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Full Dodge...
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Gry Sarth
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Joined: 25 May 2004
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Location: Sao Paulo - Brazil

PostPosted: Sat Aug 18, 2007 11:39 pm    Post subject: Reply with quote

My group uses full dodge often. Usually when facing a very lethal foe. If the player loses initiative, then he usually resorts to a full dodge, waiting to win the initiative and gain the upper hand on the foe. I don't really find it overpowered, as it won't really win you any battles, it can only buy you time. On close range it's almost useless, more of a desparate act to grab any small advantage you can get. On long range, it's pretty darn useful, and I guess it makes sense for it to be almost impossible to hit someone far away who is solely focused on evasion.

Oh, and aiming is still a rule. Although in my group we usually don't allow it if your target is moving to much. Aiming should only work for stationary targets, or targets following a straight path at constant speed. If your target is zigzagging around, aiming won't do you much good.
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Matthias777
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PostPosted: Sat Aug 18, 2007 11:58 pm    Post subject: Reply with quote

Gry Sarth wrote:
Oh, and aiming is still a rule. Although in my group we usually don't allow it if your target is moving to much. Aiming should only work for stationary targets, or targets following a straight path at constant speed. If your target is zigzagging around, aiming won't do you much good.

I figure it could still apply. I play FPS computer games like BF2 and such. If a guy is juking about trying to evade fire, if I lay my crosshairs on him (or rather, his area of movement) for a few seconds and try to anticipate his next movement, I have a lot better chance of hitting him than if I just snapped off a shot. Granted that's a computer game, but I think the theory is still sound.
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K21DUBIE
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PostPosted: Sun Aug 19, 2007 10:08 am    Post subject: Reply with quote

and aiming takes time in my game and usually requires time like one round. I give a bonus 1d to hit when aiming aswell.
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Ankhanu
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PostPosted: Sun Aug 19, 2007 10:10 am    Post subject: Reply with quote

When aiming, you're a sitting target too Smile
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Matthias777
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PostPosted: Sun Aug 19, 2007 10:34 am    Post subject: Reply with quote

Of course. Although if you're not Rambo, you're probably taking advantage of some cover (one would hope).
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Tupteq
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Joined: 11 Apr 2007
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PostPosted: Sun Aug 19, 2007 3:36 pm    Post subject: Reply with quote

My group is using full dodge quite often (in similar situations as Gry said), but I slightly modified dodging rules to make it easier for long ranges and harder for short ranges (it already worked with full dodges, but didn't with normal dodges).
I replaced standard range difficulties by range modifiers (point blank: -5, short: 0, medium: +5, long: +10) and set default difficulty to 10 (I found it in D6 Space). It gives identical difficulties if target doesn't dodge or while makes a full dodge, but with normal dodge modifiers apply, so normal dodge at point-blank range has -5 modifier (it's harder to dodge), but on long range there's a +10 modifier.
Example: A Stormtrooper is shooting at Rebel using E-11, distance between them is 250 meters, Rebel decided to make a dodge (normal) and shoot. He rolls 12 total, but Stormtrooper has +10 difficulty modifier at long range, so effective difficulty to hit this Rebel is 22. It's a little bit too high for him (he rolls only 17) - a miss. With standard rules Rebel gets a hit.
It may work too with melee and brawling combat (and maneuvers) (Easy difficulty is base, if weapon has V.Easy then modifier is -5, moderate +5, difficult +10 etc.). It makes easier to parry powerful (and hard to use) weapons.

We are using one more house rule to make dodge (and parry) less powerful. Each dodged shoot in a round decreases dodge value by 3, so even the agilest man couldn't dodge fire of 100 Stormtroopers.
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Matthias777
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PostPosted: Sun Aug 19, 2007 4:08 pm    Post subject: Reply with quote

He could if they were WEG stormtroopers...they're horribly underpowered IMO. Blaster of 4D with a -1D penalty from their armor? If they shoot more than once in a round or Dodge, they're shooting with the same amount of accuracy as someone who's never used a blaster before (2D) or lower. I would up their skill level a bit, especially if the characters aren't green.
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Tupteq
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PostPosted: Sun Aug 19, 2007 5:28 pm    Post subject: Reply with quote

Matthias777 wrote:
He could if they were WEG stormtroopers...they're horribly underpowered IMO. Blaster of 4D with a -1D penalty from their armor? If they shoot more than once in a round or Dodge, they're shooting with the same amount of accuracy as someone who's never used a blaster before (2D) or lower. I would up their skill level a bit, especially if the characters aren't green.


That was just an example. I wanted to show that sometimes results using standard rules may be strange - average (12 = moderate) dodge at 250m range makes target easier to hit!?!
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K21DUBIE
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PostPosted: Sun Aug 19, 2007 7:05 pm    Post subject: Reply with quote

I agree stormtroopers are very under powered, in WEG however I only use the underpowered troopers when I think it is called for. Maybe on a back water post where there is never any action but if you engaged them lets say at the Celenon they may be a little more powerful, and every once in awhile the group would run into elite stormtrooper squads. So depending on the game you can always modifiy the NPC the characters are not walking over the stormies everytime.

As for the rules on dodge, I find that my groups tend to be offensive in mind and never use dodge that much, but they use cover and those modifiers more. So I would never make modifiers to that firing ranges I would just probally blow the rules instead. I like my games fast with out a lot of rules to slow down the pace.
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Jamfke
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PostPosted: Sun Aug 19, 2007 10:30 pm    Post subject: Reply with quote

I think the thing with low powered stormies is the fact that there are so many of them. You don't just encounter a squad or two, it's usually a whole platoon or more. I've got no argument with upping them in special circumstances however.
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Gry Sarth
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PostPosted: Sun Aug 19, 2007 10:45 pm    Post subject: Reply with quote

I like your take on range modifiers, Tupteq. I always had a problem with the fact that shooting at a dodging target (not full dodging) at point-blank range would have the same difficulty as in long range.

The only thing I would change in your house rule is set the base difficulty at Easy instead of 10. This way the difficulties to hit a static target would be exactly the same as the normal rules (since Easy is 6-10, then Point Blank would be 1-5, Short 6-10, etc). With these Modifier rules, any average human being with some 2D dodge would take some benefit in dodging.
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Jedi Skyler
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PostPosted: Mon Aug 20, 2007 1:11 am    Post subject: Reply with quote

I agree with Jamfke. I believe it's because of the sheer numbers that stormtroopers seem so underpowered. That, and you also might have major problems with character survival if you have brand spanking new characters running up against even a squad of seasoned stormtroopers. This way you have a base to work from, and can up the stats as needed to make the adventure more believeable.
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garhkal
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PostPosted: Mon Aug 20, 2007 5:29 am    Post subject: Reply with quote

The only part i don't like about full dodging, is that imo if you are going to do it, you should declare it right off the get go, not wait to lose initiave then do so..
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Ankhanu
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PostPosted: Mon Aug 20, 2007 9:42 am    Post subject: Reply with quote

garhkal wrote:
The only part i don't like about full dodging, is that imo if you are going to do it, you should declare it right off the get go, not wait to lose initiave then do so..


I don't really get that. You chose every other action after rolling initiative, and they're (at least in part) based on the initiative result, why should this action be any different? They're all tactical choices with their situational advantages and disadvantages, I don't see Full Dodge being any different.

Some people (myself included) will use a Full Dodge even if they win initiative if they believe the situation warrants it.
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OtterJethro
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Joined: 22 Jun 2007
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Location: Mesa, AZ

PostPosted: Mon Aug 20, 2007 10:02 am    Post subject: Reply with quote

Quote:
Some people (myself included) will use a Full Dodge even if they win initiative if they believe the situation warrants it.


Excatly the situation I would presume it is way overpowered. No one is using a Full Dodge when it is one bad guy. We use it when we are extremely outnumbered. Thats when I think it is indeed ridiculous. To say someone can dodge three shots for three directions in that amount of time. We have that problem all the time. Anytime someone does a full dodge, nobody really can hit them so the advantage seems to favor the undermatched side....
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