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Ankhanu Vice Admiral


Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Jul 05, 2007 2:14 pm Post subject: |
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garhkal wrote: | Don't forget that droids also are not effected by stun weaponry or the force as much. |
I was going to mention the stun thing, but they ARE affected by ion weapons, while organics aren't. Of course, ion weapons are special equipment and not as likely to be encountered, but there is a stun weapon for them. |
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Esoomian High Admiral


Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Jul 05, 2007 4:58 pm Post subject: |
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Ankhanu wrote: | garhkal wrote: | Don't forget that droids also are not effected by stun weaponry or the force as much. |
I was going to mention the stun thing, but they ARE affected by ion weapons, while organics aren't. Of course, ion weapons are special equipment and not as likely to be encountered, but there is a stun weapon for them. |
I was going to mention this as an advantage but then I realized that people just use the kill setting for droids so it's not really a bonus _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Ankhanu Vice Admiral


Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Jul 05, 2007 6:08 pm Post subject: |
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Haha, true enough  |
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FightingCorsair Ensign


Joined: 15 Sep 2008 Posts: 32 Location: Above my feet. Most of the time.
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Posted: Sun Nov 02, 2008 9:19 pm Post subject: |
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Here's a related question.
Where can I find the prices for droid upgrades. The books mention being able to purchase skill upgrade packages but I can't find any listed prices.
Some of my players want droids to compliment lack of crew on their ships. They're looking to get stock droids then modify them to suit they're needs. |
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Ankhanu Vice Admiral


Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Nov 02, 2008 9:21 pm Post subject: |
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Cynabar's Fantastic Technology: Droids _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 03, 2008 9:51 pm Post subject: |
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This is what the Sparks Group uses.. Ignore the parts that says per module..
Upgrading Droids
1. Traitware may not be upgraded.
2. Skillware
a. One pip per module
b. Maximum of 9D above attribute score
c. One attempt to raise a skill may be made per skill per month
d. Maximum skill rating:
i. The primary skill may be raised to 13D maximum
ii. The secondary skills may be raised to 12D maximum
iii. All other skills may be raised to 10D maximum
e. PC Costs:
i. 100 credits per character point cost of raising skill
ii. Any other service charge decided by PC
f. NPC Charges are per pip, in credits (guaranteed success, skillware provided)
i. +1, +2, +1D improvement; Cost 1,000
ii. 1D+1, 1D+2, +2D improvement; Cost 2,500
iii. 2D+1, 2D+2, +3D improvement; Cost 5,000
iv. 3D+1, 3D+2, +4D improvement; Cost 7,500
v. 4D+1, 4D+2, +5D improvement; Cost 10,000
vi. 5D+1, 5D+2, +6D improvement; Cost 15,000
vii. 6D+1, 6D+2, +7D improvement; Cost 20,000
viii. 7D+1, 7D+2, +8D improvement; Cost 25,000
ix. 8D+1, 8D+2, +9D improvement; Cost 30,000
g. Difficulty (based on skill rating over base attribute rating)
i. +1, +2, +1D improvement; Easy droid programming roll
ii. 1D+1, 1D+2, +2D improvement; Moderate droid programming roll
iii. 2D+1, 2D+2, +3D improvement; Difficult droid programming roll
iv. 3D+1, 3D+2, +4D improvement; Very Difficult droid programming roll
v. 4D+1, 4D+2, +5D improvement; Heroic droid programming roll
vi. 5D+1, 5D+2, +6D improvement; Easy droid engineering roll
vii. 6D+1, 6D+2, +7D improvement; Moderate droid engineering roll
viii. 7D+1, 7D+2, +8D improvement; Difficult droid engineering roll
ix. 8D+1, 8D+2, +9D improvement; Very Difficult droid engineering roll _________________ Confucious sayeth, don't wash cat while drunk! |
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DarthMortis Lieutenant Commander


Joined: 23 Sep 2008 Posts: 124 Location: Moorhead
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Posted: Tue Nov 04, 2008 4:53 am Post subject: |
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garhkal wrote: | Ankhanu wrote: |
Ok, I'll rephrase that to "One of the ways to offbalance their weakness in attributes, is that they can have 4D allocated into a skill."
Additionally, there are the points that Esoomian brought up. In addition to those points, are the fact that they are not affected by the need to eat, by toxins, by most environmental hazards that organics are. They're also upgradable, so for a little coin, new abilities can be added, and skills (and attributes) can be increased without the expenditure of CP.
Add to that list the fact that most organics will often ignore the presence of a droid as something normally in the background, and you end up with a character that can blend in quite nicely in a crowd, or enter places organics can't without anyone batting an eye.
While, yes, droids are somewhat poor in their stats due to low attributes, it's all part of the flavour of playing one... and there are many advantages to doing so, even if the dice don't make it apparent. |
Don't forget that droids also are not effected by stun weaponry or the force as much. |
Except (within the context of the written rules) Jedi can use Telekinesis to attack droids without getting a darkside point.  _________________ "I believe the Jedi are weak so they give up their emotions. I believe the Sith are weak so they give up to their emotions. I lay somewhere in the middle, not afraid to keep my emotions, but afraid to lose myself in them." - Daroth Mortanis |
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enderandrew Sub-Lieutenant


Joined: 15 Feb 2009 Posts: 68 Location: Omaha, NE
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Posted: Sun Feb 15, 2009 4:51 pm Post subject: |
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I always treated stun weapons as doing ionization damage to droids, and ion weapons as doing stun weapons to living creatures.
The way I see it, a stun weapon is using concussion, which should be treated as normal, yet physical damage (which isn't the case) or the weapon is using an ionized attack to stun you by temporarily damaging your nervous system. _________________ Nihilism makes me smile. |
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Lostboy Commander

Joined: 22 Aug 2008 Posts: 384
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Posted: Sun Feb 15, 2009 5:06 pm Post subject: |
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Ion weapons do normal damage to lifeforms as they are not made to handle charged partical beams that would mearly short out a machine
Stun weapons are not concussion based like convensional flashbangs they fire electro magnetic pulses that are designed to disrupt the neurves system and bio electric feild. Machines are uneffected because they are not vulnerable to emp like our technology due to there solid state design. |
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enderandrew Sub-Lieutenant


Joined: 15 Feb 2009 Posts: 68 Location: Omaha, NE
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Posted: Sun Feb 15, 2009 5:17 pm Post subject: |
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Star Wars technology has always seemed very analog, very nuts and bolts, perhaps because it comes from 1977. We see R2 getting fried and overloaded from plugging into a power socket. We see physical media being inserted into him, and him displaying a holographic recording with analog distortion.
I wouldn't describe that technology as anything like solid state. The droids have trouble dealing with sand, need oil baths, etc. If anything it seems like Star Wars technology still revolves heavily on moving mechanical parts, electricity, magnetic media, etc.
Static charges should hurt droids in my opinion. _________________ Nihilism makes me smile. |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Mar 24, 2009 1:03 pm Post subject: |
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Lostboy wrote: | Ion weapons do normal damage to lifeforms as they are not made to handle charged partical beams that would mearly short out a machine |
Nothing in the rules supports this. Reality wise elecrtricity (which esseinbtally is a stream of ionized particles) can fry machines and not damage humans-depending on the current and voltage and the specifications of the equipment.
Based on what we7ve seen on the DEMP gun and "droid poppers" it seems that Ion weapons are actually using an Electro-Magnetic Pulse to fry the electronics.
Besides, if Ion guns did normal damage to organics, there would probably replace blasters as the sidearm of choice. A weapon that takes out everything and bypasses shields! |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Tue Mar 24, 2009 5:34 pm Post subject: |
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That's a fair point, and creates an in-universe explanation.
Fortunately, I've never had to make a ruling on this for players, but I would probably cut the damage roll in half if a player was targeting an organic. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Jan 18, 2010 9:02 am Post subject: |
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enderandrew wrote: | Star Wars technology has always seemed very analog, very nuts and bolts, perhaps because it comes from 1977. We see R2 getting fried and overloaded from plugging into a power socket. We see physical media being inserted into him, and him displaying a holographic recording with analog distortion.
I wouldn't describe that technology as anything like solid state. The droids have trouble dealing with sand, need oil baths, etc. If anything it seems like Star Wars technology still revolves heavily on moving mechanical parts, electricity, magnetic media, etc.
Static charges should hurt droids in my opinion. |
Thats part of the charm with the SW galaxy. One should not forget that its not our galaxy and technology, so even though they have had hyperspace travel for millenia, some technology is lagging behind compared to our standards (computers are still often huge mainframes, comlinks are less advanced than a cheap mobile, etc).
Ok, the reason I bring this thread from beyond the grave is that one of my new players probably is going to play a droid. After some discussion about possible background I happened upon this wookiepedia article about 'Leebo', which seemed to fit almost perfectly.
http://starwars.wikia.com/wiki/Leebo
The idea is to play a 'pirate droid', with some personality quirks. Leebo with some basic combat skills seem to fit the bill.
However, now we come to droid character creation. Im using the Cynabars Droid book for this, but not the complicated 'build droid for credits' part. Also, I cant find the stats for the Cybot LE repair droid, so we dont have anything to start with.
The 2nd R&E and Cynabars treats droids mostly as 'normal' characteres when it comes to how you create them, with some exceptions. However, I have a few questions.
1. A droid character gets 25D to place in Attributes and Skills with few limitations (Max 13D skill level!). As I understand it the player can freely distribute the dice between atributes and skills as long as no skill is over 4D over the atribute and at the same time does not advance over 13D. Does this imply that the droid can have 9D in an attribute?
2. In the chapter for droids it does not say wether a droid can use actions based on skills they have not advanced in(ie skill dice). For example, a Droid with STR 4D but with no lifting skill, can it lift something at all? Does it have Lifting 0D or 4D if no skill dice are put into lifting? Can a 3P0 droid even try a Bureacracy test with KNO 3D?
3. If that is the case, perhaps its a bit overpowered having 25D to put into attributes? (lets just assume the GM has no say in this for the sake of the arguement).
4. Again, if that is the case (see 2 above), another idea is to give character droids 12D or 15D in attributes and more in skills/equipment(perhaps +3D for each 1D you lower attributes).
Anyone with input on how its supposed to work and perhaps new ideas? |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jan 18, 2010 2:30 pm Post subject: |
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If you take a look in Cynabar's Fantastic Technology: Droids, page 39, top of the 2nd column. The other way of doing it, rather than 25D, with maximums of 13D, minimums of 0D, you allow for a player to spend anywhere from 3,000 - 5,000 Credits on Traitware, Skillware, and attachments, including movement. The 2nd way makes a little more sense to me, even though the possibilities are there to abuse, it's a little more flexible than just spending D.
Another possibility is to let the player pick a standard droid body, deduct that cost from their 3-5,000 then let them use the remaining to customize an already existing model droid. Just a few ideas, the one time my GM let me play a droid type character, he gave me a cash budget.
Hope this helps. Good luck! |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Jan 18, 2010 5:20 pm Post subject: |
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Raven Redstar wrote: | If you take a look in Cynabar's Fantastic Technology: Droids, page 39, top of the 2nd column. The other way of doing it, rather than 25D, with maximums of 13D, minimums of 0D, you allow for a player to spend anywhere from 3,000 - 5,000 Credits on Traitware, Skillware, and attachments, including movement. The 2nd way makes a little more sense to me, even though the possibilities are there to abuse, it's a little more flexible than just spending D.
Another possibility is to let the player pick a standard droid body, deduct that cost from their 3-5,000 then let them use the remaining to customize an already existing model droid. Just a few ideas, the one time my GM let me play a droid type character, he gave me a cash budget.
Hope this helps. Good luck! |
As pointed out the 'buy a droid' creation do not appeal to me at all, partly because I find creation rules not to my liking and I cant really find the time to revise them.
Regarding working from the 'stock droid' I havent been able to find the stats for the Cybot Galactica LE Repair Droid (or similar enough) which we wanted to use as a starting point.
What is left then is building your own 'template', which is totally ok with me.
Regarding my main question, no 2 above, do you have an opinion how its supposed to work? |
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