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magnify senses, how do YOU handle it
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garhkal
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PostPosted: Sat Apr 26, 2025 3:59 pm    Post subject: magnify senses, how do YOU handle it Reply with quote

Brought out of a thread on one of my adnd sites, Dragonsfoot, in an area discussing 1e starwars, but can also apply to 2e..

Quote:
One of the players is using Modify Senses, and wants to keep it up to improve her hearing. Keeping up seems weird as it would seem you can just roll against the difficulty every 5 seconds until you get it, essentially getting whatever difficulty is near your max roll.

I just called for a perception check to see if they notice some mynocs in the cave they're in, and I'm not sure how this works with that. I don't even know if mynocs breathe as they can survive in space and are listed as silicone based, or if Modify Senses would let her hear their heartbeats or if they even have hearts.

The power doesn't really go into what it does exactly, other than increase a sense like binoculars or a microscope for eyesight and for hearing make you able to hear things to quiet to normally hear.

It also has a difficulty of 5 but modified by range, which if it's affecting their senses doesn't seem to match up. If it does use ranges I'm assuming that's using the force difficulty chart for proximity, or does a +5 for up to 100 meters not in line of sight mean she can hear stuff through walls up to 100 meters away?

Also can she increase all her senses at once, or does she have to chose one? I'd assume you couldn't do microscope & binoculars at the same time at least.

My initial thought was to just add her roll to Perception, but that seems pretty strong (I know it's the force) and doesn't seem to match up to what it's saying exactly either.


So how do YOU Run magnify senses??
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Darklighter79
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PostPosted: Thu May 08, 2025 6:39 am    Post subject: Reply with quote

Normally I allow selection of one or more senses based on a player's choice.

Base difficulty is average 3 (Very easy) per sense. Later modified by proximity.
But this only improves the natural effectiveness senses. So rolling a 30 won't give you a chance to hear a mynock that is in vacuum environment as the sound does not propagate there.

Similarly, hearing what is happening on level 1313 on Courscant while standing near Umate's peak would be also impossible due to kilometers of a megastructure dampening all sounds.

It's like in the movies:
"That's no moon!" - looking at a small bright dot in space.
or
"Quickly. They're on the move." - hearing the steps on Sand People closing in.
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pakman
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PostPosted: Thu May 08, 2025 10:34 am    Post subject: Reply with quote

TLDR: I have it give a bonus to Perception based skills, but keep it up over time and accumulates fatigue.

Longer version;

As part of my force power overhaul, here is my revised Magnify Senses.

Base is DL3: Moderate Sense Skill Check to activate.
Duration is concentration, but can accumulate Stress/Fatigue over time.
The benefit is a bonus to all Perception based skills.

The bonus is +1 Pip per Die code of the Sense Skill - so if you had 3D+1 Sense, that would be +3 pips.

I also use a mechanic for each higher difficultly level the roll would hit - they get a +1 pip bonus. So, if the player rolled high enough for a DL4: Difficult result, they would get an additional +1pip bonus to the net effect.


Now, a few notes on my house rules that are relevant here.
Power Scaling
Almost all of the force powers in my game are easier to do - making them more accessible to beginning force users.
However - most of them are also scaled down in power - that is - instead of getting your full Sense or Control bonus on something - you just get +1 pip per Die.
This really helps with the power curve in the game. Beginning characters can actually do things more often, but are weaker - and more moderate characters are not silly over powered.

On Perception
My group is using the Attributes from later editions of d6 - as some of the ones in our beloved old game - just did not work for us over the years - either because they did not make sense to us, or too easily created dump stats.

Perception - which is basically charisma and the ability to pay attention - has been split into Presence (Charisma and emotional strength) and Perception (paying attention and quick thinking).

Without this split - just having a skill that increases Senses may not make sense when Perception = Charisma + Paying attention in the RAW game.

Overall keep it simple - don't mess with different senses or whatever - just a flat bonus. Obviously, the GM would exclude things that would be impossible (the hearing in a vacuum example above).
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garhkal
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PostPosted: Thu May 08, 2025 4:35 pm    Post subject: Reply with quote

Pak. Does that allow someone say to see something normally they couldn't (IE giving them long range vision, IR vision or the like)?
Do they just pick one sense to enhance, or is it all?
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