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Hammerhead Cruisers, Frigates & Corvettes! Oh My!
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Inquisitor1138
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PostPosted: Fri Dec 17, 2021 1:52 pm    Post subject: Hammerhead Cruisers, Frigates & Corvettes! Oh My! Reply with quote

In this thread i will be archiving the stat blocks that i have, , get feedback on those, and post new stats to show design progression, from the KotOR era through SWTOR to Rebellion era.
These are ships i used in my own games as GM, as well as ships used in other game groups i played in.
In some cases i am recreating stats, as i do not seem to have all my files.

I'll start with the weakest of the three i have so far, and use that as an early model of the Hammerhead-class Cruiser. My files (i had this on in txt & Word) is uncredited, and web searches failed to find it. If any of you should recognize it, please, let me know!

Hammerhead-class Cruiser
Name: Hammerhead-class Cruiser
Type: Rendili Hyperworks Hammerhead-class Cruiser
Scale: Capital
Length: 315 meters
Skill: Capital Ship Piloting: Hammerhead-class Cruiser
Crew: 283; gunners: 17; Skeleton Crew: 100/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D, Starship Gunnery 5D+1
Passengers: 400
Cargo Capacity: 4,000 tons
Consumables: 8 months
Cost: 2.1 Million (used)
Hyperdrive multiplier: x1
Hyperdrive backup: x15
Nav computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 100/2D
Focus: 3/3D

Weapons:
3 Dual Heavy Turbolasers
Fire Arc: 1 Front, 1 front/left/back, 1 front/right/back
Crew: 5
Fire Control: 1D
Space: 2-10/24/60
Atmosphere: 4-20/48/120 km
Damage: 7D

Turbolaser
Fire Arc: Front
Crew: 4
Fire Control: 2D
Space: 2-10/24/60
Atmosphere: 4-20/48/120 km
Damage: 5D

4 Laser Cannons
Fire Arc: Turret
Crew: 3
Fire Control: 3D
Space: 1-2/10/20
Atmosphere: 1-2/10/20 km
Damage: 2D

8 Point-Defense Laser Batteries
Scale: Starfighter
Fire Arc: Turret; 4 front/left/back, 4 front/right/back
Crew: 3
Fire Control: 2D
Space: 1-2/10/20
Atmosphere: 1-2/10/20 km
Damage: 4D

Tractor Beam Projector
Fire Arc: Turret
Fire Control: 3D
Space: 1-5/15/30
Atmosphere: 2-10/30/60 km
Damage: 4D

Description:

Complement: 12 Aurek tactical strikefighters[1]
2 Ministry-class orbital shuttles[1]
Various support craft[1]

There is a non-zero chance this is what i made working off of Wookiepedia; it dates at least as far back as 2011.
Edit: gunners should be at least 55+, i may make a revision of this to fix a few things.

As one of the earliest models of its class, this is the Hammerhead most often copied and imitated, both by reputable shipyards & disreputable bootleggers.
This model continues to serve in several systems defense forces, and appear in more than a few pirate fleets over the centuries.


Last edited by Inquisitor1138 on Fri Dec 17, 2021 3:12 pm; edited 4 times in total
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PostPosted: Fri Dec 17, 2021 2:07 pm    Post subject: Hammerhead-Class Cruiser by PT White Reply with quote

Hammerhead-Class Cruiser
October 7, 2021 PT White @ https://swrpggm.com/hammerhead-class-cruiser/
This appears to be the stat block used in the D6 Conversion for the Knights of the Old Republic Campaign Guide.

Hammerhead-Class Cruiser
Craft: Rendili Hyperworks Hammerhead-Class Cruiser
Type: Frigate
Scale: Capital
Length: 315 meters
Skill: Capital ship piloting: Hammerhead Frigate
Crew: 300, gunners: 224
Crew Skill: All Skills 4D
Passengers: 400
Cargo Capacity: 4,000 metric tons
Consumables: 8 months
Cost: Not available for sale (estimated 10 million)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 6
Atmosphere: 330; 950 kmh
Maneuverability: 1D
Hull: 3D+1
Shields: 2D+2
Sensors:
--Passive: 30/0D
--Scan: 50/1D

Weapons:
__20 Light Turbolaser Cannons

___Fire Arc: 5 front, 5 left, 5 right, 5 back
___Crew: 5
___Skill: Capital ship gunnery
___Fire Control: 1D+2
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 4D

__10 Medium Turbolaser Cannons
___Fire Arc: 5 front, 2 left, 2 right, 1 back
___Crew: 5
___Skill: Capital ship gunnery
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D

__10 Laser Cannons
___Fire Arc: 4 front, 2 left, 2 right, 2 back
___Crew: 5
___Scale: Starfighter
___Skill: Starship gunnery
___Fire Control: 2D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5 km
___Damage: 3D

__8 Tractor Beam Projectors
___Fire Arc: 1 front, 3 left, 3 right, 1 back
___Crew: 3
___Skill: Capital ship gunnery
___Fire Control: 2D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 4D

Capacity: 12 Aurek tactical strikefighters, Ministry-class orbital shuttles, various support craft

Background: The Hammerhead-class cruiser was a type of warship used by the Republic Navy during the Old Sith Wars, the Mandalorian Wars, and the New Sith Wars. One of the most successful warship designs in galactic history, the Hammerhead-class would still see use in sector defense forces millennia after its introduction and would inspire many later ship designs, such as the Thranta-class corvette and MC140 Scythe-class main battle cruiser.

This ship was a cruiser and a successor-design to the smaller Praetorian-class frigate. Serving on the line in fleet engagements as a courier and as a command ship of large fleets, it was a workhorse of the Republic and a common sight near Republic-controlled worlds. This ship could also undertake independent operations, unlike the Foray-class blockade runner, which was never observed outside a supporting fleet. Hammerheads were able to enter atmospheres and land on planetary surfaces.

The spaceframe resembled the later Consular-class cruiser and the CR90 corvette, though this may have been coincidental. They also bore a large resemblance to the EF76 Nebulon-B escort frigate of the Galactic Civil War era, due to the vertically elongated bridge.

In 3956 BBY the cruisers appeared to possess at least seven turbolasers, with three batteries of two and a single turbolaser cannon mounted atop the hammerhead bridge structure. As demonstrated by the Endar Spire and the Harbinger some years later, they also appeared to have a number of lighter, point-defense laser cannons for use against small craft mounted at various points along the hull.

They were propelled by four ion engines emitting particles in the orange section of the visible spectrum during the wars around 3956 BBY. This changed over time, earlier ships having three engines that emitted blue particles.
+++++++
From the pdf;
Affiliation: Old Republic
Era: Old Republic
Source: Knights of the Old Republic Campaign Guide (page 184)


Last edited by Inquisitor1138 on Fri Dec 17, 2021 2:34 pm; edited 1 time in total
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PostPosted: Fri Dec 17, 2021 2:25 pm    Post subject: Reply with quote

Next, we have the conversion posted at the D6Holocron (http://d6holocron.com/wiki/index.php/Hammerhead-class_Cruiser)

Hammerhead-Class Cruiser
Craft: Rendili Hyperworks Hammerhead-class Cruiser
Type: Cruiser/Carrier
Scale: Capital
Length: 315 meters
Skill: Capital ship piloting: Hammerhead-class Cruiser
Crew: 227, gunners: 73, skeleton: 50 / +10
Crew Skill: All Skills 4D
Passengers: 400
Cargo Capacity: 4,000 metric tons
Consumables: 8 months
Cost: Not available for sale (estimated 10 million)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 6
Atmosphere: 330; 950 kmh
Maneuverability: 1D
Hull: 4D
Shields: 2D+1
Sensors:
--Passive: 30/0D
--Scan: 60/1D
--Search: 100/1D+2
--Focus: 3/2D

Weapons:
__10 Light Turbolaser Batteries

___Fire Arc: Turret
___Crew: 5
___Skill: Capital ship gunnery
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 4D

__2 Turbolaser Batteries
___Fire Arc: Turret
___Crew: 5
___Skill: Capital ship gunnery
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D

__12 Laser Cannons
___Fire Arc: Turret
___Crew: 1
___Scale: Starfighter
___Skill: Starship gunnery
___Fire Control: 2D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5 km
___Damage: 3D

__Tractor Beam Battery
___Fire Arc: front
___Crew: 3
___Skill: Capital ship gunnery
___Fire Control: 0D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 4D

Carried Craft: 12 Aurek tactical strikefighters, Ministry-class orbital shuttles, various support craft
Notes: When an Inexpugnable-class command ship is in the vicinity, the Hammerhead-class cruiser can automatically receive sensor, targeting, communications, and hyperspace route data from the command ship.
Source: KORSE p184. Converted from d20 Saga Edition rules.
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PostPosted: Fri Dec 17, 2021 3:32 pm    Post subject: Praetorian Frigate Reply with quote

Praetorian Frigate
Craft: Rendili Hyperworks Praetorian-class Frigate
Affiliation: General, Republic
Era: Old Republic
Source: Knights of the Old Republic Campaign Guide (page 101)
Type: Frigate
Scale: Capital
Length: 180 meters
Skill: Capital ship piloting: Praetorian Frigate
Crew: 1,470, gunners: 94
Crew Skill: All Skills 3D+2
Passengers: 2,700
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Cost: Not available for sale; 12 million (new), 6 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 0D
Hull: 3D
Shields: 2D
Sensors:
--Passive: 40/1D
--Scan: 60/2D

Weapons:
__10 Light Turbolaser Cannons

___Fire Arc: 2 front, 3 left, 3 right, 2 back
___Crew: 4
___Skill: Capital ship gunnery
___Fire Control: 3D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 2D

__10 Laser Cannons
___Fire Arc: 2 front, 3 left, 3 right, 2 back
___Crew: 3
___Scale: Starfighter
___Skill: Starship gunnery
___Fire Control: 3D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5 km
___Damage: 4D

__8 Tractor Beam Projectors
___Fire Arc: 1 front, 3 left, 3 right, 1 back
___Crew: 3
___Skill: Capital ship gunnery
___Fire Control: 2D+2
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 4D

Carried Craft: 12 starfighters, 6 shuttles
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PostPosted: Sun Dec 26, 2021 10:04 pm    Post subject: Hammerhead-class Cruiser, Version 1 R&C Reply with quote

Minor Revision/Correction of the 1st stat block, which i am using as 'version 1' of the Rendili Hyperworks Hammerhead-class Cruiser..

Hammerhead-class Cruiser
Craft: Rendili Hyperworks Hammerhead-class Cruiser
Type: Cruiser
Affiliation: Galactic Republic
Era: Old Republic (Tales of the Jedi)
Source: oldest stat block i had saved & pending update when i find my KotOR strategy guide.
Scale: Capital
Length: 315 meters
Skill: Capital Ship Piloting: Hammerhead-class Cruiser
Crew: 243; gunners: 57; Skeleton Crew: 100/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D, Starship Gunnery 5D+1
Passengers: 400
Cargo Capacity: 4,000 tons
Consumables: 8 months
Cost: Not available for sale (estimated value 10 million credits), 2.1 million (used)
Hyperdrive multiplier: x1
Hyperdrive backup: x15
Nav computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 1D+1
Sensors:
--Passive: 30/0D
--Scan: 60/1D
--Search: 100/2D
--Focus: 3/3D

Weapons:
__3 Dual Heavy Turbolasers
___Fire Arc: 1 Front, 1 front/left/back, 1 front/right/back
___Crew: 5
___Fire Control: 1D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 7D

__Turbolaser
___Fire Arc: Front
___Crew: 4
___Fire Control: 2D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 5D

__4 Laser Cannons
___Fire Arc: Turret
___Crew: 3
___Fire Control: 3D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 2D

__8 Point-Defense Laser Batteries
___Scale: Starfighter
___Fire Arc: Turret; 4 front/left/back, 4 front/right/back
___Crew: 3
___Fire Control: 2D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 4D

__Tractor Beam Projector
___Fire Arc: Turret
___Crew: 2
___Fire Control: 3D
___Space: 1-5/15/30
___Atmosphere: 2-10/30/60 km
___Damage: 4D

Description:

Complement: 12 Aurek-class tactical strikefighters, 2 Ministry-class orbital shuttles, Various support craft
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PostPosted: Tue Dec 28, 2021 8:34 am    Post subject: Hammerhead-class Cruiser, version 2/Mark II Reply with quote

Minor Revision/Correction of the 1st stat block, which i am using as 'version 2' of the Rendili Hyperworks Hammerhead-class Cruiser..

Hammerhead-class Cruiser
Craft: Rendili Hyperworks Hammerhead-class Cruiser (Mark II)
Type: Cruiser
Affiliation: Galactic Republic
Era: Old Republic (Tales of the Jedi)
Source: oldest stat block i had saved & pending update when i find my KotOR strategy guide.
Scale: Capital
Length: 315 meters
Skill: Capital Ship Piloting: Hammerhead-class Cruiser
Crew: 243; gunners: 57; Skeleton Crew: 100/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D, Starship Gunnery 5D+1
Passengers: 400
Cargo Capacity: 4,000 tons
Consumables: 8 months
Cost: Not available for sale (estimated value 10 million credits), 2.1 million (used)
Hyperdrive multiplier: x1
Hyperdrive backup: x15
Nav computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 1D+1
Sensors:
--Passive: 30/0D
--Scan: 60/1D
--Search: 100/2D
--Focus: 3/3D

Weapons:
__3 Dual Heavy Turbolasers
___Fire Arc: 1 Front, 1 front/left/back, 1 front/right/back
___Crew: 5
___Fire Control: 1D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 5D

__Turbolaser
___Fire Arc: Front
___Crew: 4
___Fire Control: 2D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 4D

__4 Laser Cannons
___Fire Arc: Turret
___Crew: 3
___Fire Control: 3D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 2D

__8 Point-Defense Laser Batteries
___Scale: Starfighter
___Fire Arc: Turret; 4 front/left/back, 4 front/right/back
___Crew: 3
___Fire Control: 2D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 4D

__Tractor Beam Projector
___Fire Arc: Turret
___Crew: 2
___Fire Control: 3D
___Space: 1-5/15/30
___Atmosphere: 2-10/30/60 km
___Damage: 4D

Description:

Complement: 12 Aurek-class tactical strikefighters, 2 Ministry-class orbital shuttles, Various support craft
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PostPosted: Tue Dec 28, 2021 8:52 am    Post subject: Hammerhead-class Cruiser, version 3/Mark III Reply with quote

Minor Revision/Correction of the 1st stat block, which i am using as 'version 3' of the Rendili Hyperworks Hammerhead-class Cruiser..

Hammerhead-class Cruiser
Craft: Rendili Hyperworks Hammerhead-class Cruiser (Mark III)
Type: Cruiser
Affiliation: Galactic Republic
Era: Old Republic (Knights of the Old Republic)
Source: oldest stat block i had saved & pending update when i find my KotOR strategy guide.
Scale: Capital
Length: 315 meters
Skill: Capital Ship Piloting: Hammerhead-class Cruiser
Crew: 164; gunners: 136; Skeleton Crew: 100/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D, Starship Gunnery 5D+1
Passengers: 400
Cargo Capacity: 4,000 tons
Consumables: 8 months
Cost: Not available for sale (estimated value 10 million credits), 2.1 million (used)
Hyperdrive multiplier: x1
Hyperdrive backup: x15
Nav computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 1D+1
Sensors:
--Passive: 30/0D
--Scan: 60/1D
--Search: 100/2D
--Focus: 3/3D

Weapons:
__12 Dual Heavy Turbolasers
___Fire Arc: 4 Front, 4 front/left/back, 4 front/right/back
___Crew: 5
___Fire Control: 1D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 5D

__8 Medium Turbolasers
___Fire Arc: 2 fore, 3 port, 3 starboard
___Crew: 4
___Fire Control: 2D
___Space: 2-10/24/60
___Atmosphere: 4-20/48/120 km
___Damage: 4D

__4 Laser Cannons
___Fire Arc: Turret
___Crew: 3
___Fire Control: 3D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 2D

__8 Point-Defense Laser Batteries
___Scale: Starfighter
___Fire Arc: Turret; 4 front/left/back, 4 front/right/back
___Crew: 3
___Fire Control: 2D
___Space: 1-2/10/20
___Atmosphere: 1-2/10/20 km
___Damage: 4D

__4 Tractor Beam Projectors
___Fire Arc: Turret
___Crew: 2
___Fire Control: 3D
___Space: 1-5/15/30
___Atmosphere: 2-10/30/60 km
___Damage: 4D

Description:

Complement: 12 Aurek-class tactical strikefighters, 2 Ministry-class orbital shuttles, Various support craft

Did WotC have a Battery as 4 cannons/tubes/projectors, or were they just all over the place, willy-nilly?
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