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Calling on the dark side and force points.
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Assuran
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PostPosted: Mon Apr 07, 2014 3:50 pm    Post subject: Reply with quote

Indeed, one of the problems SWd6 has always had was in dealing with Lightsaber combat.

From having discussed this with people at Sparks conventions, to talking with friends, and reading the boards here, it seems like everyone attempts to solve the problem a different way.

The interesting part is figuring out what works for you and your group.
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atgxtg
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PostPosted: Mon Apr 07, 2014 4:07 pm    Post subject: Reply with quote

Yeah,

Awhile back I started working on the idea of instead of just doing an attack/parry/damage method for Lightsaber Battles, set it up so that the Battle is some sort of extended contest, where the winner get to hit the opponent.

That way you got the drama of who is winning or losing without the autokill that beating a parry pretty much ensures in the RAW.
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CRMcNeill
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PostPosted: Mon Apr 07, 2014 10:23 pm    Post subject: Reply with quote

One house rule I use in this situation is that only one of the characters in the battle may call on the Dark Side, and that if the character who has not fallen to darkness chooses to call on the Dark Side, the Dark Side abandons his opponent in favor of corrupting the uncorrupted.
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garhkal
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PostPosted: Tue Apr 08, 2014 1:49 am    Post subject: Reply with quote

So if a PC calls before an NPC does, the NPC can't call?
Is the reverse true?
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CRMcNeill
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PostPosted: Tue Apr 08, 2014 2:11 am    Post subject: Reply with quote

garhkal wrote:
So if a PC calls before an NPC does, the NPC can't call?
Is the reverse true?

Not sure. I'd like to say no, but I haven't worked out all the details yet. But having that burst of power available that an NPC can't match certainly increases the temptation at that critical moment...
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Bobmalooga
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PostPosted: Mon May 05, 2014 8:41 am    Post subject: Reply with quote

Here's a further idea (and I'm not sure if it isn't mentioned in the book since it's not right in front of me...) but what we did was this, calling on a the dark side to get an extra force point thing only works for someone who hasn't fallen to the darkside yet. Once they are consumed the Darkside has them and doesn't need to invest the extra energy in corrupting them.

Although in my game once a PC starts getting DSP and fails his roll to resist falling, they become NPC villains and we've lost at least 4 pcs that way.
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CRMcNeill
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PostPosted: Mon May 05, 2014 9:36 am    Post subject: Reply with quote

Bobmalooga wrote:
Once they are consumed the Darkside has them and doesn't need to invest the extra energy in corrupting them.

That would kinda do away with part of the lure of falling to the Darkside, wouldn't it? If that is removed, it takes away the mechanic of allowing a Darksider to use his anger, fear and aggression to fuel his Force powers.
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garhkal
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PostPosted: Mon May 05, 2014 1:46 pm    Post subject: Reply with quote

Normally once someone has fallen, the darkside no longer has to show them favor, hence the loss of the +1d to force skill rolls per DSP. But they still get to call on the dark side.
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Bobmalooga
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PostPosted: Mon May 05, 2014 8:26 pm    Post subject: Reply with quote

crmcneill wrote:
Bobmalooga wrote:
Once they are consumed the Darkside has them and doesn't need to invest the extra energy in corrupting them.

That would kinda do away with part of the lure of falling to the Darkside, wouldn't it? If that is removed, it takes away the mechanic of allowing a Darksider to use his anger, fear and aggression to fuel his Force powers.


Nope, the lure is still there as to join the darkside of the force. But it's just that, a lure.

Yoda says in Empire...
Yoda: Yes, run! Yes, a Jedi's strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan's apprentice.
Luke: Vader... Is the dark side stronger?
Yoda: No, no, no. Quicker, easier, more seductive.

Luke: But how am I to know the good side from the bad?
Yoda: You will know... when you are calm, at peace, passive. A Jedi uses the Force for knowledge and defense, NEVER for attack.
Luke: But tell my why I can't...

In my honest opinion the game mechanics and writers get that fundamental issue all wrong. The Lure to the darkside and the effect that has shouldn't be a permanent thing, because it's just a lure to get you there. Once you're there it's got what it wanted and you're stuck. Other than PCs or NPCs who the GM wanted to have play out there fall and redemption who in all of Star Wars films has turned away from the Darkside? How many darkside users just up and went, "No, wait...this is insane, I killed an entire village of sand people and a Jedi temple with children and friends...I give up!" No one, except Vader who because Luke was able to pull him back from that abyss, he got a shot at redemption. (Or the P.C. was able to redeem the N.P.C....) So those rules, in my mind, should really only apply to PCs, who are being lured or are in freefall to the darkside...

There is no basis for the darkside being stronger in the movies, as a matter of fact they (Lucas and Yoda) tell us that it isn't and it was just badly written game mechanics that put it in to the game to begin with. Think about it from a realistic POV, if we followed the game mechanics using those rules and tried to match it up to the movies it doesn't work or play the same. Furthermore if you play it out on a table top with two characters of even footing, lets assume both characters have C/S/A and LS at 6D with 3 FP each and one of them has 3 DSP. And for the sake of the argument they both spend force points in the first round. Okay so now we have 22D LS thanks to LSC coming up and 15D damage, but in a surprise move (really?LOL) the Darksider calls upon and receives help from the darkside there by taking his stats to 44D and 25D damage. How would you like me to carve up that star destroyer for you? LOL.

Sorry for the lengthy reply, I hope it conveys my thoughts on the matter...I've really been going over this in my head for the reply so my argument (or opinion) could be persuasive and well thought out rather than 'you suck and are wrong!', ...that's just me.
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DougRed4
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PostPosted: Tue May 06, 2014 3:28 pm    Post subject: Reply with quote

I find your analysis interesting (and quite compelling), Bobmalooga. So what would be needed for a "fix" to make things more like the movies? Make it so that one who has already turned (been consumed by) the Dark side only able to use Force points? No longer able to call on the Dark side?

I think that would make things more even. Both sides (Light and Dark) could then use Force points, and the temptation would be that the LS character could choose to use both (Force Point and DS point) to get the upper hand in a battle against a Dark sider, but at the cost of potentially going over to the Dark side themself...
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garhkal
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PostPosted: Tue May 06, 2014 3:58 pm    Post subject: Reply with quote

Both can do that. The lure of the darkside, and loss of favor comes into play as i already mentioned, in the loss of those bonus D for each DSP you have. Turn, and you lose those bonuses.
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Bobmalooga
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PostPosted: Tue May 06, 2014 9:45 pm    Post subject: Reply with quote

[quote="DougRed4"]I find your analysis interesting (and quite compelling), Bobmalooga. So what would be needed for a "fix" to make things more like the movies? Make it so that one who has already turned (been consumed by) the Dark side only able to use Force points? No longer able to call on the Dark side?

I think that would make things more even. Both sides (Light and Dark) could then use Force points, and the temptation would be that the LS character could choose to use both (Force Point and DS point) to get the upper hand in a battle against a Dark sider, but at the cost of potentially going over to the Dark side themself...[/]

Dougred4,

That's how I do it in my game...
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