat & Dodge (or 5x if you include Brawling Parry and Melee Parry). Of course, those three (or five) skills would be the prerequisites for the advanced skill Martial Arts.
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Anakin
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PostPosted: Wed Mar 02, 2011 4:21 am    Post subject: Reply with quote

crmcneill wrote:
One possible way to handle the overlap of skills would be to make Martial Arts into Advanced Skills.


That's the way I use them. Everyone has a base skill in Brawling, but Martial arts are Advanced brawling.
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CRMcNeill
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PostPosted: Wed Mar 02, 2011 4:32 am    Post subject: Reply with quote

Anakin wrote:
That's the way I use them. Everyone has a base skill in Brawling, but Martial arts are Advanced brawling.


What skills do you allow Martial Arts to cover?
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garhkal
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PostPosted: Wed Mar 02, 2011 5:26 am    Post subject: Reply with quote

crmcneill wrote:
Anakin wrote:
That's the way I use them. Everyone has a base skill in Brawling, but Martial arts are Advanced brawling.


What skills do you allow Martial Arts to cover?


If you make it cover more skills (so is effectively cheeper to raise 1 (A) than all the rest), then IMO it is taking away a BIG part of why (A) skills cost..
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