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Spacetrooper Armor (Updated)
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed May 03, 2023 12:09 am    Post subject: Reply with quote

Whill wrote:
The atmosphere is not as much an issue with my disbelief suspension as the gravity. The heavy spacetrooper armor is just so massive. But I agree that it should have a limited number of jumps to transition to and from artificial gravity environments.

The mass as such doesn’t hugely concern me in a setting where repulsorlifts negate with relative ease, but it would certainly break with the feel of Spacetroopers being ponderous, walking juggernauts. I certainly don’t want them flying around as fast as swoops (which is roughly what a Space of 1 converts to in Atmosphere). I don’t know if I’d put a limit on the number of jumps, though, since the Armor itself has a hard cap of four hours of power before it has to recharge.

I wonder if Assault Shuttles could also carry a “Space Gonk Droid” that can fly out to deployed Spacetroopers to charge them up if they have to stay deployed longer…
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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