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What are your favourite Jedi takedown techniques?
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ZzaphodD
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PostPosted: Mon Jul 19, 2010 7:44 am    Post subject: Reply with quote

BTW, didnt Jedis parry Blasters with their Sense die only in 1st edition?
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Hellcat
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PostPosted: Mon Jul 19, 2010 9:33 pm    Post subject: Reply with quote

They do so in the 2nd Edition R&E
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ZzaphodD
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PostPosted: Tue Jul 20, 2010 4:35 am    Post subject: Reply with quote

Hellcat wrote:
They do so in the 2nd Edition R&E


Are you sure. Im at work now and cant check it, but the 2nd R&E is what we are playing after (or more or less). ATM I allow Lightsaber+Sense, but I feel that its a bit too good in combination with that it can be used vs an unlimited amount of attacks.
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garhkal
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PostPosted: Tue Jul 20, 2010 5:33 am    Post subject: Reply with quote

Are you on about just parrying/blocking them or REDIRECTING them? As a redirect just uses you sense, ad is an action per bolt.
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Hellcat
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PostPosted: Tue Jul 20, 2010 9:16 pm    Post subject: Reply with quote

ZzaphodD wrote:
Hellcat wrote:
They do so in the 2nd Edition R&E


Are you sure. Im at work now and cant check it, but the 2nd R&E is what we are playing after (or more or less). ATM I allow Lightsaber+Sense, but I feel that its a bit too good in combination with that it can be used vs an unlimited amount of attacks.


It's under Lightsaber Combat, which is a Control and Sense power listed on page 148 of the R&E. Sense dice are added to the lightsaber skill roll to attack and parry. That includes parrying blaster bolts. If you want to redirect a blaster bolt in a given direction, however, you use your Control dice to control wher the bolt goes. Otherwise it just flies about randomly. Controlling the where you send the blaster bolt is an MAP.
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ZzaphodD
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PostPosted: Wed Jul 21, 2010 4:08 am    Post subject: Reply with quote

Hellcat wrote:
They do so in the 2nd Edition R&E


Oh, I thought you meant that they parried with sense only in 2nd R&E too..
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PostPosted: Sun Sep 26, 2010 10:04 pm    Post subject: Reply with quote

The Star Wars version of a Mk 19 grenade launcher seems like the way to go.

Perhaps a dozen battle droids (they're cheap and don't set off jedi warning systems) with frag grenades. Just order them to set the grenades to go off on impact and throw them around the jedi at the same time. If they strike from hiding, perhaps from rooftops on either side of a street, no jedi power will give the vile force user any prior warning.

Hit it with a landspeeder. Moving at full speed and the scale difference pretty much equal jedi paste.

In the equipment stats book by Thiago S. Aranha, there's a monofil door defense. The idea is that anyone that walks into it takes 6D damage. Anyone moving through it at a high rate of speed causes 9D damage. Drop it onto someone and, I believe the appropriate onomatopoeia would be *Splorch*.
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garhkal
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PostPosted: Sun Sep 26, 2010 11:28 pm    Post subject: Reply with quote

Na.. as i did with one baddie.. point a weapon at jedi who is well known for using danger sense.. Since all it gives is a warning of impending attack (and what direction) it did not warn him i was bluffing the attack..

So he comes charging my way, then i kick in the monofilament razor strip. and start to fall back with my weapon still pointed at him.. His DS still goes off, but he thinks it is ME pointing the weapon at him. then he pops a FP to double his move (gm allows).... Runs slap into the screen for 9d dam.
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Bren
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PostPosted: Mon Sep 27, 2010 7:14 am    Post subject: Reply with quote

garhkal wrote:
Na.. as i did with one baddie.. point a weapon at jedi who is well known for using danger sense.. Since all it gives is a warning of impending attack (and what direction) it did not warn him i was bluffing the attack...

Since you were bluffing, there was actually no impending attack. So what tripped his danger sense?
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garhkal
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PostPosted: Mon Sep 27, 2010 7:33 am    Post subject: Reply with quote

as per the power, since i was aiming a weapon and intended harm (the trap) his DS went off.
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Bren
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PostPosted: Mon Sep 27, 2010 2:00 pm    Post subject: Reply with quote

garhkal wrote:
as per the power, since i was aiming a weapon and intended harm (the trap) his DS went off.

My rules don't mention a weapon being part of the Danger Sense. Just an attack. Have you revamped the Danger Sense power?

Here's the official writeup from Gry's Force Powers book:
Quote:
Danger Sense
Sense Difficulty: Moderate or attacker’s control roll
Required Powers: Life detection
This power can be “kept up”.
Effect: Danger sense allows a Jedi to extend his senses around himself like protective sensors creating an early warning system for as long as the power remains in effect.

When this power is used, the Jedi detects any attacks the round before they are made. This gives the Jedi a round to decide how to react to the danger. In game terms, if a character plans to attack the Jedi on the next round, she must declare her action the round before. Attacking characters with Force skills may roll their control skill to increase the difficulty of using this power.

Note there is no mention of a weapon being required or even involved, but a requirement for the opponent to declare his attack. Which it seems you didn't actually do, since you didn't actually attack until after the Jedi charged your character. I think your GM was far nicer to your character than I would have been. The thought of the bad guy using TK to pull you back through the door towards him does occur... Twisted Evil

An unrelated, but unfortuante problem with this power has always been "how do I know a round ahead that I want to attack a Jedi next round?" Rolling Eyes As a House Rule we have always just given the Jedi, the benefit of a round of prep as a simpler solution (and by simpler I mean one that avoids time travel paradoxes). Wink
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garhkal
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PostPosted: Mon Sep 27, 2010 7:19 pm    Post subject: Reply with quote

Quote:
Note there is no mention of a weapon being required or even involved, but a requirement for the opponent to declare his attack. Which it seems you didn't actually do, since you didn't actually attack until after the Jedi charged your character. I



I think it boiled down to that i intended (though did not follow through) with the attack he got a 'ping'....

As to "An unrelated, but unfortuante problem with this power has always been "how do I know a round ahead that I want to attack a Jedi next round"

Practically all groups i have been in see this power as a 'avoid ambushes' issue.
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notmalcolypse
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PostPosted: Mon Sep 27, 2010 8:39 pm    Post subject: Reply with quote

Waitaminute! I call shenanigans!

You never intended to shoot him, you only wanted to use the fact that he had a power that allowed him to know that you were going to shoot him to lure him into a trap. You're GM was definately a push-over.

I probably would have done something unpleasant to your character for you trying to use ooc knowledge of game mechanics to set up a trap in game in the first place. Like having the jedi approach from the other direction, leaving you only one direction to retreat in.
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garhkal
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PostPosted: Tue Sep 28, 2010 6:06 am    Post subject: Reply with quote

Maybe he was.. But i have others.

like one jedi (dark) who was VERY well known for blocing anything thrown his way with his lightsaber.. so one time we faced off, i started with a blaster pistol. He sneered as he deflected it.
Then i smirked.. and shot a bullet...
He deflected it and sneered more.
I complemented him on his skill.
I then tossed a throwing knife.. He sliced it in two.. i again complemented him

Then i emptied a large crown royal size bag of gunpowder in his face.


YUP. he interposed his lightsaber again.. and went Flambe...
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Bren
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PostPosted: Tue Sep 28, 2010 6:22 am    Post subject: Reply with quote

garhkal wrote:
Maybe he was.. But i have others.

like one jedi (dark) who was VERY well known for blocing anything thrown his way with his lightsaber.. so one time we faced off, i started with a blaster pistol. He sneered as he deflected it.
Then i smirked.. and shot a bullet...
He deflected it and sneered more.
I complemented him on his skill.
I then tossed a throwing knife.. He sliced it in two.. i again complemented him

Then i emptied a large crown royal size bag of gunpowder in his face.

YUP. he interposed his lightsaber again.. and went Flambe...

It is very handy when the opponents are predictable and dumb.

Now if I was the GM the Darksider would have used TK to catch the knife and TK throw it back pinning your arm to the wall so that he isn't distracted by your feeble attacks during his evil monologue. Twisted Evil

Of course if you aren't alone in this, that is the point (during his monologue) when you finally have him where you want him...so to speak...and your friends can now trigger their very clever ambush. Wink
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