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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Thu Mar 06, 2014 2:03 pm Post subject: |
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crmcneill wrote: | DougRed4 wrote: | I created over 100 Skills for our supers game we play, and in that one Body Language is one of the skills that can be very helpful for characters who are trying to gauge something about somebody else. It can tell you the mood or emotional state of someone else, give you an idea if they're lying or bluffing, and a whole lot more. A good skill to know. |
I'd like to see that list... |
Sorry, crmcneill, I missed this before (for some reason, occasionally I don't see some posts, even though I always click "View posts since last visit").
Keep in mind this is for a modern game (supers genre).
Here's that list, listed in the format of:
CLASS (Basic Characteristic)
Specific Skill
ESCAPE (Agility)
Escape Artist
Lockpicking
Pickpocket
Sleight-of-Hand
ESPIONAGE (Intelligence)
Acting
Cryptography
Demolitions
Disguise
Forgery
Investigation
Survival
Tracking
LEADERSHIP (Charisma)
Command
Instruction
Management
Organization
Tactics
MEDICAL (Intelligence)
Dentistry
First Aid
Medicine
Paramedic
Physiology
Psychology
Surgery
Veterinarian
PERSUASION (Charisma)
Animal Handling
Bargaining
Bribery
Charm
Debate
Interrogation
Intimidation
Oratory
Seduction
Streetwise
PRACTICAL (Intelligence)
Agriculture
Construction
Cooking
Craftsmanship
Dancing
Gambling
Games
Sewing
Singing
Swimming
Trivia
SCHOLAR (Intelligence)
Appraisal
Architecture
Art
Athletics
Body Language
Business
Climbing
Collectibles
Criminology
Economics
Engineering
Entertainment
Foreign Cultures
History
Jewelry
Journalism
Law
Law Enforcement
Linguistics
Literature
Military
Music
Other
Philosophy
Photography
Politics
Professional
Religion
Research
Supernatural
SCIENCES (Intelligence)
Archaeology
Astronomy
Biology
Botany
Chemistry
Ecology
Forensics
Mathematics
Physics
Robotics
Sociology
Toxicology
STEALTH (Agility)
Ambush
Conceal
Hiding
Shadowing
TECHNOLOGY (Intelligence)
Computers
Electronics
Satellites
Surveillance Gear
VEHICLES (Agility)
Boating
Driving
Navigation
Piloting
Repair
Riding
WEAPONRY (Intelligence)
Archery
Artillery
Energy
Exotic
Melee
Projectile _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Mar 06, 2014 11:48 pm Post subject: |
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Lane Arroway wrote: | griff wrote:
Quote: | Due to the utter lack of strength skills, I have moved acrobatics, dancing, running into the strength skill category. If swimming is a strength skill so should these. Are there other skills in someone's strength category. |
Actually, acrobatics is a strength skill already. Look at the Triani race.
Not sure why running was a dexterity skill in the first place... |
I'll argue that running is actually a balance thing since it is not about the speed but about not falling down when moving, so it belongs under dexterity. _________________ Blasted rules. Why can't they just be perfect? |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Mar 07, 2014 12:20 am Post subject: |
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jmanski wrote: | Lane Arroway wrote: | Not sure why running was a dexterity skill in the first place... |
I'll argue that running is actually a balance thing since it is not about the speed but about not falling down when moving, so it belongs under dexterity. |
I concur. Speed is determined by Move stats and the decision of what speed to travel and Strength (Stamina) may be applicable to maintain exertion over time, but Running is about navigating terrain without tripping, which of course gets more difficult depending on the chosen speed. I've not only kept the Running skill under Dexterity, but I've broadened the skill to "Running/Balance" to also include other acts of balance like tight rope walking, etc. _________________ *
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Fri Mar 07, 2014 11:06 am Post subject: |
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I kept Running under DEX and I'm using it often during combat. In long time running I'd allow using with STR, but for me Running includes all kinds of moving using legs in significant gravity (and before someone ask, I have a Zero-G skill for use in condition of weightlessness). |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 08, 2014 1:31 am Post subject: |
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jmanski wrote: | I'll argue that running is actually a balance thing since it is not about the speed but about not falling down when moving, so it belongs under dexterity. |
I had been rather partial to putting all of the movement skills under the Strength heading, but this argument changed my mind. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Lane Arroway Lieutenant Commander


Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Sat Mar 08, 2014 9:55 am Post subject: |
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Quote: | jmanski wrote:
Lane Arroway wrote:
Not sure why running was a dexterity skill in the first place...
I'll argue that running is actually a balance thing since it is not about the speed but about not falling down when moving, so it belongs under dexterity.
I concur. Speed is determined by Move stats and the decision of what speed to travel and Strength (Stamina) may be applicable to maintain exertion over time, but Running is about navigating terrain without tripping, which of course gets more difficult depending on the chosen speed. I've not only kept the Running skill under Dexterity, but I've broadened the skill to "Running/Balance" to also include other acts of balance like tight rope walking, etc. |
After some thought, I agree that running is definetly a dex skill for all the reasons already mentioned. I see now that it's used for balance and terrain navigation. Strength and stamina dictate how hard and for how long a character can run. _________________ "This job is 90% talking to people and 10% shooting at them." |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 08, 2014 3:37 pm Post subject: |
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Cause of that balance aspect, i have also allowed the running skill to be used in place of a regular dex check for things such as wall walking (the top of a thin wall) rope walking etc.. _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Mar 08, 2014 4:36 pm Post subject: |
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I'll buy that. Maybe they should have named it Balance instead of Running? _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 08, 2014 5:01 pm Post subject: |
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jmanski wrote: | I'll buy that. Maybe they should have named it Balance instead of Running? |
I like Balance as a separate skill; it has other applications beyond movement. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Tupteq Commander


Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Tue Mar 11, 2014 6:18 pm Post subject: |
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Whill wrote: | Tupteq wrote: | Running includes all kinds of moving using legs in significant gravity (and before someone ask, I have a Zero-G skill for use in condition of weightlessness). |
Ja rowniez! |
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