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House rules for Character Points and in game use
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Whill
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Joined: 14 Apr 2008
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PostPosted: Thu Apr 07, 2022 3:18 pm    Post subject: Reply with quote

DougRed4 wrote:
I don't see that as a benefit. To my knowledge, there's not really any benefit to only missing the TN by 3, as opposed to missing it by 7. A miss of the TN you're shooting for is still a failure, whether the roll missed the target by 1 or by 10 (though I suppose as GM I might narrate that it almost grazed the target when you miss by 1 and say that the shot completely misses the target if it was by 10). But even in that example, those are narrative things that don't actually have any effect (or benefit) in the game.

Yes. In many success/failure skill attempts, this will be the case.

garhkal wrote:
There's some instances where missing it by a large #, can be hurtful.. Such as say if they're hacking a computer.. TN 25.. Get 14 or under, and an alarm sounds..

Agreed. Which is why I worded it as, "If there is no difference in the outcome, then the character did not get any benefit from the CPs used." What you describe is an example of a CP possibly making a difference to the outcome. If a CP burnt in play made the difference for an alarm not sounding, then they definitely got the benefit of that CP.
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garhkal
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PostPosted: Fri Apr 08, 2022 1:10 am    Post subject: Reply with quote

True enough... Though would there be a cap on that 'gain back' cps?? If say they did 10 rolls, each with spending a CP on, and only 2 'got successes', would they really get 8cp back?? Or is there a limit? If they spent more than one CP, do they get all back, or just one?
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Whill
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Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Apr 08, 2022 4:45 pm    Post subject: Reply with quote

garhkal wrote:
True enough... Though would there be a cap on that 'gain back' cps?? If say they did 10 rolls, each with spending a CP on, and only 2 'got successes', would they really get 8cp back?? Or is there a limit? If they spent more than one CP, do they get all back, or just one?

I don't see a need for a cap. The idea is, if any CP burnt in-play to boost a skill roll didn't benefit the character at all, they get it back at the end of the adventure. Like I said above in the thread, CPs not benefiting the character at all are rare in my game, so it wouldn't even come up that much.
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CRMcNeill
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PostPosted: Sun Apr 10, 2022 5:40 pm    Post subject: Reply with quote

I haven’t really been following this thread, but it just reminded me of an idea I had a while back. Short version: if you spend CP to boost a skill roll, if you roll a ‘6’ on any of those dice, you get that CP back; if you roll any other result, the D is treated as face value and the CP is expended.

If you’re using a split Character Point / Skill Point system, the same applies, but expended Character Points that come up ‘6’, the character gets back as a Skill Point, not a Character Point.
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