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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Sun Dec 12, 2021 5:02 pm Post subject: Absolutor-class Star Cruiser/Imperial II-class frigate |
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I had no power, computer or internet for 20-ish ours, attended the last hour of church when power came back, then binged the D6 pdf library.
I like the stats for the Imperial II-class frigate, but Wookiepedia is describing a wholly different ship, stat-wise.
So i am now planning stats for the 400-meter ship, and rebranding the stat block for the 800-meter ship in the Rebellion Era - D6 Conversion pdf.
I was thinking Imperious, but CRMcNeill has beat me to it with the Imperial Fleet Carrier.
So, any good ideas for ship names that aren't taken yet?
Last edited by Inquisitor1138 on Wed Dec 15, 2021 6:00 am; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 12, 2021 6:40 pm Post subject: |
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I folded the concept for the II-Class into my Ecliptic-Series Star Frigate. Frankly, the II is an awkward looking mess, but having it be a subset of a larger class that is also a nod to the Biggs cut-scene from ANH (where he gives the name of his new ship as the Rand Ecliptic) worked well for me. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Dec 14, 2021 1:39 pm Post subject: |
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CRMcNeill wrote: | I folded the concept for the II-Class into my Ecliptic-Series Star Frigate. Frankly, the II is an awkward looking mess, but having it be a subset of a larger class that is also a nod to the Biggs cut-scene from ANH (where he gives the name of his new ship as the Rand Ecliptic) worked well for me. |
I like your Ecliptic-Series Star Frigate, and i'm adding it to the Sector Groups in my game, as well as another 400 meter variant. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Wed Dec 15, 2021 5:24 am Post subject: Absolutor-class Star Cruiser |
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For my game i finally have a name for the 800-meter ship in the Rebellion Era - D6 Conversion pdf, formerly known as the Imperial II-class Frigate.
Proclamator-Class Star Cruiser, Length: 890 meters
Absolutor-class Star Cruiser, Length: 800m
Imperial II-class Star Frigate, Length: 400m
Imperial I-class Star Frigate, Length: 400m
Ecliptic-class Star Frigate, Length: 350 meters
All will be Space 7 Atmosphere 340; 975 km/h to keep pace with the Star Destroyers & other assault cruisers.
A Terrific Trifecta of Terror and Imperial Power!!!
Last edited by Inquisitor1138 on Tue Jan 04, 2022 5:00 pm; edited 1 time in total |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Fri Dec 24, 2021 7:21 am Post subject: Absolutor-class Star Cruiser |
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[img]{image url}[/img]
Absolutor-class Star Cruiser
Craft: Kuat Drive Yards' Absolutor-class Star Cruiser
Type: Patrol Cruiser
Affiliation: Galactic Empire, Imperial Navy
Era: Rise of the Empire
Source: Rebellion Era Campaign Guide (pages 132-133; D6 Conversion pages 16-17)
Scale: Capital
Length: 800 meters
Skill: Capital ship piloting: Absolutor-class Star Cruiser
Crew: 39,602, gunners: 118; skeleton: 6,000/+20
Crew Skill: Astrogation 3D+2, Capital ship gunnery 4D, Capital ship piloting 4D+1, Capital ship shields 4D+1, sensors 4D, starship gunnery 4D
Passengers: 8,800 (troops)
Cargo Capacity: 92,700 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Backup Hyperdrive: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere Speed: 340;975 kmh
Hull: 5D
Shields: 2D+1
Sensors:
--Passive: 50/1D
--Scan: 100/2D
--Search: 200/3D
--Focus: 6/4D
Weapons
__30 Turbolaser Batteries
___Fire Arc: 10 fore, 10 port, 10 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__30 Ion Cannons
___Fire Arc: 10 fore, 8 port, 8 starboard, 4 aft
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100km
___Damage: 3D
__20 Quad or Triple Laser Cannons
___Fire Arc: 5 fore, 5 port, 5 starboard, 5 aft
___Crew: 1
___Skill: Starship gunnery
___Scale: Starfighter
___Fire Control: 4D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5km
___Damage: 4D
__8 Tractor Beam Projectors
___Fire Arc: 4 fore, 2 port, 2 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60
___Damage: 6D
Hangar Bays:
__Starship Complement: 72 TIE/LN fighters, 72 TIE/IN Interceptors, 0-12 Assault Gunboats/Missile Boats
__Support Complement: 2-12 TIE/sh shuttles, 4+ Lambda-class T-4a shuttles, various support vehicles
__Ground Assault Complement:
Game Notes:
Capsule: |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Fri Dec 24, 2021 9:43 am Post subject: Imperial I-class Star Frigate |
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[img]{image url}[/img]
Imperial I-class Star Frigate
Craft: Kuat Drive Yards' Imperial I-class Star Frigate
Type: Patrol Cruiser
Affiliation: Galactic Empire, Imperial Navy
Era: Rise of the Empire
Source: Rebellion Era Campaign Guide (pages 132-133; D6 Conversion pages 16-17)
Scale: Capital
Length: 400 meters
Skill: Capital ship piloting: Imperial I-class Star Frigate
Crew: 19,859, gunners: 40; skeleton: 3,000/+20
Crew Skill: Astrogation 3D+2, Capital ship gunnery 4D, Capital ship piloting 4D+1, Capital ship shields 4D+1, sensors 4D, starship gunnery 4D
Passengers: 4,400 (troops)
Cargo Capacity: 46,350 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Backup Hyperdrive: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere Speed: 340;975 kmh
Hull: 5D
Shields: 2D+1
Sensors:
--Passive: 50/1D
--Scan: 100/2D
--Search: 200/3D
--Focus: 6/4D
Weapons
__8 Turbolaser Batteries
___Fire Arc: 2 fore, 3 port, 3 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__8 Ion Cannons
___Fire Arc: 3 fore, 2 port, 2 starboard, 1 aft
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100km
___Damage: 3D
__8 Quad or Triple Laser Cannons
___Fire Arc: 2 fore, 2 port, 2 starboard, 2 aft
___Crew: 1
___Skill: Starship gunnery
___Scale: Starfighter
___Fire Control: 4D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5km
___Damage: 4D
__4 Tractor Beam Projectors
___Fire Arc: 2 fore, 1 port, 1 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60
___Damage: 6D
Hangar Bays:
__Starship Complement: {70%} 36 V-19 Torrent fighters, 36 V-wing Interceptors; {10%} 36 Z-95 Headhunters or ARC-170 fighters, 36 V-wing Interceptors; {10%} 36 TIE/LN fighters, 36 TIE/IN Interceptors; {10%} 36 Y-wing fighter/bombers, 36 V-wing Interceptors
__Support Complement: 2-4 TIE/sh shuttles, 0-2 Theta-class T-2c shuttles, 2 Lambda-class T-4a shuttles, various support vehicles
__Ground Assault Complement:
Game Notes:
Capsule: |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Fri Dec 24, 2021 9:56 am Post subject: Imperial II-class Star Frigate |
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[img]{image url}[/img]
Imperial II-class Star Frigate
Craft: Kuat Drive Yards' Imperial II-class Star Frigate
Type: Patrol Cruiser
Affiliation: Galactic Empire, Imperial Navy
Era: Rise of the Empire
Source: Rebellion Era Campaign Guide (pages 132-133; D6 Conversion pages 16-17)
Scale: Capital
Length: 400 meters
Skill: Capital ship piloting: Imperial I-class Star Frigate
Crew: 19,836, gunners: 63; skeleton: 3,000/+20
Crew Skill: Astrogation 3D+2, Capital ship gunnery 4D, Capital ship piloting 4D+1, Capital ship shields 4D+1, sensors 4D, starship gunnery 4D
Passengers: 4,400 (troops)
Cargo Capacity: 46,350 metric tons
Consumables: 6 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Backup Hyperdrive: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere Speed: 340;975 kmh
Hull: 5D
Shields: 2D+1
Sensors:
--Passive: 50/1D
--Scan: 100/2D
--Search: 200/3D
--Focus: 6/4D
Weapons
__15 Turbolaser Batteries
___Fire Arc: 5 fore, 5 port, 5 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__15 Ion Cannons
___Fire Arc: 5 fore, 4 port, 4 starboard, 2 aft
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100km
___Damage: 3D
__10 Quad or Triple Laser Cannons
___Fire Arc: 2 fore, 2 port, 2 starboard, 2 aft, 2 turret
___Crew: 1
___Skill: Starship gunnery
___Scale: Starfighter
___Fire Control: 4D
___Space Range: 1-3/12/25
___Atmosphere Range: 100-300/1.2/2.5km
___Damage: 4D
__4 Tractor Beam Projectors
___Fire Arc: 2 fore, 1 port, 1 starboard
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 3D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60
___Damage: 6D
Hangar Bays:
__Starship Complement: {30%} 36 V-19 Torrent fighters, 36 V-wing Interceptors; {10%} 36 Z-95 Headhunters and/or ARC-170 fighters, 36 V-wing Interceptors; {50%} 36 TIE/LN fighters, 36 TIE/IN Interceptors; {10%} 36 Y-wing fighter/bombers, 36 V-wing Interceptors
__Support Complement: 2-4 TIE/sh shuttles, 0-2 Theta-class T-2c shuttles, 2 Lambda-class T-4a shuttles, 0-2 Nu-class shuttles, various support vehicles
__Ground Assault Complement:
Game Notes:
Capsule: |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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