The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Levels Above Heroic
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Levels Above Heroic Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
Dr. Bidlo
Commander
Commander


Joined: 24 Nov 2021
Posts: 438
Location: Arizona, USA

PostPosted: Wed Jan 05, 2022 11:42 pm    Post subject: Reply with quote

Whill wrote:
RAW's flat difficulty number range system is based on fives and tens, but each die rolled has an average roll of 3.5. What I did was make a modified flat difficulty range chart based on the above random difficulty chart (thus based on 3.5 and 7):

DIFFICULTY NUMBERS
....1-3. Very Easy (1D)
....4-7. Easy (2D)
. 8-14. Moderate (3D-4D)
15-21. Difficult (5D-6D)
22-28. Very Difficult (7D-8D)
29-35. Heroic (9D-10D)
36-42. Heroic+7 (11D-12D)

The die codes here are just corresponding die codes for GM planning, to balance challenge levels of characters and tasks in adventures, because IMO the difficulty number system should directly correspond to the dice you roll to beat it. Assuming the wild die is 2-5, the average roll of the die codes will defeat the difficulty for VE and E. For the levels above 2D, the average roll of the first (odd) die code will beat the bottom half of the difficulty range, and the average roll of the top (even) die code will beat the top half of the range.

You make some good points... the average roll on a single die is 3.5, but this simple probability doesn't seem to be considered anywhere in the RAW... when we as game tweaker create house rules we either stick with the irregular conventions that skew at the extremities, or adopt more logical, but less familiar value ranges.
Back to top
View user's profile Send private message
Dr. Bidlo
Commander
Commander


Joined: 24 Nov 2021
Posts: 438
Location: Arizona, USA

PostPosted: Thu Jan 06, 2022 1:40 pm    Post subject: Reply with quote

I do like the additional difficulty levels beyond Heroic and agree to follow the pattern established in the RAW, they should have names. The only time I have ever needed to worry about a difficulty 80+ was when I ran a high skill jedi character to use Concentation to enhance a proton torpedo shot with Fire Control while using a Force Point to hit an exhaust port on a torpedo sphere in a scene mimicking the Death Star trench run.

It is not something that comes up often, but still worth including to a point, as CRMcNeill has proposed.
Back to top
View user's profile Send private message
pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 376

PostPosted: Thu Mar 10, 2022 5:23 pm    Post subject: Reply with quote

Wow...what a long term thread!

here are the terms I use for my game.

(for various other reasons, I call them Difficulty Levels and give them numbers, which allows me to equate them to other terms in my house rules, such as increase difficulty one level - while not too hard without numbers, makes it even easier with....anyway, like always, I digress).

Adjust the numeric values based on your own personal game....

Difficulty Level
1 Very Easy
2 Easy
3 Moderate
4 Difficult
5 Very Difficult
6 Extremely Difficult
7 Heroic
8 Legendary
9 Insane
10 Impossible


I avoided terms like "god like" etc, because while those were cool, I felt they were better suited for a supers game instead of star wars.

however, each group gotta do what they gotta do!!!
_________________
SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 10, 2022 9:14 pm    Post subject: Reply with quote

One recent idea I've had is a Difficulty Level below Very Easy, but above Automatic. I call it Simple (as in, "so-and-so can perform simple tasks"), with a Range of 1-2, so that even a character with 1D in a skill can tie or beat the Difficulty unless they roll a Wild.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Mar 10, 2022 10:16 pm    Post subject: Reply with quote

Dr. Bidlo wrote:
Whill wrote:
RAW's flat difficulty number range system is based on fives and tens, but each die rolled has an average roll of 3.5. What I did was make a modified flat difficulty range chart based on the above random difficulty chart (thus based on 3.5 and 7):

DIFFICULTY NUMBERS
....1-3. Very Easy (1D)
....4-7. Easy (2D)
. 8-14. Moderate (3D-4D)
15-21. Difficult (5D-6D)
22-28. Very Difficult (7D-8D)
29-35. Heroic (9D-10D)
36-42. Heroic+7 (11D-12D)

The die codes here are just corresponding die codes for GM planning, to balance challenge levels of characters and tasks in adventures, because IMO the difficulty number system should directly correspond to the dice you roll to beat it. Assuming the wild die is 2-5, the average roll of the die codes will defeat the difficulty for VE and E. For the levels above 2D, the average roll of the first (odd) die code will beat the bottom half of the difficulty range, and the average roll of the top (even) die code will beat the top half of the range.

You make some good points... the average roll on a single die is 3.5, but this simple probability doesn't seem to be considered anywhere in the RAW... when we as game tweaker create house rules we either stick with the irregular conventions that skew at the extremities, or adopt more logical, but less familiar value ranges.

Thanks.

CRMcNeill wrote:
One recent idea I've had is a Difficulty Level below Very Easy, but above Automatic. I call it Simple (as in, "so-and-so can perform simple tasks"), with a Range of 1-2, so that even a character with 1D in a skill can tie or beat the Difficulty unless they roll a Wild.

That's a good option for those who feel they must dogmatically adhere to the arbitrary 'count by fives' difficulty scale of RAW. My Very Easy is already 1-3 so I'm good with that being the bottom.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 11, 2022 1:46 am    Post subject: Reply with quote

pakman wrote:
Wow...what a long term thread!

here are the terms I use for my game.

(for various other reasons, I call them Difficulty Levels and give them numbers, which allows me to equate them to other terms in my house rules, such as increase difficulty one level - while not too hard without numbers, makes it even easier with....anyway, like always, I digress).

Adjust the numeric values based on your own personal game....

Difficulty Level
1 Very Easy
2 Easy
3 Moderate
4 Difficult
5 Very Difficult
6 Extremely Difficult
7 Heroic
8 Legendary
9 Insane
10 Impossible


I avoided terms like "god like" etc, because while those were cool, I felt they were better suited for a supers game instead of star wars.

however, each group gotta do what they gotta do!!!


You're forgetting one.. Ludicrous!
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 376

PostPosted: Sat Mar 12, 2022 4:14 pm    Post subject: Reply with quote

garhkal wrote:
pakman wrote:
Wow...what a long term thread!

here are the terms I use for my game.

(for various other reasons, I call them Difficulty Levels and give them numbers, which allows me to equate them to other terms in my house rules, such as increase difficulty one level - while not too hard without numbers, makes it even easier with....anyway, like always, I digress).

Adjust the numeric values based on your own personal game....

Difficulty Level
1 Very Easy
2 Easy
3 Moderate
4 Difficult
5 Very Difficult
6 Extremely Difficult
7 Heroic
8 Legendary
9 Insane
10 Impossible


I avoided terms like "god like" etc, because while those were cool, I felt they were better suited for a supers game instead of star wars.

however, each group gotta do what they gotta do!!!


You're forgetting one.. Ludicrous!


Actually I REALLY wanted to use it.
While start wars is a bit "pulp-ish" I wanted to take a slightly more serious tone. but yeah, totally onboard with Ludicrous!
_________________
SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Back to top
View user's profile Send private message
Dr. Bidlo
Commander
Commander


Joined: 24 Nov 2021
Posts: 438
Location: Arizona, USA

PostPosted: Sat Mar 12, 2022 9:24 pm    Post subject: Reply with quote

Shouldn't the 10th level be "Impossible even for a computer"?
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Mar 13, 2022 2:51 am    Post subject: Reply with quote

Also you forgot "Dont tell me the odds!" Wink
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Mar 13, 2022 11:34 am    Post subject: Reply with quote

garhkal wrote:
Also you forgot "Dont tell me the odds!" Wink

Rolling Eyes It's, "Never tell me the odds!"
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Mar 13, 2022 4:03 pm    Post subject: Reply with quote

Same difference whill...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Mar 13, 2022 4:16 pm    Post subject: Reply with quote

Sorry, it's my fave quote by my fave Star Wars character. Some people get all bent out of shape over "Luke, I am your father" but I let that one go.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0