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Maximum damage values for melee weapons
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Hellcat
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PostPosted: Fri Jul 30, 2004 1:56 am    Post subject: Reply with quote

I think the idea was so that you don't end up having someone with a ridicoulously high Strength rating, let's say someone whose trained to 12D and is allowed to have that rating by their GM, dish out more a lot more damage than an average Joe with around 3D in strength. Kinda try and even things out a little.
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garhkal
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PostPosted: Mon Jul 18, 2005 11:24 am    Post subject: Re: What about breaking point? Reply with quote

worfbacca wrote:
I said this somewhere else on a site. Ok..I believe STR truly does come into play when using a Melee weapon. I don't care how buff you are. Some freakin Terminator could come along and use the weapon and do more damage than you however..there is a way to make it fair. Lets say that A weapon has a max damage of Str+3D (Max 7D) Lets say my freakin Wookie O' death swings (6D super buff woookie +3D) for 9D damage! Woo hoo! Heres the balance..after 7D the er..weapon has a chance of shattering due to the buff wookie. So..because it's 2D over. If I roll a 1 or 2 on my destiny die (Have it be an extra roll) Not only does the weapon strike with the full damage but it shatters! Too bad for the wookie..He should'nt have used the puny axe...now an enraged wookie with a force point using melee combat with an AT-ST Leg..now thats something...MEDIC!


This is a house rule i use.
You can willingly go over a weapons max damage, but if you do, and your damage roll IS over the max for the weapon, the extra is applied against it's body as damage.

EG a vibrodagger (nearly everyone i have seen) has a max damage of 6d. So it has a MDF of 36. You can willingly exceed that, but if your damage roll is more than 36, the excess goes against the weapons 2d body.
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jessica08
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PostPosted: Thu Feb 02, 2012 6:46 am    Post subject: Re: What about breaking point? Reply with quote

garhkal wrote:


This is a house rule i use.
You can willingly go over a weapons max damage, but if you do, and your damage roll IS over the max for the weapon, the extra is applied against it's body as damage.

EG a vibrodagger (nearly everyone i have seen) has a max damage of 6d. So it has a MDF of 36. You can willingly exceed that, but if your damage roll is more than 36, the excess goes against the weapons 2d body.



What weapon that contain a maximum damage?


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garhkal
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PostPosted: Thu Feb 02, 2012 6:09 pm    Post subject: Reply with quote

Look through the rule books and Gry's weapon stats book.. Most melee weapons have a Max Damage level listed..
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Bren
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PostPosted: Thu Feb 02, 2012 6:21 pm    Post subject: Re: What about breaking point? Reply with quote

jessica08 wrote:
What weapon that contain a maximum damage?
What garhkal said. Also, while in theory all melee weapons (except a lightsaber) have a maximum weapon damage, in practice some max damage stats were either ignored by the designers or missed by the editors so you will occasionally see a weapon listed with no max damage.

Also, welcome to the Rancor Pit jessica08! Very Happy
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ZzaphodD
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PostPosted: Fri Feb 03, 2012 3:52 pm    Post subject: Re: What about breaking point? Reply with quote

Bren wrote:
jessica08 wrote:
What weapon that contain a maximum damage?
What garhkal said. Also, while in theory all melee weapons (except a lightsaber) have a maximum weapon damage, in practice some max damage stats were either ignored by the designers or missed by the editors so you will occasionally see a weapon listed with no max damage.

Also, welcome to the Rancor Pit jessica08! Very Happy


The Max Damage idea is as craptacularly implemented as the Rate of Fire rules...
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Kaloth Varsk
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PostPosted: Fri Feb 03, 2012 4:06 pm    Post subject: Reply with quote

For vibro weapons think of it more in terms of wielding a chainsaw. The vibration of the weapon (or rotation for the chainsaw) is a big part of what makes it so deadly. At a certain point, being stronger isn't going to really make a difference. The weapon itself will do a good portion of the work.

Even for normal melee weapons, the hardness and structure of the weapon will give it physical limits. If my sword is weaker than that blast door, it doesn't matter how hard I can swing it, it isn't going through.
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garhkal
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PostPosted: Fri Feb 03, 2012 4:53 pm    Post subject: Re: What about breaking point? Reply with quote

ZzaphodD wrote:
Bren wrote:
jessica08 wrote:
What weapon that contain a maximum damage?
What garhkal said. Also, while in theory all melee weapons (except a lightsaber) have a maximum weapon damage, in practice some max damage stats were either ignored by the designers or missed by the editors so you will occasionally see a weapon listed with no max damage.

Also, welcome to the Rancor Pit jessica08! Very Happy


The Max Damage idea is as craptacularly implemented as the Rate of Fire rules...


Why do you say that z... No matter YOUR strength, a weapon you swing is going to max out at a certain value due to ITS structural integrity.
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Fallon Kell
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PostPosted: Sat Feb 04, 2012 1:46 pm    Post subject: Re: What about breaking point? Reply with quote

garhkal wrote:
No matter YOUR strength, a weapon you swing is going to max out at a certain value due to ITS structural integrity.
Not necessarily. First of all, a knife breaks at forces orders of magnitude greater than people or wookies or barabels, or even rancors. It's small size and metal construction makes it nearly indestructible from all forces exerted by squishy biologicals. One of the problems is that the body strength of melee weapons is appropriate for energy damage, but not for physical damage. You should not have much of a chance of heavily damaging a Ka-Bar by punching it. I think we need to look at body strengths of weapons in general, but that's a matter for another thread.

Even in the case of armor, which is hard enough to break knives, the breaking point is not the maximum damage threshold. A broken weapon can no longer channel energy from the attacker to the target, but it retains it's own energy from motion. This means if you swing a sword twice as hard and it breaks, it will still do more damage. Bullets have no physical connection to the attacker, and usually don't survive the impact, but they still freaking hurt.
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ZzaphodD
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PostPosted: Sat Feb 04, 2012 3:44 pm    Post subject: Re: What about breaking point? Reply with quote

garhkal wrote:
ZzaphodD wrote:
Bren wrote:
jessica08 wrote:
What weapon that contain a maximum damage?
What garhkal said. Also, while in theory all melee weapons (except a lightsaber) have a maximum weapon damage, in practice some max damage stats were either ignored by the designers or missed by the editors so you will occasionally see a weapon listed with no max damage.

Also, welcome to the Rancor Pit jessica08! Very Happy


The Max Damage idea is as craptacularly implemented as the Rate of Fire rules...


Why do you say that z... No matter YOUR strength, a weapon you swing is going to max out at a certain value due to ITS structural integrity.


What I meant is that there is no consistency, some weapons have a max damage while some very similar (or even identical) weapons dont. Much like the Rate of Fire rules.
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garhkal
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PostPosted: Sat Feb 04, 2012 5:53 pm    Post subject: Reply with quote

AH... I do wonder at times why some get given a max listing and others didn't... Which is why i have gone through the book and given them all max listings.
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Bren
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PostPosted: Sat Feb 04, 2012 7:24 pm    Post subject: Reply with quote

garhkal wrote:
AH... I do wonder at times why some get given a max listing and others didn't.
Oh, that's very simple: imperfect writers combined with imperfect editors.

What!? You thought there was some other answer? Laughing
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Azai
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PostPosted: Mon Feb 06, 2012 3:53 am    Post subject: Reply with quote

I like to kinda use this as an "on the fly" rule.

Against squishies(Creatures) I wouldn't have a maximum damage rule. But if someone started taking their blade against doors, ships, or anything that I could consider not a squishy I'd probably have their weapon break.

Being that this is star wars. If this was say an anime D6 we were doing, those swords would be chopping blast doors right in half Wink.
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Fallon Kell
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PostPosted: Mon Feb 06, 2012 4:34 pm    Post subject: Reply with quote

Well, don't be so quick to say that a vibroblade couldn't cut through blast doors. The descriptions of them I've read say things like "cuts through armor like rotted cloth".
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jmanski
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PostPosted: Mon Feb 06, 2012 5:44 pm    Post subject: Reply with quote

Yeah, but armor and a blast door are two different things. That's like comparing a kevlar vest to a tank.
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