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Lightsabre Throw
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Son of Fire
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PostPosted: Tue Mar 09, 2004 3:53 pm    Post subject: Reply with quote

True, but it does leave a lot open.
Is the Jedi using TK to actually throw the sabre, or to fight at a distance, like a duel or a “dancing blade” in D&D?
That’s why I think a separate new Force power should be developed that deals specifically with sabre throwing. I’m just not to sure how to go about it.
I figure that Lighsabre Combat and TK should be prerequisites, but other than that I’m not altogether sure how to handle it. I want it to be cool and effective, but scaled to the Jedi using it. So a novice Jedi would have a limited distance and control arc, while a Jedi master could whip the sabre to-and-fro in-between multiple targets dealing some serious damage.
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Rahl Jynco
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PostPosted: Wed Mar 10, 2004 9:20 pm    Post subject: Reply with quote

You could just take the Lightsaber Combat and Telekinesis moving an object rules and combine them to make a Contol, Sense, and Alter Light Saber throwing force power.

1st roll might be alter, for the actual Telekinesis part
2nd part lightsaber combat as normal?

I'll chat it over with my star wars group when we get together, let us know if you think of something that works...
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Rahl Jynco
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PostPosted: Thu Mar 11, 2004 1:41 am    Post subject: Reply with quote

A little off topic but, this place has some good stuff along the lines of lightsaber dueling,

http://www.rpg-domain.de/JHV13/index2.htm

go to Part XII for duels
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cheshire
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PostPosted: Sun Mar 14, 2004 5:19 pm    Post subject: Reply with quote

Actually, I'm not sure that I would create a separate Force power to help the Jedi out in this situation. The last time I had a Jedi try this, he used a Force point to help him allong, and well... that's fine with me. Throwing a lightsaber should be seen as incredibly difficult. Yes, Luke and Mara may do it all the time. But we're also talking about the guy who took down Darth Vader, not something that most of our players could do.

I would think that the Jedi wishing to throw a lightsaber could either take a thrown weapons skill or the lightsaber skill, and move the difficulty up one level (to Very Difficult) for anything up to 15 meter, and Heroic for up to 30 meters, and then use Telekenesis to bring it back to their hand. Anything they hit would take the base damage of the lightsaber.

I know that this might seem pretty under-powered for a Jedi Knight, but at some point you have to ask what is the drawback of being a Jedi? For my players it's the high standard of morality and the nature of combat to almost exclusively close range. But, at the same time, should anyone get within close range of the Jedi, they're toast. If Jedi become excellent face to face warriors, and ranged combat warriors, it gives the Jedi no disadvantage. In the WEG system, Jedi have a habit of being a bit overpowered compared to other players. I'd rather not try to further this imbalance.

If you want to build in an innate difficulty in throwing a lightsaber, then I think I would probably be more inclined to be a bit more open to it. Say, for example, the character knows that if they get a 1 on the wild die, their lightsaber is likely to be thrown (handle end first) right into the path of blaster fire. That would make them think twice before using it.
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Vartax
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PostPosted: Mon Mar 15, 2004 1:43 am    Post subject: Reply with quote

cheshire wrote:

I know that this might seem pretty under-powered for a Jedi Knight, but at some point you have to ask what is the drawback of being a Jedi? For my players it's the high standard of morality and the nature of combat to almost exclusively close range. But, at the same time, should anyone get within close range of the Jedi, they're toast. If Jedi become excellent face to face warriors, and ranged combat warriors, it gives the Jedi no disadvantage. In the WEG system, Jedi have a habit of being a bit overpowered compared to other players. I'd rather not try to further this imbalance.

If you want to build in an innate difficulty in throwing a lightsaber, then I think I would probably be more inclined to be a bit more open to it. Say, for example, the character knows that if they get a 1 on the wild die, their lightsaber is likely to be thrown (handle end first) right into the path of blaster fire. That would make them think twice before using it.


If a GM was to go by the action rule, on the first action the Jedi throws the light saber....kinda sucky when three people are shooting at him and he doge is crappy....(happens to me all the time in the Jedi-knight games) I almost killed a character because he wasn't thinking of blocking a blaster bolt with his lightsaber and just tried to dodge...
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Son of Fire
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PostPosted: Mon Mar 15, 2004 3:20 pm    Post subject: Reply with quote

The thing is Cheshire, now with some of the more recent additions to the SW mythos more and more character are chucks sabres more often and with greater cinematic effects. In the comics as well as the novel sabre throwing has now become a staple, and they share the same validity status wise as the novels, that being official. Tthen we have the Clone Wars animated series that I am not entirely sure of its status, I know it must be either official or perhaps even canon now, though which I’m not certain. Either way it has either the same, or greater impact on the SW continuity.

As for the balance issue, well I then to thing that with the advent of more EU material such as cortosis and such, there are way to equalize the Jedi with other non Force sensitive types of characters. The thing with SW is that the Force is not the only form of “magic” in the universe; their technology is also “magical” in its effects. That’s how the Fett’s fight Jedi to a stand still. Through skill, strategy, and the proper equipment; I just think that something that most GM’s overlook. When the Jedi characters start developing new Force skills and upping their Force skills, the non-Force sensitive’s usually get shafted and only are allowed to up their regular skills, their equipment and tech are quite often overlooked. Now if they are given the opportunity to improve upon, and develop new equipment they can stand on par with the Jedi.
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Esoomian
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PostPosted: Mon Mar 15, 2004 5:31 pm    Post subject: Reply with quote

On an only marginally related note...

If lightsaber throwing ever becomes a skill that Jedis can learn and do I'd love to see a jedi use it to dispatch a non force sensitive badguy who just happens to be a species with high dex (like Loc Tal's character for instance). Who is cybered to the gills with dexterity bosting cybernetics (Like Loc Tal's charcter for instance) who is actually dexterous enough to catch the lightsaber safely when the jedi throws it.

Now that'd be funny Twisted Evil

But that's just me
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Hellstorm
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PostPosted: Tue Mar 16, 2004 4:35 pm    Post subject: Reply with quote

"Oooooh, look at the nice glowstick comming right at me" (catches it), "how nice, here I think this is yours...Catch!" Very Happy

In the star Wars movies they don't seem to control the trajectory of the lightsaber once thrown, but Vader seem to use telekinesis to retreive his saber. one second he's thrown it the next it's in his hand 8)
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Ray
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PostPosted: Tue Mar 16, 2004 4:58 pm    Post subject: Reply with quote

Great. Now you're giving me ideas for "Light Boomerangs" and Aussie Jedi...
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Son of Fire
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PostPosted: Tue Mar 16, 2004 5:54 pm    Post subject: Reply with quote

I find it highly dubious that someone who is not a powerful Force user could catch a sabre spinning and hurling at him or her at a decent velocity.
But then again, it would be neat to see a PC’s main adversary do something along that line.

And ray, I have seen stats for a Light boomerang… but that’s just too weird for me.
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Esoomian
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PostPosted: Tue Mar 16, 2004 6:40 pm    Post subject: Reply with quote

Son of Fire wrote:
I find it highly dubious that someone who is not a powerful Force user could catch a sabre spinning and hurling at him or her at a decent velocity.
But then again, it would be neat to see a PC’s main adversary do something along that line.


Yeah I don't think more than one person in every galaxy should be able to catch a hurled lightsaber without the force but wouldn't it suck if that one person just happened to be the PC's adversary

GM- He's making for his ship... He's surprisingly fast and he's got a really good lead on you even with you even with Jedi speed you might not be able to catch him
Player- I fling my lightsaber at his legs... Hopefully I can just cripple him and then he can be brought to justice
GM- You know he'll hear the lightsaber and be able to react at this distance right?
Player-OK (rolls)
GM- OK your lishtsaber flies towards him spinning in an unstobble arc of destructuction (picks up an alarmingly large quantity of dice and rolls) as the lightsaber sweeps towards his knees he spins round and in one smooth motion catches the hilt and deactivates the saber. If you hadn't been staring at it intently you're not sure you could have seen him move he's just so fast.
Player- ???
GM- He runs back to his ship and shuts the hatch
Player- ???
GM- The ship begins to power up
Player- Hey he's still got my lightsaber
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Ray
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PostPosted: Tue Mar 16, 2004 7:04 pm    Post subject: Reply with quote

Reminds me of a scene on top of a building the height of the CN Tower.

Hatchet Flies into the body of an Assassin wearing a Jet Pack. The assassins leave via the hole they made in the wall, flying away.

Except for Hatchet boy, who slumps down after jumping, and falls.

"MY HATCHET!!!"
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Rathe Ehtar
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PostPosted: Wed Apr 14, 2004 7:54 pm    Post subject: Reply with quote

What is the prob? Just throw it! A lightsabre weighs almost nothing. Telekinesis is used to move it around and fancy stuff. If that sounds to simple come up with something complicated and use it. If I could move a starship with my mind, I wouldn't want to have to learn new skills to throw a "light" sabre. But that's me.
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Son of Fire
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PostPosted: Wed Apr 28, 2004 1:35 pm    Post subject: Reply with quote

Sorry I took so long to respond, but I just got back into town, (side note, I looked everywhere for the new WEG stuff, and I didn’t find squat Mad ).

The thing is Rathe, if just TK is used it leaves a lot of stuff open. Obviously TK would be used in some fashion, just like TK is obviously used in Projected Fighting…yet to Force TK punch someone there is a separate power, that being Projected Fighting. Now personally I would think that regular TK would handle that, but for some reason the game designers felt that to deliver a TK smack a separate power would be needed. Perhaps TK is more along the lines of “brute force” as opposed to fine manipulation? I don’t know, but either way, if a Force punch gets it’s own power, then I should think that a sabre throw would get it’s own as well.
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VermillionStar
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PostPosted: Wed Apr 28, 2004 9:10 pm    Post subject: Reply with quote

Seems to me that it would just be easier to use TK and perhaps up the difficultly appropriate to the situation. 'Course I've always been of the opinion that if you don't need to add something to the system then don't. $0.02
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