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Imperium 'Ultra' Class Star Destroyer
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Fehya
Ensign
Ensign


Joined: 27 Sep 2005
Posts: 32
Location: Yondae

PostPosted: Fri Oct 21, 2005 11:26 pm    Post subject: Imperium 'Ultra' Class Star Destroyer Reply with quote

Anyone got stats for this thing.
Causing some dialogue in a differet forum.

Can't seem to upload a picture.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Oct 21, 2005 11:31 pm    Post subject: Reply with quote

Never heard of it. Pretty sure it's not an official vessel, probably fan-made stuff.
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KageRyu
Commodore
Commodore


Joined: 06 Jul 2005
Posts: 1385
Location: Lost in the cracks

PostPosted: Sat Oct 22, 2005 12:43 am    Post subject: Reply with quote

I am unfamiliar with this vessel as well. Do you happen to know what Era/source it is from?
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Krapou
Lieutenant Commander
Lieutenant Commander


Joined: 21 Mar 2005
Posts: 173
Location: Bordeaux, France

PostPosted: Sat Oct 22, 2005 4:28 am    Post subject: Reply with quote

Following the discussion on the swrpgnetwork boards, it appears to be an unofficial ship
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Sat Oct 22, 2005 3:41 pm    Post subject: Reply with quote

Yeah, I've personally never heard of it before. Eclipse class SD, yes. This one, nope.
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Trusty
Commander
Commander


Joined: 16 Jul 2005
Posts: 273
Location: North Little Rock, AR

PostPosted: Sat Oct 22, 2005 3:49 pm    Post subject: Reply with quote

I'm writing up a description and stats for it. I mean, if there can be a Death Star out there, this one can be out there too for crying out loud. "There's always a bigger fish".
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
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PostPosted: Sat Oct 22, 2005 4:26 pm    Post subject: Reply with quote

Well, theoretically that's true... But at some point the credits HAVE to run out...
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Trusty
Commander
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Joined: 16 Jul 2005
Posts: 273
Location: North Little Rock, AR

PostPosted: Sat Oct 22, 2005 6:20 pm    Post subject: Reply with quote

Jedi Skyler wrote:
Well, theoretically that's true... But at some point the credits HAVE to run out...


It's all in fun. Wink I think I will use it. Credits? You can make credits...And when you read the description for this thing, you will see that sometimes you don't need credits. Very Happy
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Trusty
Commander
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Joined: 16 Jul 2005
Posts: 273
Location: North Little Rock, AR

PostPosted: Sat Oct 22, 2005 6:22 pm    Post subject: Reply with quote







Note: I disregarded the Eclipse class "image to scale" second shadow image noted in the picture above and just used the "canon" image for my purposes.

The Invinvible Annihilator
Craft: Reconstitution Shipyards Imperium-Class Super Star Destroyer
Type: Annihilation Battleship
Scale: Death Star
Length: 180 kilometers
Skill: Starfighter piloting:
Crew: 7,084,700, gunners: 108,098, skeleton: 885,000/+10
Crew Skill: Astrogation 7D, capital ship gunnery 7D, capital ship piloting 7D, capital ship shields 7D, sensors 7D
Troop Capacity: 2,000,000
Cargo Capacity: 8,000,000 metric Tons
Consumables: 10 Years
Cost: Unknown

Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: Cannot enter atmosphere
Hull: 20D
Shields: 2D
Sensors:
Passive: 400 / 8D
Scan: 1000 / 16D
Search: 2000 / 24D
Focus: 32 / 32D

Weapons:
4 Axial Superlasers
Fire Arc: 2 Front, 2 rear
Crew: 300
Scale: Death Star
Skill: Capital ship gunnery: superlaser
Fire Control: 5D
Space Range: 5-25/75/150
Damage: Gradational output can fire once every minute at minimum energy (2D damage). It can also build a charge of 2D per minute up to 16D. Current reactor can only generate 24D total per day per gun.

7550 Heavy Laser Cannons
Fire Arc: 1500 front, 2750 left, 2750 right, 550 back
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 600-1.5/72/150KM
Damage: 7D

5,000 Quad Laser Cannons
Fire Arc: 500 Front, 2000 left, 2000 right, 500 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Body: 3D (capital scale)
Fire Control: 1D
Space range: 1 - 5 / 10 / 15
Damage: 7D

6,500 Heavy Turbolasers
Fire Arc: 1000 front, 2500 left, 2500 right, 500 back
Crew: 4
Scale: Starfighter
Skill: Starship Gunnery
Body: 4D (capital scale)
Fire control: 1D
Space Range: 1 - 7 / 15 / 30
Damage: 10D

2,500 Heavy Turbolaser Batteries
Fire Arc:400 front, 1000 left, 1000 right, 100 back
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-5 / 10 / 15
Damage: 12D

2,500 Ion Cannons
Fire Arc: 400 front, 1000 left, 1000 right, 100 back
Crew: 4
Scale: Capital
Skill: Capital Ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-3 / 7 / 10
Damage: 7D

1768 Tractor Beam Emplacements
Fire Arc: Turret
Crew: 6
Scale: Capital
Skill: Capital ship gunnery
Body: 3D (capital scale)
Fire control: 3D
Space Range: 1-5 / 10 / 25
Damage: 6D

2000 Proton Torpedo Launchers (firelinked)
Fire Arc: 400 front, 700 left, 700 right, 200 back
Crew: 1
Scale: Capital
Fire Control: 3D
Space: 1/3/7
Atmosphere Range: 30-100/300/700m
Damage: 10D

3000 Proton Torpedo Launchers (firelinked)
Fire Arc: 600 front, 1000 left, 1000 right, 400 back
Crew: 1
Scale: Starfighter
Fire Control: 3D
Space: 1/3/7
Atmosphere Range: 30-100/300/700m
Damage: 9D

20 Gravity Well Projectors
Fire Arc: 6 front, 4 left, 4 right, 6 back
Crew: 10
Scale: Capital
Skill: Capital ship gunnery: gravity well projector

Carries 12 Imperial Star Destroyers Fully Loaded and an additional compliment of 12,000 Fighters, 4000 various shuttles, dropships and Transport Freighters and over 35,000 various Ground vehicles. Can also drydock between 100 to 200 various capital scale vessels depending on size..

Description:

Around 80 ABY, some fifty years after the Yuuzhan Vong Invasion, the Imperial Remnant decided that the Galaxy would always prevail against any and all major threats to the promise of democracy and peace. The “Republic” in its various forms through the centuries has remained a constant standard in history taken altogether. At a meeting of the Council of Moffs, it was finally decided that since the Empire only held at its hieght of power some thirty years, reality had convinced them that the quest for power and domination was forever lost to the galaxy in which they inhabited.

Facing this hard reality was proven difficult by some of the elder's in the ranks of the Council, who were already angered in the newer policies of the Remnant. This led to a new course of action. After much debate over the resources available to them in the thousand some odd number of worlds the Remnant held, scout ships had managed to find new systems with a wealth of resources and raw materials in which larger ship production could be possible. With the Imperial credit in freefall, evil once again reared it's head among some of the Moffs. As these elder Moff's secretly began enslaving new species and pressing them into service, the pipeline of production began to grow at an unexpected high rate of growth. Helping in the process were some vessles outfitted with the same technology of the previous World Devastators, called Reconstruction Ships, allowing for the swift output of smaller starfighter crafts and vehicles.

After the next ten years had passed, the Moff's, who became known as “Moff's for the Reconstitution of Superiority” (otherwise known as MRS. Moffs Very Happy ), presented the other members of the council with a new fleet of stocked Imperial Star Destroyers, scout ships, Cryogenic storage ships, countless fighters, the Reconstruction ships, various new cruisers and frigates, and a new class Star Destroyer, called the Imperium-Class. The Moff's believed that this vessle, larger than any previous superweapon in the Empire's history could be the key to either retain the galaxy once and for all, or bring about the destruction of it's core systems in the belief that the collapse of the Galactic Alliance would send most of the sectors turning to the Remant for support and protection since it's more politically correct public face would allow for the oppertunity. In the minds of the Moff's for the Reconstitution of Superiorty, this would be the only benefit of the Empire's newer public image.

Still, most in the council disagreed as these super weapons have always been destroyed and the Republic in its current form or any other would continue to maintain its precedent as it always has. And further, many of the Moff's were outraged once the operation and the tactics for this creation of firepower became more common knowledge among the ranks of the officers. Also, many of the Moff's were seeing this new vessel as a colossal waste of resources.

With the threat of yet another power struggle within the Remnant, an agreement with the Moff's for the Reconsitution of Superiority decided it best that they take their new fleet and head out of the known galaxy with an additional number of scout ships in search for other galaxies in which to conquer. Spies within the Galactic Alliance, while fearing this new threat from the renegade Moff's, were relieved to discover that as of 92 ABY, the Imperium Vessel and its fleet has begun it's voyage and has moved several thousand light years from the galactic disk and is no longer reading on any of the various intelligence networks' long range sensors.

Still, there are those in the Galactic Alliance and the Imperial Remnant command chain that fear that the accompaniment of the Reconstruction Ships, superior scout crafts, various cruisers and frigates, and the cryrogentic storage ships with the enormous Imperium vessle and it's compliment of Star Destroyers and fighters; the fleet could return some day in even more massive forces given the unexplored unknowns of the universe in which they are venturing.
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Last edited by Trusty on Sun Oct 23, 2005 2:04 pm; edited 1 time in total
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KageRyu
Commodore
Commodore


Joined: 06 Jul 2005
Posts: 1385
Location: Lost in the cracks

PostPosted: Sun Oct 23, 2005 1:04 am    Post subject: Reply with quote

Rolling Eyes I mean Rolling Eyes
It seems too much like the Palladium writers have come to D6.
If ever there were a case of Uber-munchkinism, this has to be it.
Why, dear god, why?!


Ok, my 2 cents
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Oct 23, 2005 1:23 am    Post subject: Reply with quote

...Star Destroyer hangars... oh my......
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Orgaloth
Vice Admiral
Vice Admiral


Joined: 23 Sep 2003
Posts: 3754
Location: Melbourne, Australia

PostPosted: Sun Oct 23, 2005 1:28 am    Post subject: Reply with quote

Yeah it seems a little much. Confused
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Oct 23, 2005 1:54 am    Post subject: Reply with quote

A little much?

That's too much for even my group's "Gods Of The Universe" game!!!

What is that, a battering ram for PLANETS???
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KageRyu
Commodore
Commodore


Joined: 06 Jul 2005
Posts: 1385
Location: Lost in the cracks

PostPosted: Sun Oct 23, 2005 2:25 am    Post subject: Reply with quote

Yup...it's been Maceked!
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Orgaloth
Vice Admiral
Vice Admiral


Joined: 23 Sep 2003
Posts: 3754
Location: Melbourne, Australia

PostPosted: Sun Oct 23, 2005 2:37 am    Post subject: Reply with quote

KageRyu wrote:
Yup...it's been Maceked!


What's Maceked?? Confused Confused
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