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Updating Offensive Force Powers
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 10, 2021 7:28 pm    Post subject: Updating Offensive Force Powers Reply with quote

So, when I was writing up the Willpower rule, I noticed an interesting problem; none of the "Force Attack" powers have an Alter Difficulty. You just roll against the target's Control or Perception (leaving aside for the moment why a character would be rolling Perception to resist damage, as opposed to Strength).

I've long felt that many Force powers need a re-write. In this case, the re-write I'm considering is:
    1) Give all of these powers an Alter Difficulty.

    2) The Damage roll is equal to whatever value by which the character's Alter roll beat the Difficulty. If a power has an Alter Difficulty of Easy, and the character rolls a 19, the difference is 9, so the attack inflicts 9 points of damage.

    3) Targets resist with their Strength dice, just like any other attack.
. It'd take some re-writing, but I see it making a decent nerf for some of the more spectacular Force powers like TK Kill and Force Lightning.

Thoughts?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Oct 10, 2021 7:51 pm    Post subject: Reply with quote

What are the other powers that you see needing an Alter component added?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 10, 2021 8:34 pm    Post subject: Reply with quote

Whill wrote:
What are the other powers that you see needing an Alter component added?

Off the top of my head, Injure/Kill, Telekinesis, Force Lightning and TK Kill are the four that really sparked the idea. But ultimately, any power whose description says that it inflicts damage of some kind, so a lot of the Dark Side Powers are on the table.

The rule might need to be tweaked for Telekinesis, due to the mass of the object, but the damage roll could be considered an aggregate of both the object's mass and the speed at which it can be moved; smaller objects can be propelled faster than larger.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Whill
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Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Oct 10, 2021 10:15 pm    Post subject: Reply with quote

I had misunderstood your post. Those all do have Alter difficulties, but I see now that you mean that the target's Control or Perception (the current basis for the difficulty) should be replaced by an Alter difficulty of a different basis, for the sake of the mechanic you suggest to calculate damage. Got it.
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