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D6 Stats for Fractalsponge Projects
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Oct 08, 2022 10:48 am    Post subject: Reply with quote

After some consideration, I have changed the classification of the Tau-Class from "Light Assault Shuttle" to "Storm Shuttle", as I previously considered.

My reasoning is that nomenclature matters, and that a ship's designated type should reflect the mission its designed for. "Assault Shuttles" are designed around space-based operations, either equipped with hull-cutting mechanisms to allow their carried troops to gain internal access, or with specialist troops like spacetroopers who have their own organic methods of penetrating a target's hull.

The Tau, on the other hand, is specifically designed to operate as either an assault shuttle or a light attack lander (ala the LAAT/i), which is a subtle but distinct difference from just "assault shuttle". Thus, a new term is needed. So, Storm Shuttle.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Tue Mar 14, 2023 10:23 pm; edited 1 time in total
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Inquisitor1138
Captain
Captain


Joined: 28 Nov 2021
Posts: 590
Location: Hoth. Or Ilum...

PostPosted: Wed Nov 23, 2022 8:39 pm    Post subject: Reply with quote

CRMcNeill wrote:
The Mandator III has been a long-running joke in the Fractalsponge community, to the effect that it would never get done, and that asking about it only made it less likely. Fractal has even gotten in on the act by starting the WIP-Mandator Discord Thread on April 1st of last year. And yet somehow, the idea got traction, and Fractal has recently posted the WIP's #2 and #3, so we may finally see the real thing in all its glory.

Mandator WIP #1
Mandator WIP #2
Mandator WIP #3

I'll see that & raise you,

https://fractalsponge.net/?cat=4 Galactic Empire
Mandator WIP#4
https://fractalsponge.net/?p=6258

Mandator WIP#5
https://fractalsponge.net/?p=6294

Venator-class Star Destroyer
https://fractalsponge.net/?p=5878

Secutor Redux WIP#1
https://fractalsponge.net/?p=5989

Sentinel Landing Craft
https://fractalsponge.net/?p=5969

Artillery Walker WIP#1
https://fractalsponge.net/?p=6001

Artillery Walker WIP#2
https://fractalsponge.net/?p=6012

All-Terrain Scout Transport/Assault (AT-ST/a)
https://fractalsponge.net/?p=6023

All-Terrain Advance Raider (AT-AR)
https://fractalsponge.net/?p=6046

All-Terrain Heavy Artillery (AT-HA)
https://fractalsponge.net/?p=6068

Sky Walkers
https://fractalsponge.net/?p=6093

AT-ACT WIP#1
https://fractalsponge.net/?p=6096

AT-ACT WIP#2
https://fractalsponge.net/?p=6105

AT-ACT WIP#3
https://fractalsponge.net/?p=6137

All-Terrain Personal Transport (AT-PT)
https://fractalsponge.net/?p=6116

Heavy Cargo Vehicle (HCV/w A6)
https://fractalsponge.net/?p=6158

AT-ACT
https://fractalsponge.net/?p=6183

Though it seems there is no Class 546 Cruiser in this thread nor in Fractal's site so i'll be making a new post thread later!
_________________
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Inquisitor1138
Captain
Captain


Joined: 28 Nov 2021
Posts: 590
Location: Hoth. Or Ilum...

PostPosted: Sat Dec 24, 2022 6:15 pm    Post subject: Container transport WIP Reply with quote

Container transport WIP
by Fractalsponge | posted in: Capital ship, Rebel Alliance, Star Wars, WIP | 12
A commission piece with the concept that it’s a transport that can sort of double as an East Indiaman type armed ship.
https://fractalsponge.net/?p=3391

Container Transport
by Fractalsponge | posted in: Capital ship, Galactic Empire, Gallery, Rebel Alliance, Star Wars | 65
Commissioned piece. Idea was for an East Indiaman type armed transport. 462.8m x 214m, depth variable.
https://fractalsponge.net/?p=3406

Adding to my to do list....
Merry Christmas!
_________________
Facing all that you fear will free you from yourself.
Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Dec 24, 2022 11:12 pm    Post subject: Reply with quote

I'm aware of it; I just haven't decided what I want to do with it. Part of me thinks it'd make a great Kleeque-Class Transport, but I'm still on the fence.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jan 02, 2023 11:42 pm    Post subject: Reply with quote

Fractal's version of the Mandator III is very nearly complete, to the point where he's published this image in the Discord. It's waaaaaay too big to link here, but it shows a Mandator III in formation with an Assertor, a Bellator and two Imperators.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jan 22, 2023 3:17 pm    Post subject: Reply with quote

Fractal is working on the Carrack! Trooper Helmet
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Dr. Bidlo
Commander
Commander


Joined: 24 Nov 2021
Posts: 438
Location: Arizona, USA

PostPosted: Tue Jan 24, 2023 3:50 pm    Post subject: Reply with quote

CRMcNeill wrote:
Fractal is working on the Carrack! Trooper Helmet


WWWHHHAAAA??? I never thought I would see they day!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jan 24, 2023 5:01 pm    Post subject: Reply with quote

It’s the early stages, but the initial renders are promising. Plus, he’s pretty firmly settled on sticking with the WEG design for the ship, as a fast, tough platform designed to shadow fleeing enemy capital ships until they jump to hyperspace. If it can stay close enough, it can get an accurate read on their jump vector, which can then be used to extrapolate possible destinations. The Carrack itself won’t be chasing to capture; the info will be forwarded to other fleet units who handle the scouting on their own.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 25, 2023 12:06 pm    Post subject: Reply with quote

WIP #1 for the Carrack.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Dr. Bidlo
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Joined: 24 Nov 2021
Posts: 438
Location: Arizona, USA

PostPosted: Wed Jan 25, 2023 3:03 pm    Post subject: Reply with quote

I am so excited to see this. I know he had a rough start on a Carrack that he posted next to the WIP #1 of his Velox in 2016, so I held out hope he would come back around to it one day. It looks like he has a great start on it already.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 25, 2023 3:51 pm    Post subject: Reply with quote

Dr. Bidlo wrote:
I am so excited to see this. I know he had a rough start on a Carrack that he posted next to the WIP #1 of his Velox in 2016, so I held out hope he would come back around to it one day. It looks like he has a great start on it already.

He mentioned that model in the Discord, and said it just looked too phallic for him to work with. He’s making design choices with the bow to minimize that similarity.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Dr. Bidlo
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Location: Arizona, USA

PostPosted: Wed Jan 25, 2023 4:07 pm    Post subject: Reply with quote

Yes, I have heard that from many. I never saw it myself until someone pointed it out. My biggest gripe with it is the 30 meter tall windshield, which it appears he has addressed with a reasonably sized bridge.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 25, 2023 5:00 pm    Post subject: Reply with quote

Dr. Bidlo wrote:
Yes, I have heard that from many. I never saw it myself until someone pointed it out. My biggest gripe with it is the 30 meter tall windshield, which it appears he has addressed with a reasonably sized bridge.

Yes. This was the subject of some debate in the Discord, to the effect that the Carrack was supposed to be hugely compartmentalized internally, to the point where it doesn’t even have a landing bay. Since it was also supposed to be extremely tough for its size, having a massive, exposed bridge under transparisteel violated pretty much everything that was known about the ship. The bridge itself will break from the SWU norm and be located well inside the hull, under layers of armor. There is precedent for this on some of his earlier ships, like the Aiwha and the Indictor. Fractal’s thinking is that the Carrack is hardened to survive the bleedthrough effects of getting its shields deleted by a main battery direct hit from an ISD-equivalent platform. I mainly just like the fact that he’s keeping the Carrack true to the WEG canon, if not necessarily for the same reasons.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1822
Location: Norway

PostPosted: Wed Feb 15, 2023 8:53 am    Post subject: Reply with quote

I am going to try stat out something here, the sizes and speeds, shields and that is not an issue, what I struggle with is the weaponry, how to count it, what is what on picture etc.

https://fractalsponge.net/?p=1096

Impellator Fleet Carrier,

I am going to need some imput on this, but I see this as a dedicated carrier version of a bellator/asertor size ship.

I would say this ship being a dedicated carrier can easily support a compliment of as much as 720 Starfigher size crafts, aka 10 Wings as well as service and support crafts.

I also see it as well armed but in no way a frontline warship.

Weapon wise I am thinking about mostly anti statfigter defenses with limited number of heavy guns to better emulate the carrier more so than a frontline ship, but if anyone has a writeup on this I would love to see it.

and any imput would also be welcomed
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 26, 2023 9:24 pm    Post subject: Reply with quote

Regarding Sutehp's mention of the TIE/ph Phantom, I have been doing some thinking about it, and I think I have the basis for a decent stat, including somewhat balanced rules for its cloaking device. Also, since Fractalsponge recently published his version, I'll be putting the stats here when I do finally post them.

A few key points:
    -The V38 will be the failed predecessor of the TIE/ph Phantom. Designed as an alternative to the Starwing XG-1, it featured missile launchers in place of the cloaking device. However, the design never got past the production of a prototype, as the Starwing was considered a superior design. Because Seinar only assigns TIE/- designations to production models (including limited runs), it was only known by its in-house model designation, the V38. The basic hull of the V38 was co-opted as the basis for the Phantom design due to its high power output (needed to run the cloak).

    -While Fractal's version doesn't feature the wing-tip cannon from the official Phantom, I'll be including them as Blaster Cannon, providing a high FC / low D alternative to the two Heavy Laser Cannon. It will also retain the quad light ion cannon. This will be an entirely cannon-armed craft with no warhead launch capability (although a single Light Warhead launcher might be possible as an upgrade in later models).

    -The Cloak will allow the Phantom to make surprise attacks (with the Stealth Bonus applied), with the Cloak dropping at the moment its energy weapons fire. It will remain uncloaked for the remainder of the round, and the pilot may attempt to raise the cloak in the next round. However, if he loses the Initiative roll, enemy pilots have a chance to attack him before the cloak comes back up.
That's all I have at the moment. No timeline for when the stats will be posted, either.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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