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Elite: Dangerous Ships & Vehicles
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15144
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jan 06, 2022 4:24 pm    Post subject: Elite: Dangerous Ships & Vehicles Reply with quote

I don't play the game, but I have friends who do, so I have some passing familiarity with it. There's a lot of good crossover fodder insofar as tech ideas, which I've played around with, but haven't really done anything concrete with.

Anyway, YouTube suggested this video to me: a scale comparison of all (most?) of the ships in Elite: Dangerous, complete with dimensions. If you're a fan, and have wanted to do a crossover, this could be a very useful resource.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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pakman
Sub-Lieutenant
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Joined: 20 Jul 2021
Posts: 59

PostPosted: Thu Jan 13, 2022 11:36 pm    Post subject: Reply with quote

Hey there Crm! (pak been on hiatus for a bit).

Elite Dangerous
Actually, a couple of the guys in my group (myself included) are big elite dangerous fans.

It is a really cool and fun game.

Ship Design Ideas
We were just talking TODAY about how some of the concepts in the game on start ship modules and construction might be able to be used in SWD6.

I really like the modular approach, and simplified ratings.

Of course, any computer game can easily do detailed maths (and elite does) so a more simplified system would be needed.

Ships themselves
Actually, one of the players in my game asked about the party getting one of the ships from ED. As many of them look really cool, and most would fit in ok in star wars. (a lot of them are wedges.... heh).

Some are a bit big - but GM's could make adjustments where necessary.

Nothing against the standard SW stock ships from various sources - but if my players have reasonable requests for things that are cool, I do try to accommodate.

BACK TO D6...
If anything translates back into our game, I will make posts here.

Of course, the biggest challenge (from my perspective) is creating things with depth that are not overly complex....
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15144
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 14, 2022 9:32 pm    Post subject: Reply with quote

Welcome back, pakman. I've looked at some of the tech for Elite as part of my starfighter combat system, and there are absolutely aspects of it that would be cool to port over. Looking forward to seeing what you come up with. Obviously, some things aren't going to port over all that well; mining may be a suitable pastime and money earner in the game, but it's not particularly useful for a PC group except as a background to things that aren't mining.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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