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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 28, 2011 6:14 pm Post subject: |
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That's what i call the officer in charge. Whether a SGT, a LT, a major or otherwise.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 28, 2011 7:08 pm Post subject: |
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garhkal wrote: | That's what i call the officer in charge. Whether a SGT, a LT, a major or otherwise.. |
Ok, that makes sense.
So you have a sergeant, 8 troopers and 1 heavy weapons specialist? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 29, 2011 6:37 pm Post subject: |
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Yup.. whether he (the HWS) carries a grenade launcher, a LRB or a missile launcher.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 01, 2011 5:38 pm Post subject: |
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The ImpSB OOB makes reference to a Heavy Weapons repulsorlift vehicle, yet the Heavy Weapons repulsorlift unit makes very few appearances in the OOB. I just reread Hammer's Slammers recently, and the Heavy Weapons repulsorlift came to mind when I read about the combat cars of the Hammer's Slammers universe. For those of you who haven't read Hammer's Slammers (shame on you), the combat car is basically an armored hovercraft with three repeating blaster cannon on the back. In the ImpSB, the HW repulsorlift vehicle is intended as an ultra-light troop transport with additional heavy weapons capacity. I'm wondering if it would be better off left that way, or fielded as something like a combat car, capable of independent operations... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Fri Jul 01, 2011 7:15 pm Post subject: |
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Its just a troop transport with dismountable heavy weapons for the carried inf to use when needed, I plan on keeping them that way. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 01, 2011 8:44 pm Post subject: |
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Gamer wrote: | Its just a troop transport with dismountable heavy weapons for the carried inf to use when needed, I plan on keeping them that way. |
Personally, I'd rather take the dismountable heavy weapons listed under its description, make up some stats for them, and then assign them as weapon options for the actual heavy weapons squads. The thing is, something like the combat car already exists in the SWU, just not so tough. The repulsorscout has enclosed cab with an open turret position above and behind... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Fri Jul 01, 2011 9:17 pm Post subject: |
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Well they are supposed to be dismountable weapons used by the squad.
I'm not oging to make something special for the heavy weapons squad, it's just going to be a squad carrier with other weapon mounting options. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 01, 2011 9:31 pm Post subject: |
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Gamer wrote: | Well they are supposed to be dismountable weapons used by the squad.
I'm not oging to make something special for the heavy weapons squad, it's just going to be a squad carrier with other weapon mounting options. |
Personally, I'd just remove the Heavy Weapons Repulsorlift squads completely and have their place taken up by Repulsorlift squads transporting Assault (Heavy Weapons) infantry units.
How do you think Army-equivalent aviation units would feature in the OOB? They obviously exist in the SWU, but there is no mention of them. Manpower-wise, the TIE Ground Support Wing is little more than company strength. It'd be cool to bump that up to the regimental level, so that a corps could have aerial scouts, gunships or transports... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sat Jul 02, 2011 7:23 pm Post subject: |
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Quote: | How do you think Army-equivalent aviation units would feature in the OOB? They obviously exist in the SWU, but there is no mention of them. |
Haven't really worked on what to do with those yet.
Thought on the possibility of having some sort of Imperial LAAT as an analog to our modern troop transports.
I'd rather have some speeder 'gunship' than a Tie fighter for support all the time and keep the Ties for air superiority under naval control with some Ties in the Garrisons under army control as is.
Just sick of Tie fighters and want something different for the army to send after errant speeders or for support. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 02, 2011 7:35 pm Post subject: |
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Gamer wrote: | Quote: | How do you think Army-equivalent aviation units would feature in the OOB? They obviously exist in the SWU, but there is no mention of them. |
Haven't really worked on what to do with those yet.
Thought on the possibility of having some sort of Imperial LAAT as an analog to our modern troop transports. |
In many ways, a LAAT is more analogous to a Russian MI-24 Hind, mixing troop transport with heavy weapons. Maybe a good mix would be something stealthy and lightweight for scouting (ala the Commanche), with LAAT/i's for the battle stuff. After all, SWU vehicle design does seem to revolve around one heavy vehicle that can fight and carry troops at the same time.
Quote: | I'd rather have some speeder 'gunship' than a Tie fighter for support all the time and keep the Ties for air superiority under naval control with some Ties in the Garrisons under army control as is.
Just sick of Tie fighters and want something different for the army to send after errant speeders or for support. |
IMC, I make cloud cars into SF-scale atmosphere-only craft. I know I've seen some interesting cloud car designs... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sat Jul 02, 2011 8:03 pm Post subject: |
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Meh, Hinds are seriously over rated from a personal dealt with them standpoint.
The various LAATs are more in with what the imperials should have for me just haven't decided on weapon load outs really.
Quote: | I make cloud cars into SF-scale atmosphere-only craft. I know I've seen some interesting cloud car designs... |
I don't want SF scale, that's the problem, I'm sick of SF scale craft going after errant speeders.
SF should be left for when it's needed not at the drop of a hat.
If all the local Ties are chasing some stupid speeder who is doing interdiction of space craft it's just dumb. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 02, 2011 8:31 pm Post subject: |
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Gamer wrote: | Meh, Hinds are seriously over rated from a personal dealt with them standpoint.
The various LAATs are more in with what the imperials should have for me just haven't decided on weapon load outs really. |
I won't argue with you on the Hind; I'm just saying that the concept of the troop carrying gunship is the same. I also like the versatility of the LAAT/c with its cargo carrying. I think in the Complete Cross-Sections book, they mentioned a partial list of the things the LAAT/c can carry: cargo pods, fixed emplacement artillery, mobile medical suites, etc. I can see a LAAT/c or a Sentinel Cargo Transport deploying Imperial Rapid Deployment Base sections.
Quote: | I don't want SF scale, that's the problem, I'm sick of SF scale craft going after errant speeders.
SF should be left for when it's needed not at the drop of a hat.
If all the local Ties are chasing some stupid speeder who is doing interdiction of space craft it's just dumb. |
Weren't the Russians on the verge of fielding a helicopter specifically designed to hunt other helicopters, right when the Soviet Union collapsed?
I see three general designs:
-Gunship/Troop Transport for the heavy combat stuff, like the LAAT/i
-Modular Cargo Transport, like the LAAT/c
-Scout/Superiority - Light, fast, well armed with good sensors. Used to gather intelligence and to engage and destroy enemy airspeeders. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sat Jul 02, 2011 8:50 pm Post subject: |
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Quote: | I see three general designs:
-Gunship/Troop Transport for the heavy combat stuff, like the LAAT/i
-Modular Cargo Transport, like the LAAT/c
-Scout/Superiority - Light, fast, well armed with good sensors. Used to gather intelligence and to engage and destroy enemy airspeeders. |
That's about what I was thinking of. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 02, 2011 9:14 pm Post subject: |
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Maybe in the interests of using a single uniform chassis, the scout/superiority model could be an armed version of the LAAT chassis, perhaps armed like the LAAT/i, but without the crew compartment. Call it the LAAT/s for Scout _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 03, 2011 5:42 pm Post subject: |
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You know, if you think about it, Imperial military doctrine for armored vehicles seems to revolve around vehicles that fill both the tank and APC rolls, with smaller, faster vehicles operating in support. Maybe a better design for the Imperial Army would be a larger version of the Floating Fortress, with room for a platoon inside, and mounting heavy anti-vehicle weaponry. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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