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Telekinesis and the dark side
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garhkal
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PostPosted: Wed Dec 22, 2010 6:48 pm    Post subject: Reply with quote

He earned the 3 for acting on anger, killing 2 flunkies while on a fp who were no longer even a threat (out cold) and killing someone who had surrendered.
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Bulldogzeta
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PostPosted: Thu Dec 23, 2010 12:19 am    Post subject: Reply with quote

garhkal wrote:
Yup. i actually had one player who spent half an hr b**** cause i gave him 3 DSPS for using LS combat, when by his actions and words.

1) he went into combat peeved and filled with hate for an npc who even gloated to the pc that he finally got him to show emption.
2) while LS combat was up, decapitated 2 of the baddies guards who had ALREADY been knocked out and
3) decaped him after he surrendered....

NOTE the baddie was NOT even force sensitive, let alone any where close to being the threat dooku or palpaltine were...


I think this is a great example of how to award DSPs, though I might have awarded 4 DSPs instead of 3. Still, a great example.

I had been coming to the conclusion after seeing the 3 prequel movies as well as the Clone Wars cartoon series that the WEG approach was overly harsh. I had been seeing many examples of TK and TK like powers (such as force push) being used very freely. There's absolutely no way those jedi could be getting DSPs every time they used the power (granted, most of the time they were using them on droids).

I guess what it comes down to is that intent will color my judgment when awarding DSPs, but I'll also be considering the situation, consequences for being merciful, and other factors I'm not able to think of at the moment.

I guess what I'm saying is that I'll be using the WEG philosophy about awarding DSPs as a guideline rather than a hard rule.

Does that sound appropriate?
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garhkal
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PostPosted: Thu Dec 23, 2010 4:39 am    Post subject: Reply with quote

To me the reason they were using them ok on droids is that droids are not sentient, ergo can't "Take wounds".. just damage.
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Lancil
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PostPosted: Thu Dec 23, 2010 12:44 pm    Post subject: Reply with quote

You all keep talking about intent. But what you are not considering is the will of the force. The force is a living thing. It is both good and evil, with no gray in the middle. And the dark side of the force is always looking for those sensitive to it in order to turn them and increase its own influence over that of the light. This is why when characters get DSP we as game masters are supposed to push them to do evil or to play god in some way. With this in mind we should realize that it is not necessarily the will to do evil that gets you a DSP but trying to enforce your will on the universe around you. Using Anakin as an example. He was not trying to do evil. He was trying to save Padmé from her fate. He was trying to do a good thing but because he was trying to play god he was turned. This is true with any Jedi that has turned that I can think of. They were turned because they were trying to do the right thing, but it was something that they should have left alone. Those powerful in the force may some times feel that with all this power they should change the universe for the better, but in reality, it is their job to help maintain the balance, not tip it in one direction or the other. That is why the Jedi order, by the time of the prequels, was actually fueling chaos by having the balance of the force be tipped so heavily towards the light side. Anakin brought balance to the force by destroying the Jedi order, just as it was his fate to do so.
So, in closing. It is imo that it’s not rather the Jedi intends to do good or evil with his action but weather or not he should act at all.

(I know I’m a little off topic but I think you can all read between the lines.)
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garhkal
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PostPosted: Thu Dec 23, 2010 1:38 pm    Post subject: Reply with quote

I agree. Your intent may (to you) be pure, but many of our dictators started off with 'the best intentions.
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Random Numbers
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PostPosted: Thu Dec 30, 2010 6:37 pm    Post subject: Reply with quote

ZzaphodD wrote:
Praxian wrote:
garhkal wrote:
Yup. i actually had one player who spent half an hr b**** cause i gave him 3 DSPS for using LS combat, when by his actions and words.

1) he went into combat peeved and filled with hate for an npc who even gloated to the pc that he finally got him to show emption.
2) while LS combat was up, decapitated 2 of the baddies guards who had ALREADY been knocked out and
3) decaped him after he surrendered....

NOTE the baddie was NOT even force sensitive, let alone any where close to being the threat dooku or palpaltine were...


Wow - I would've actually cut off a few CP's for arguing and not thinking that his char was being irrational.


Well, the player dictates the characters actions, and killing knocked out foes or foes who has surrendered will give you a DSP in my book. Perhaps not one per foe if its done in a single encounter and in a single action of passion/anger.

However, Im working on a system of 'miniature DSP:s' for lack of a better name so far. Their purpose is to bridge the gap between 'all is fine' and a DSP thats serious enough to make the character an NPC. Kind of like how Character Points are small manifestations of the force compared to Force Points.


Define 'knocked out'! Doing a Force Push and then shooting some one in the head?
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garhkal
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PostPosted: Fri Dec 31, 2010 2:23 am    Post subject: Reply with quote

Nope.. dropped by a stunbolt to the head/back by the groups sniper 2 rounds prior..
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