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Different take on stormtroopers
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thedemonapostle
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PostPosted: Sun Mar 30, 2014 1:40 am    Post subject: Reply with quote

jmanski wrote:
You're saying the "typical" trooper would be better?


i just went and reformatted the typical storm troopers on the D6Holocron, it was a mess. i looked at what WEG claims will pass as a professional military force and i am horribly disappointed. 5 total skills and only 4 at the professional level with the last being at the average level. as i understand it storm troopers are supposed to be your basic US Marine Infantryman equivalent, not some sorry A** JROTC wannbe...

this is a quick write up of my take on the Typical Storm Troopers

Typical Storm Trooper
Dexterity: 2D
*Blaster: 5D+2
*Brawling Parry: 4D+2
*Dodge: 4D+2
*Grenade: 4D+2
*Melee Combat: 4D
*Missile Weapons: 3D
*Runnng: 5D
*Vehicle Blasters: 5D

Knowledge: 2D
*Intimidation: 3D
*Law Enforcement: (S) Galactic Empire: 4D
*Survival: 4D
*Tactics: 3D
*Willpower: 4D

Mechanical: 2D
*Communications: 3D
*Replusorlift Operations: 4D
*Sensors: 3D

Perception: 2D
*Command: 4D
*Investigation: 3D
*Search: 4D

Strength: 2D
*Brawling: 5D
*Climb/Jump: 4D
*Lifting: 3D
*Stamina: 5D

Technical: 2D
*Armor Repair (S) Storm Trooper Armor: 3D
*Blaster Repair: 4D
*Demolitions: 3D
*First Aid: 3D

Character Points: 1-15
Move: 10

*Stormtroopers have spent many years in their armor and don't suffer from the armor's DEX penalties
*Loyal – completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials.
Combined fire – any squad or smaller group can combine fire with out requiring a Command test.

Equipment:
*Stormtrooper Armor: (+2D Physical, +1D Energy, -1D to DEX related skills)
*Stormtrooper One: (5D damage); or BlasTech E-11: (5D damage)
*Typical Blaster Pistol: (4D damage)
*2 Fragmentation Grenades (5D damage)
*Standard Combat Knife/Bayonet (Str+1D+1 damage)
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Fallon Kell
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PostPosted: Sun Mar 30, 2014 2:25 am    Post subject: Reply with quote

wildfire wrote:
scout troopers...

...PERCEPTION 3D
Command 4D+1, climbing/jumping 3D+1, search 4D+1
STRENGTH 3D+1
Climbing/jumping is more of a strength stat, but they could use some Sneak.
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wildfire
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PostPosted: Sun Mar 30, 2014 2:48 am    Post subject: Reply with quote

Fallon Kell wrote:
wildfire wrote:
scout troopers...

...PERCEPTION 3D
Command 4D+1, climbing/jumping 3D+1, search 4D+1
STRENGTH 3D+1
Climbing/jumping is more of a strength stat, but they could use some Sneak.


Thanks I'll fix that Smile
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garhkal
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PostPosted: Sun Mar 30, 2014 2:25 pm    Post subject: Reply with quote

wildfire wrote:

I don't feel comfortable adding too many skill dice to what are minor NPC's


That is where we have a view difference. To me Veteran and elite Storm troopers are NOT minor NPCs.
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wildfire
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PostPosted: Mon Mar 31, 2014 8:42 am    Post subject: Reply with quote

garhkal wrote:
wildfire wrote:

I don't feel comfortable adding too many skill dice to what are minor NPC's


That is where we have a view difference. To me Veteran and elite Storm troopers are NOT minor NPCs.


To me any NPC without a name is a minor NPC, basically your faceless interchangeable hordes. Which is were I think we differ.
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wildfire
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PostPosted: Mon Mar 31, 2014 8:49 am    Post subject: Reply with quote

Few tweaks to the scout troopers as suggested by Fallon Kell

Type: Experienced Scouttrooper
DEXTERITY 3D
Blaster 5D+1, brawling parry 5D+1, dodge 5D+1, grenade 5D, melee combat 3D+1, melee parry 3D+1, vehicle blasters 5D+1
KNOWLEDGE 2D+1
Survival 3D+1
MECHANICAL 3D
Repulsorlift operation: speeder bike 4D+2, sensors 3D+2
PERCEPTION 2D+2
Command 3D, search 3D, sneak 3D+2
STRENGTH 2D+2
Brawling 4D
TECHNICAL 2D+1
Armour repair: Stormtrooper armour 3D, blaster repair 3D, demolitions 2D+2, repulsorlift repair 4D
Character Points: Varies 5-10
Move: 10
Equipment: Blastech E-11C blaster carbine (5D), Blastech DL-18 blaster pistol (4D), scouttrooper armour, speeder bike
Special Abilities:
Armour familiarity – no Dexterity penalties while wearing stormtrooper issued armour.
Loyal – completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials.
Combined fire – any squad or smaller group can combine fire with out requiring a Command test.

Type: Veteran Scouttrooper
DEXTERITY 3D+2
Blaster 6D, brawling parry 6D+1, dodge 6D+1, grenade 6D, melee combat 4D+1, melee parry 4D+1, vehicle blasters 6D
KNOWLEDGE 2D+2
Survival 4D
MECHANICAL 3D+2
Repulsorlift operation: speeder bike 6D, sensors 4D+1
PERCEPTION 3D
Command 4D+1, search 3D+2, sneak 4D
STRENGTH 3D+1
Brawling 4D+2, climbing/jumping 3D+2
TECHNICAL 2D+2
Armour repair: Stormtrooper armour 3D+2, blaster repair 3D+2, demolitions 3D+1, first aid 3D, repulsorlift repair 4D+2
Character Points: Varies 10-15
Move: 10
Equipment: Blastech E-11C blaster carbine (5D), Blastech DL-18 blaster pistol (4D), scouttrooper armour, speeder bike
Special Abilities:
Armour familiarity – no Dexterity penalties while wearing stormtrooper issued armour.
Loyal – completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials.
Combined fire – any squad or smaller group can combine fire with out requiring a Command test.
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garhkal
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PostPosted: Mon Mar 31, 2014 4:21 pm    Post subject: Reply with quote

They don't need armor familiarity as the scout trooper armor (like storm commando armor) has no dex penalty anyway.
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shootingwomprats
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PostPosted: Mon Mar 31, 2014 6:17 pm    Post subject: Reply with quote

In keeping with the stat blocks I have already posted here are the new ones created by wildfire.

Imperial Scout Trooper (Typical). All stats are 2D except MEC 3D: blaster 4D, brawling parry 4D, dodge 4D, grenade 4D, vehicle blasters 4D, Survival 3D, repulsorlift operation: speeder bike 3D+2, sensors 3D+1, Search 2D+1, brawling 3D, armour repair: Stormtrooper armour 2D+1, blaster repair 2D+1, repulsorlift repair 3D. Move: 10. Blastech E-11C blaster carbine (5D), Blastech DL-18 blaster pistol (4D), scout trooper armour, speeder bike. Character Points: 0-5. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Imperial Scout Trooper (Experienced). Dexterity 3D, blaster 5D+1, brawling parry 5D+1, dodge 5D+1, grenade 5D, melee combat 3D+1, melee parry 3D+1, vehicle blasters 5D+1, Knowledge 2D+1, survival 3D+1, Mechanical 3D, repulsorlift operation: speeder bike 4D+2, sensors 3D+2, Perception 2D+2, command 3D, search 3D+1, Strength 2D+2, brawling 4D, Technical 2D+1, armour repair: Stormtrooper armour 3D, blaster repair 3D, demolitions 2D+2, repulsorlift repair 4D. Move: 10. Blastech E-11C blaster carbine (5D), Blastech DL-18 blaster pistol (4D), scout trooper armour, speeder bike. Character Points: 5-10. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Imperial Scout Trooper (Veteran). Dexterity 3D+2, blaster 6D, brawling parry 6D+1, dodge 6D+1, grenade 6D, melee combat 4D+1, melee parry 4D+1, vehicle blasters 6D, Knowledge 2D+2, survival 4D, Mechanical 3D+2, repulsorlift operation: speeder bike 6D, sensors 4D+1, Perception 3D, command 4D+1, climbing/jumping 3D+1, search 4D+1, Strength 3D+1, brawling 4D+2, Technical 2D+2, armour repair: Stormtrooper armour 3D+2, blaster repair 3D+2, demolitions 3D+1, first aid 3D, repulsorlift repair 4D+2. Move: 10. Blastech E-11C blaster carbine (5D), Blastech DL-18 blaster pistol (4D), scout trooper armour, speeder bike. Character Points: 10-15. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Imperial Snowtrooper (Typical). All attributes 2D except Dexterity 3D, Knowledge 2D+1, Perception 2D+2, Strength 2D+2, Technical 2D+1: blaster 5D+2, blaster artillery 4D, brawling parry 5D+2, dodge 5D+2, grenade 5D, melee combat 3D+2, melee parry 3D+1, survival 3D+1, survival: arctic 4D, command 3D, search 3D+2, brawling 3D+2, armour repair: Stormtrooper armour 3D, blaster repair 3D, demolitions 2D+2. Move: 10. Blastech E-11 blaster rifle (5D), Blastech DL-18 blaster pistol (4D), snowtrooper armour. Character Points: Varies 5-10. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Imperial Snowtrooper (Experienced). Dexterity 3D, blaster 5D+1, brawling parry 5D+1, dodge 5D+1, grenade 5D, melee combat 3D+1, melee parry 3D+1, vehicle blasters 5D+1, Knowledge 2D+1, survival 3D+1, Mechanical 3D, repulsorlift operation: speeder bike 4D+2, sensors 3D+2, Perception 2D+2, command 3D, search 3D, sneak 3D+2, Strength 2D+2, brawling 4D, Technical 2D+1, armour repair: Stormtrooper armour 3D, blaster repair 3D, demolitions 2D+2, repulsorlift repair 4D. Move: 10. Blastech E-11 blaster rifle (5D), Blastech DL-18 blaster pistol (4D), snowtrooper armour. Character Points: 5-10. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Imperial Snowtrooper (Veteran). Dexterity 3D+2, blaster 6D, brawling parry 6D+1, dodge 6D+1, grenade 6D, melee combat 4D+1, melee parry 4D+1, vehicle blasters 6D, Knowledge 2D+2, survival 4D, Mechanical 3D+2, repulsorlift operation: speeder bike 6D, sensors 4D+1, Perception 3D, command 4D+1, search 3D+2, sneak 4D, Strength 3D+1, brawling 4D+2, climbing/jumping 3D+2, Technical 2D+2, armour repair: Stormtrooper armour 3D+2, blaster repair 3D+2, demolitions 3D+1, first aid 3D, repulsorlift repair 4D+2. Move: 10. Blastech E-11 blaster rifle (5D), Blastech DL-18 blaster pistol (4D), snowtrooper armour. Character Points: 5-10. Armour Familiarity: no Dexterity penalties while wear stormtrooper armour. Loyal: completely loyal to the Galactic Empire cannot be bribed seduced or corrupted, will follow orders from any Imperial official with correct credentials. Combined Fire: any squad or smaller group can combine fire with out requiring a Command test.

Note: Imperial Scout Trooper (Experienced) and (Veteran) include suggestions by Fallon Kell.
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wildfire
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PostPosted: Mon Mar 31, 2014 6:35 pm    Post subject: Reply with quote

garhkal wrote:
They don't need armor familiarity as the scout trooper armor (like storm commando armor) has no dex penalty anyway.


No but it's a hold over from their basic training with the basic stormtrooper armour, I left in in for completeness.
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garhkal
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PostPosted: Tue Apr 01, 2014 1:56 am    Post subject: Reply with quote

Fair enough. Though i notice they have search but no sneak.
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wildfire
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PostPosted: Tue Apr 01, 2014 3:39 am    Post subject: Reply with quote

I added sneak to the experienced and veteran troops, though with their armour and bikes the less experienced ones would be more of a screening force rather than sneaking in on foot, it's not like they can't use perception if needed.

I can see the Empire not emphasising the sneaking part of a scouts role in training much, bikes are noisy and the white armour does stand out a fair bit.
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garhkal
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PostPosted: Tue Apr 01, 2014 2:30 pm    Post subject: Reply with quote

Yes they can use perception, but with it being a measly 2d, and with penalties assigned FOR the noise of their bikes/white armor, why even bother?
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wildfire
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PostPosted: Tue Apr 01, 2014 3:56 pm    Post subject: Reply with quote

garhkal wrote:
Yes they can use perception, but with it being a measly 2d, and with penalties assigned FOR the noise of their bikes/white armor, why even bother?


Exactly, at the start of their career they don't as it's not practical and they are mo likely to be employed so mounted scouts speeding round the edges of the battlefield.

Later on they learn to dismount and sneak around more off their bikes and carry out more dismounted scouting.
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griff
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PostPosted: Sun Apr 06, 2014 3:22 am    Post subject: Reply with quote

I had the crazy though the other day reading this threat and wondered what it would look like if there was only one type of Stormtrooper. No Sand Trooper, no Snow Trooper, or Scout Trooper (biker scout) that a stormtrooper is a stormtrooper is a stormtrooper. The only difference is the equipment that they are using. All stromtroopers have a set of cold weather gear, desert gear, and speeder bike gear. All the template would need is a few extra survival specializations, and repulsorlift operation. I would same from having all these specialized units on a Star Destroyer, command would just have to deploy the stormtroopers with a "It's cold out there, better take the snow armor."

Real world equaliviant, in the Marine's Hymn there's a line "We have fought in every clime and place where We could take a gun. From the snow far off norther lands to the sunny tropic scene, you will always find Us on the job, the United States Marine."
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wildfire
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PostPosted: Sun Apr 06, 2014 1:57 pm    Post subject: Reply with quote

As I work my way though the various types I find the list of unique skills to each type growing.

If you want to go with same skills just change equipment look at storm commandos as an idea of how many skills you might end up with if you want to be able to operate anywhere with and kit, they add up.
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