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B1 Battle Droid Et. Al
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shootingwomprats
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PostPosted: Mon Aug 11, 2025 9:49 pm    Post subject: Reply with quote

B1 Heavy Battle Droid
Armed with E-5C heavy blaster rifles and a disc shield emitter built into their chests to stop most types of incoming enemy fire. However, their feet were still vulnerable and it slowed their movement significantly. Additionally, the heavy units could enter into a sentry mode, during which the droid would focus on using the heavy firepower of a Z-6 rotary blaster cannon. They were nearly identical to standard B1 Battle Droids with the exception of the gray markings on their head, torso, crotch and limbs.

A Geonosian variant to the Heavy Battle Droid existed, with brown plating of a darker color than typical Heavy Battle Droids and black markings. OOM pilot battle droids could be Heavy Battle Droids, and those that were had blue markings in place of the gray markings of standard Heavy Battle Droids. Other Heavy Battle Droids were camouflaged for jungle environments.

B1 Heavy Battle Droid
Type: B1 Shielded Heavy Infantry/Sentry
DEXTERITY 2D
Blaster 3D, heavy weapons 5D, dodge 3D
KNOWLEDGE 1D
MECHANICAL 1D
Sensors 2D
PERCEPTION 1D
Search 2D+2
STRENGTH 2D
TECHNICAL 1D
Equipped With:
Logic module
Sensors array (basic audio/IR)
Simple vocabulator
Integrated multichannel comlink (5,000 km range)
Body armor (+1D resist damage)
Chest-mounted disc shield emitter (directional; frontal 120° arc; +2D to resist energy and +1D vs. physical/ranged attacks from the front, halfs Move)
Z-6 or E-5C kit (deployable; backpack power unit; see notes)
Camouflage Finish (jungle variant; +1D to hide skill checks).
Equipment: E-5C heavy blaster rifle (5D+1) or Z-6 rotary blaster cannon (6D).
Movement: 10 (base); 5 with shield active; 0 in sentry mode
Size: 1.91–1.93 meters
Cost: 3,600 (new); 1,600 (used/refurbished)
Availability: 4, X
Game Notes:
Foot Vulnerability: Feet/ankles are exposed below the shield. A called shot to the feet (–1D to attacker for small target) ignores the shield bonus; any Wounded or worse result knocks the droid prone and drops Move to 0 for the rest of the round (one action to stand; shield must be re-raised as an action).
Sentry Mode: Droid becomes immobile (Move 0), gains braced stability (+1D to blaster).
Constrained Cognition: Persuasion or con vs perception with contradictory/illogical cues; on success the droid hesitates 1 round; on failure it broadcasts an alert as a free action.
Limb Joints: Called shots to head (+1 difficulty level) disable on a hit that penetrates (Wounded+); shots to hips/shoulders, 1/2 Move and –1D Dexterity-based skill checks.
Ion/EMP: +2 pips effectiveness (fragile shielding).
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PostPosted: Mon Aug 11, 2025 9:49 pm    Post subject: Reply with quote

B1-A Air Battle Droid
Their design shared design characteristics with that of the B1-Series battle droids though were more bulky in appearance in a similar vein as the B2 super battle droid. These droids were equipped with two short blades, arm-mounted blasters, and a shield that could block lightsabers. In addition, they possessed a built-in repulsor pack allowing them to hover on the battlefield and gave them a high degree of mobility allowing them to either harass enemies from a distance or charge at them in close quarter combat. There were high hopes for the design, but it was easy for clone troopers to shoot them down because they had a weak spot on their wings. If one was shot, then it lost control

B1-A Air Battle Droid
Type: Hover–assault skirmisher
DEXTERITY 2D
Blaster 3D, dodge 3D, melee combat 3D
KNOWLEDGE 1D
MECHANICAL 1D
Jet pack operation 4D
PERCEPTION 1D
Search 2D+2
STRENGTH 2D
TECHNICAL 1D
Equipped With:
Logic module
Sensors array (enhanced audio/IR; targeting optics)
Simple vocabulator
Integrated multichannel comlink (5,000 km range)
Body armor (+1D resist damage)
2 Dual wrist blasters (4D; 3–25/75/200; Ammo 50)
2 Wrist blades (STR+2D)
Directional energy buckler (arm-mounted shield; see notes)
Jet Hover Pack (Move 25 in level transit; 10 when hovering; sudden climbs, or gusts may require Jet pack operation skill check)
Energy Buckler (Directional 120° arc; +2D to resist energy melee including lightsabers; continuous use beyond 5 consecutive rounds risks overheat; on further rounds, roll 1D each round: 1–2 buckler shuts down for 1D rounds)
Movement: 10 (ground); 25 (hover/flight; typical ceiling 15 m)
Size: 1.9 meters (bulkier frame)
Cost: 3,400 (new); 1,500 (used/refurbished)
Availability: 4, X
Game Notes:
Winglet Weak Point: The hover pack’s exposed winglets are a known vulnerability. A called shot to a winglet (–4D to attacker for small target) that inflicts Wounded+ forces immediate control loss: the droid spins out and crashes.
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PostPosted: Mon Aug 11, 2025 9:50 pm    Post subject: Reply with quote

B1 Battle Droid Assassin
B-series battle droids produced by Baktoid Armor Workshop. They stood 1.91 meters tall and featured tan plating and black sensors on their cranial units. The droids were equipped with a Baktoid Armor E-5s sniper rifle as well as a standard blaster pistol, V-1 thermal detonators, and a Mark IV recon droid. Certain models were equipped with an autoturret. While the units wore no special markings, some were painted with camouflage patterns to help them remain hidden from enemy forces. They were programmed with advanced targeting capabilities and to utilize their E-5s rifles to the utmost against enemy soldiers.

B1 Battle Droid Assassin
Type: B1 Stealth Marksman/Infiltration Unit
DEXTERITY 2D
Blaster 3D, blaster (blaster rifle) 5D, dodge 3D, grenades 3D
KNOWLEDGE 1D
Survival (urban) 3D
MECHANICAL 1D
Sensors 3D
PERCEPTION 1D
Hide 3D, search 3D+1, sneak 4D
STRENGTH 2D
Climbing/jumping 2D+2
TECHNICAL 1D
Security 3D
Equipped With:
Logic module
Sensors array (black photoreceptors; low-light/zoom optics)
Simple vocabulator
Integrated multichannel comlink (5,000 km range; encrypted burst)
Body armor (+1D resist damage)
Bipod & targeting scope interface
Mark IV recon droid (palm-sized hover remote; Move 10 ground/20 flight, silent; Sensors 3D+2; relay link to parent droid. While the recon droid has line-of-sight to a target and transmits, the parent gains +1D to search to spot/track that target)
Camouflage finish (+1D to hide skill checks).
Equipment: Baktoid Armor E-5s sniper rifle (5D+2), blaster pistol (4D), V-1 thermal detonators (10D).
Movement: 10
Size: 1.91 meters
Cost: 4,200 (new); 1,900 (used/refurbished)
Availability: 4, X
Game Notes:
Autoturret (optional kit): Deploy in 1 round. Damage 5D; Range 3–30/100/200; Fire Control +1D; Ammo 100. Perception 2D sensors; attacks at 4D blaster when active, using the assassin’s communications to friend/foe filter.
Constrained Cognition: Persuasion or con vs perception with contradictory/illogical cues; on success the droid hesitates 1 round; on failure it broadcasts an alert as a free action.
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PostPosted: Mon Aug 11, 2025 9:50 pm    Post subject: Reply with quote

B1 Melee Battle Droid (Bedlam Raiders)
Reprogrammed B1-series battle droids from the Confederacy of Independent Systems. When reprogrammed, the droids served the Bedlam Raiders on Koboh and had reconfigured tactical programming.

B1 Melee Battle Droid (Bedlam Raiders)
Model: Baktoid B1 (melee-program refit)
Type: Infantry battle droid (independent melee firmware)
DEXTERITY 2D
Brawling parry 3D, melee combat 4D, melee parry 3D+2
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 2D
STRENGTH 2D
Brawling 2D+1
TECHNICAL 1D
Equipped With:
Logic module
Sensor array (basic audio/IR)
Vocabulator
Integrated multichannel comlink (5,000 km range)
Body armor (+1D resist damage)
Equipment: Electropole (STR+2D stun; switch to lethal STR+1D+2)
Move: 10
Size: 1.93 meters
Cost: 2,100–2,500 credits (reprogrammed unit; weapon included)
Availability: 4, X (combat unit); 3, R (demilitarized shell)
Game Notes:
Independent retrofit: No control-node dependency; does not hesitate on uplink loss.
Constrained cognition (spoof): Once per scene per droid/group, persuasion or con vs perception with contradictory/illogical cues; on success the droid hesitates 1 round; on failure it broadcasts an alert as a free action.
Limb Joints: Called shots to head (+1 difficulty level) disable on a hit that penetrates (Wounded+); shots to hips/shoulders, 1/2 Move and –1D Dexterity-based skill checks.
Ion/EMP fragility: Apply ion effects at +1 pip effectiveness (light shielding).
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PostPosted: Mon Aug 11, 2025 9:51 pm    Post subject: Reply with quote

E-5 Blaster Carbine
A lightweight, skeletal-frame carbine issued en masse to B1 battle droids (and BX commandos). Built cheap and compact for easy storage in MTT racks, it offers a high rate of fire and decent punch but overheats quickly and isn’t especially accurate or durable—perfect for swarming tactics, not marksmanship.

E-5 Blaster Carbine
Model: Baktoid Armor Workshop E-5 Blaster Carbine
Type: Blaster (carbine)
Scale: Character
Skill: Blaster
Cost: 650 credits (power pack 25)
Availability: 3, R (4, X military issue)
Ammo: 100 (power pack)
Range: 3–30/100/300
Damage: 4D+1
Game Notes: Lightweight, skeletal frame; easy to rack on droid carriers. On a wild die 1 that also misses by 10+, the weapon overheats—lose the next action to vent/cycle.
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PostPosted: Mon Aug 11, 2025 9:52 pm    Post subject: Reply with quote

E-5C Heavy Blaster Rifle
The E-5C is a beefed-up, select-fire version of the standard E-5 blaster rifle, fitted with a wooden shoulder stock and heavier barrel for steadier recoil and better accuracy at range. Commonly seen with CIS Heavy Battle Droids (and some B1s), it accepts standard 100-shot packs or a backpack belt, supports burst fire, and takes bipods/scopes. Notable users include C-21 Highsinger, Hondo Ohnaka’s pirates, and later even Alliance officer Shriv Suurgav at Theed.

E-5C Heavy Blaster Rifle
Model: Baktoid Armor Workshop E-5C
Type: Heavy blaster rifle (select-fire, reinforced E-5 with stock)
Skill: Blaster
Damage: 5D+1
Ammo: 100 (power pack); optional 250-shot backpack belt (adapter)
Cost: 1,100 (typical black-market); 450 (used)
Availability: 3, R
Range: 3–40/120/300
Game Notes: 3-shot burst grants either +1D to hit or +1 pip to damage (choose per attack); uses 3 ammo. If stock is removed, treat as an E-5 carbine (5D). Accepts bipod (+1D to Blaster when prone/braced), optical sight (ignore first +1D of range penalties after a full-round aim).
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PostPosted: Mon Aug 11, 2025 9:52 pm    Post subject: Reply with quote

E-5s Sniper Rifle
An accurized, long-barrel E-5 variant with reinforced power channel and optics, built for silent overwatch and long-range pickoffs by CIS sharpshooters and assassin droids.

E-5s Sniper Rifle
Model: Baktoid Armor Workshop E-5s
Type: Precision blaster rifle (marksman/sniper)
Skill: Blaster
Cost: 1,400 (black-market); 600 (used)
Availability: 3, R
Damage: 5D+2
Ammo: 60 (power pack)
Range: 5–150/450/1,000
Game Notes: Integrated scope: after a full-round aim while stationary, gain +1D to Blaster and ignore the first +1D of range penalties on the next shot. Bipod interface: +1D to Blaster when prone/braced.
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PostPosted: Mon Aug 11, 2025 9:52 pm    Post subject: Reply with quote

Autoturret (Portable Sentry Kit)
A fold-out, tripod blaster sentry for quick perimeter locks—drop, link, and let it rake lanes on its own or slave it to a shooter for precise, remotely-controlled fire.

Autoturret (Portable Sentry Kit)
Model: Baktoid Sentry Autoturret Kit (ATK-4)
Type: Portable autonomous blaster turret (tripod)
Skill: Blaster (remote/manual); autonomous uses built-in 4D
Cost: 2,200 (new); 900 (used)
Availability: 4, X
Damage: 5D
Ammo: 100 (internal feed)
Range: 3–30/100/200
Game Notes:
Deployment: 1 round to unfold/level. Fire Control +1D.
Autonomy: Attacks at blaster 4D using Perception 2D sensors (motion/heat/optical). 270° horizontal arc; –10°/+60° elevation.
IFF link: Friend/foe filter via encrypted link to paired controller (e.g., assassin droid). Spoofing the link requires Communications or Security vs. Difficult (20).
Remote control: Operator may fire it via encrypted handset; use operator’s Blaster instead of 4D (still gains +1D Fire Control). Counts as the operator’s action.
Power: Internal cell supports ~10 minutes active or 100 shots; 1 round to swap pack.
Durability: Body Strength 3D. On a complication, roll 1D—1–3 jam (1 action to clear), 4–6 overheated barrel (skip next action or fire at –1D damage for scene).
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