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Tomb Guardian (Zeffo)
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shootingwomprats
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Joined: 11 Sep 2013
Posts: 2685
Location: Online

PostPosted: Fri Jul 02, 2021 11:26 pm    Post subject: Tomb Guardian (Zeffo) Reply with quote

I did a ton of research on the Tomb Guardian: reading many online articles, the comic series Fallen Order: Dark Temple, Art of Jedi: Fallen Order, Jedi: Fallen Order Official Guide, and multiple Youtube play-throughs. The only thing I did not do was buy the $100 game and spend many hours playing it.

I am concerned about the "feel" of the Tomb Guardian from actual game play into d6 mechanics and would appreciate any input from my fellow community members.

Quote:
Tomb Guardian (Zeffo)
Ancient automatons constructed by the Zeffo species, it is believed the Tomb Guardian's central function was to protect sacred sites. Cold and indifferent, they attack not out of malice or defense, but from a programmed response to intruders. Tomb Guardians were also present in a temple on the planet Ontotho.



Tomb Guardian (Zeffo)
DEXTERITY 1D
Blaster 5D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
Search 3D
STRENGTH 6D
TECHNICAL 1D
Equipped With:
Humanoid body (two arms, two legs, head)
Two visual and audial sensors (can normally in the dark)
Armored body (+2D to resist damage)
Special Abilities:
Double-Strike: Difficulty: Moderate. The Tomb Guardian can make a second attack without multiple action penalties.
Front Kick: Difficulty: Moderate; Damage: STR+2D damage.
Power-Stomp: This attack may only be attempted every other round. Difficulty: Moderate; Blast Are: 5 meters. If the Tomb Guardian's attack is successful and the skill roll meets the required difficulty number, the target is knocked to the ground. The fallen character must either wait one round to stand or suffer multiple action penalties.
Multi-Blast Attack: Fire Rate: 1/2; Range: 3-7/25/50; Damage 6D. The Tomb Guardian fires a ball of energy five times at random designated targets. The Tomb Guardian makes these attacks without multiple action penalties.
Energy-Sweep Attack: Fire Rate: 1/2; Range: 1-3/5/10; Damage: 6D. Everyone within a 45-degree arc of the Tomb Guardian's front is hit with a successful use. Characters within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all attempts are at -1D penalty.
Energy Sphere: A Zeffo energy sphere is located in the Tomb Guardian's chest. The one round before the guardian uses a special attack the spehere will glow. At this time and only at this time the Force powers telekinesis can be used to pull (Eilram Guardian) or push (Miktrull Guardian) the sphere out of the guardian's chest. This is a Difficult alter skill check modified by range.
Move: 8
Size: 3.2 meters tall
Cost: Not available for sale (10,000 estimated)
Availability: Unique
Personality Matrix: Simple
Degree: 4th
Source: Stats by Emperor Ollie
Appearance: C. Jedi Fallen Order: Dark Temple 4, VG. Star Wars Jedi: Fallen Order

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Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Sat Jul 03, 2021 3:18 pm; edited 1 time in total
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Telsij
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Joined: 07 Dec 2016
Posts: 509

PostPosted: Sat Jul 03, 2021 2:20 pm    Post subject: Reply with quote

Glad to see not only that you did do a lot of firsthand research, but also that you rephrased the original post from stating you knew almost nothing about the Tomb Guardian, to stating something that was more accurate to what you’d actually done.

This greater precision and better attention, both to source materials and to clear communication, will not only help your stats overall, but can also improve the kind of feedback you receive!
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shootingwomprats
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Joined: 11 Sep 2013
Posts: 2685
Location: Online

PostPosted: Sat Jul 03, 2021 3:12 pm    Post subject: Reply with quote

Some changes:

Blaster 4D+1
Equipped With:
Powered Body Armor (+2D to resist damage, the guardian loses this ability if the energy sphere is removed).
Special Abilities:
Power-Stomp: This attack may only be attempted every other round. Difficulty: Moderate; Blast Are: 5 meters. If the Tomb Guardian's attack is successful and the skill roll meets the required difficulty number, the target is knocked to the ground. The fallen character must use an action to stand up.
Multi-Blast Attack: The Tomb Guardian fires a ball of energy five times at random designated targets. The Tomb Guardian makes these attacks without multiple action penalties (Range: 3-7/25/50; Damage 6D).
Energy-Sweeper Attack: Everyone within a 45-degree arc of the Tomb Guardian's front is hit with a successful use. Characters within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all attempts are at -1D penalty (Range: 1-3/5/10; Damage: 6D).
Zeffo Energy Sphere: The energy sphere is located in the Tomb Guardian's chest. The round before and during it performs power stomp, multi-blast attack, or energy-sweeper attack, the sphere will glow brightly. At this time and only at this time the Force power telekinesis can be used to pull (for an Eilram Guardian) or push (for an Miktrull Guardian) the energy sphere out of the guardian's chest, causing it to shut down. This is a Difficult alter skill check modified by range. If the dislodged energy sphere is within 30 meters of the guardian it will levitate and return in 1D rounds, powering it back up.
Game Notes: Using power stomp, multi-blast attack, and energy-sweeper attack require a round to ready, during which time the Tomb Guardian can make no other attacks.

Thoughts?
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Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
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