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Visibility modifiers to dodge rolls
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Savaad
Lieutenant
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Joined: 30 Apr 2006
Posts: 96
Location: Elrood Sector (STL, MO)

PostPosted: Mon Jan 02, 2023 10:50 am    Post subject: Visibility modifiers to dodge rolls Reply with quote

Hello everyone! I have been struggling with an idea and need to find out how others use the dodge skill. Do any GMs out there add cover modifiers that involve visibility to someone's dodge roll? Example, if the lighting condition is Poor Light with is +1D to difficulty to hit, does anyone out there add that to someones dodge roll in this situtation? I never have but it seems to make more and more sense that you would.
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jan 02, 2023 12:23 pm    Post subject: Re: Visibility modifiers to dodge rolls Reply with quote

Savaad wrote:
Hello everyone!

Hello, Savaad! It's been a long time!

Savaad wrote:
I have been struggling with an idea and need to find out how others use the dodge skill. Do any GMs out there add cover modifiers that involve visibility to someone's dodge roll? Example, if the lighting condition is Poor Light with is +1D to difficulty to hit, does anyone out there add that to someones dodge roll in this situtation?

That is how I do it.

And what you propose is already how it works in RAW. Poor visibility adds to the base difficulty to hit (R&E p.93), however the base difficulty to hit is determined. The base difficulty to hit is determined in the first place by range (p.88), the dodge roll (normal reaction), or range+dodge (full reaction). See p.90. So if a character is dodging, then visibility modifiers add to the dodge roll.

Savaad wrote:
I never have but it seems to make more and more sense that you would.

You never have? How have you been doing it?
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14023
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jan 02, 2023 4:42 pm    Post subject: Reply with quote

IF you look in the Cover mods chart, page 62 (Dark vader cover), or page 93 in the revised cover..

Light smoke +1d
Thick smoke +2d
Very thick smoke +4d
Poor lighting +1d
Moonlit night +2d
Complete darkness +4d.

BOTH add together, so if in poor lighting, with thick smoke, the target would gain +3d.
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