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Inquisitorial Variants of the TIE-PT Patrol Fighter
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Inquisitor1138
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Joined: 28 Nov 2021
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Location: Hoth. Or Ilum...

PostPosted: Wed Jun 15, 2022 5:20 am    Post subject: Inquisitorial Variants of the TIE-PT Patrol Fighter Reply with quote

Inquisitorial Variants of the TIE-PT Patrol Fighter

Taking inspiration from DB 2.0's TIE/PT concept, i have a 'family' of related TIE variants produced roughly 17-11 BBY, by an R&D program established as a pet project of High Inquisitor Harker Sigil, in the Octooine system, in the Mid Rim's borderlands region (near Outer Rim).

[img]{image url}[/img]

TIE/PI Patrol, Inquisitorial
Craft: Sigil-Sienar Advanced Projects R&D
Type: Space Patrol Fighter
Affiliation: Inquisitorius (facilities in the 6+ sectors of the Stockwell-Octooine Borderlands Region, along the Mid Rim/Outer Rim border)
Era: Imperial Era (or Rebellion), c.15 BBY
Source: Adapted by me from DB 2.0's TIE/PT
Scale: Starfighter
Length: 7.8 meters (25.59 ft)
Skill: Starfighter Piloting: TIE/PI, Starship Gunnery
Crew: 1 And Optional R5 Astromech (Can Coordinate)
Crew Skill: Starfighter Piloting 4D-5D, Starship Gunnery 3D-4D, sensors 3D
Passengers: None
Cargo Capacity: 75kg + 250kg "Waste Space"
Consumables: 1 week
Cost: c.50-55,000 credits (New, estimated. High Inquisitor Sigil seized the Cursed Waters asteroid field of the Octooine system to feed his special projects all the raw materials they need.), 25-35,000 credits (Used, estimated. Illegal to sell until 4 ABY.)
Hyperdrive Multiplier: x2
Backup Hyperdrive: x n/a
Nav Computer: Yes (slow operation, +1 difficulty level for normal calculation time)
Maneuverability: 2D
Space: 9
Atmosphere Speed: 400;1,150 kmh
Hull: 3D
Shields: 0D
Sensors:
--Passive: 20/0D
--Scan: 35/1D
--Search: 50/2D
--Focus: 3/2D
Weapons
__Two Laser Canons (Fire Linked)
___Fire Arc: Fore
___Crew:
___Skill: Starship Gunnery
___Scale:
___Fire Control: 2D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300m/1.2 km/25 km
___Damage: 5D

Game Notes: The cheaper TIE/PIa has no hyperdrive & no astromech, and were typically flown by greener pilots & cadets. Both models had vastly improved the
thrust-vectoring control surfaces on the engines, correcting & greatly improving the crafts' handling in atmospheric flight.

Capsule: Like the TIE/PT before them, the TIE/PI uses the larger cockpit chassis of the TIE bomber/landing craft/shuttle & the standard vertical TIE wing panels.
The TIE/PIE prototypes are constantly reused to test new wings and other tech systems...
These supplement the older V-wing interceptors & Y-wing fighter-bombers the local Inquisitorial forces have at their disposal, defending their facilities & ships.
YX-949 industrial freighters harvest gases from the asteroids, then the XY-950s extract the precious ores essential to starfighter construction.
Thus the actual cost in credits per TIE/PI are kept quite low, with the estimated cost being an approximate value of the materials used.
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Inquisitor1138
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Joined: 28 Nov 2021
Posts: 593
Location: Hoth. Or Ilum...

PostPosted: Wed Jun 15, 2022 8:11 pm    Post subject: TIE/IT Inquisitorial Transport Reply with quote

The TIE/IT Inquisitorial Transport is almost an interceptor, made for the exclusive use of Imperial Inquisitors.

[img]{image url}[/img]

TIE/IT Inquisitorial Transport
Craft: Sigil-Sienar Advanced Projects R&D
Type: Inquisitorial Transport Fighter
Affiliation: Inquisitorius (facilities in the 6+ sectors of the Stockwell-Octooine Borderlands Region, along the Mid Rim/Outer Rim border)
Era: Imperial Era (or Rebellion), c.15 BBY
Source: Adapted by me from DB 2.0's TIE/PT
Scale: Starfighter
Length: 7.8 meters (25.59 ft)
Skill: Starfighter Piloting: TIE/PI, Starship Gunnery
Crew: 1 And Optional R3 or BA Astromech (Can Coordinate)
Crew Skill: Starfighter Piloting 4D-5D, Starship Gunnery 4D, sensors 4D
Passengers: 1-2
Cargo Capacity: 75kg + 250kg "Waste Space"
Consumables: 1 week
Cost: c.55-75,000 credits (New, estimated. High Inquisitor Sigil seized the Cursed Waters asteroid field of the Octooine system to feed his special projects all the
raw materials they need.), 28-38,000 credits (Used, estimated. Illegal to sell until 4 ABY.)
Hyperdrive Multiplier: x1.5 or 1.0
Backup Hyperdrive: x n/a
Nav Computer: Yes
Maneuverability: 2D
Space: 10
Atmosphere Speed: 415; 1,200 kmh
Hull: 3D
Shields: 1D
Sensors:
--Passive: 25/0D
--Scan: 42/1D
--Search: 60/2D
--Focus: 6/3D
Weapons
__Two Laser Canons (Fire Linked)
___Fire Arc: Fore
___Crew:
___Skill: Starship Gunnery
___Scale:
___Fire Control: 2D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300m/1.2 km/25 km
___Damage: 5D
__2-3 Light Ion Cannons (fire-linked)
___Fire Arc: Turret*
___Crew: Pilot or optional gunner
___Skill: Starship Gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-3/7/36
___Atmosphere Range: 100-300 m/700 m/3.6 km
___Damage: 4D or 4D+2
*Ion Cannons may be fixed to forward -or- aft to be fired by pilot at only 1D fire control.

Game Notes: The astromech may double as a gunner.

Capsule: The TIE/IT Inquisitorial Transports are manufactured in a dedicated space station, in a synchronous orbit with the Sirens asteroid cluster.
Sirens Station has numerous TIE/PI fighters & V-wing interceptors for defense.
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