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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Wed Aug 08, 2012 4:27 pm Post subject: |
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garhkal wrote: |
taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. |
That's sick, twisted, mean, and evil and that's why we all love you so much for these fantastic ideas!  _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Bren Vice Admiral


Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Aug 08, 2012 5:45 pm Post subject: |
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garhkal wrote: | taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. | What I want to know is how did he get the 100 grenades you need to equal 30D damage. |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Wed Aug 08, 2012 5:58 pm Post subject: |
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If he had six heavy blaster pistols and they each exploded with the force of a single blaster shot it would accumulate to a total of 30D, granted you're rolling 5D six times, and not a roll of 30D at once. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Guardian_A Commodore


Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Wed Aug 08, 2012 6:57 pm Post subject: |
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Bren wrote: | garhkal wrote: | taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. | What I want to know is how did he get the 100 grenades you need to equal 30D damage. |
It also depends on the kind of things blowing up. It dosnt take many Thermal Detonators to do a LOT of damage. More likely it was an assortment of grenades & power packs that added up to that kind of damage. |
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thedemonapostle Commander


Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Wed Aug 08, 2012 9:42 pm Post subject: |
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garhkal wrote: | Quote: | hoarding never was an issue for my group. we all grew up playing AD&D and used the old encumbrance rules. so when we went to WEG no one really tried to carry worlds on their backs. and for the various reasons of why carrying a ton of extra crud into a firefight can save your life but usually left you without anything of value. plus theres that whole thing of carrying all your worldly possessions in your pack rather than storing them securely meant you were a target for ALL kinds of thieves. ive had some visiting gamers do the explosives hoarding thing but going into a grenade fight carrying a lot of extra explosives is extremely risky. |
taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. |
yeah, we got into the habit of not carrying grenades all that often after a long campaign where the opfor carried a lot of phosphorus grenades. needless to say we started packing light.
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If he had six heavy blaster pistols and they each exploded with the force of a single blaster shot it would accumulate to a total of 30D, granted you're rolling 5D six times, and not a roll of 30D at once. |
as i recall a blaster power pack could be rigged to do 1D damage, and unless im mistaken, only up to 5 packs could be rigged together to do 5D damage. though im thinking that 30D+ damage could be accomplished by having pack full of Plasticine Thermite Gel or say having 15+ thermal detonators or thermal wells.
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That's sick, twisted, mean, and evil and that's why we all love you so much for these fantastic ideas! Laughing |
we really need to put a place for where we all collect our sick and twisted cruel and unusual and fantastic ideas for others to steal _________________ Aim low, shoot high
I'm a pirate, need I say more?
d6holocron.com: Thedemonapostle
Thedemonapostle Star Wars Crossovers |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Aug 08, 2012 10:23 pm Post subject: |
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Bren wrote: | What I want to know is how did he get the 100 grenades you need to equal 30D damage. | Maybe a satchel full of PLX-2M man-portable surface-to-air missiles? Plenty of added dice under 2R&E scale rules, IIRC. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14344 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Aug 09, 2012 1:03 am Post subject: |
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cheshire wrote: | garhkal wrote: |
taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. |
That's sick, twisted, mean, and evil and that's why we all love you so much for these fantastic ideas!  |
Thanks..
Bren wrote: | garhkal wrote: | taught one PC the risk of that when he got hit by 2 incendiary grenades that were specially designed to flame so hot they would cook off any ordinance in the target area... he had to soak something like 30d worth of damage from it all going off. | What I want to know is how did he get the 100 grenades you need to equal 30D damage. |
He had 10 frag grenades (5d base, +3d from the combined 10 going off), a kilo of thermite plasticine (which BY its description is set off by high energy or flames, worth another 20D) and iirc 2lb of detonite... _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore


Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Aug 09, 2012 5:22 am Post subject: |
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garhkal wrote: | He had 10 frag grenades (5d base, +3d from the combined 10 going off), a kilo of thermite plasticine (which BY its description is set off by high energy or flames, worth another 20D) and iirc 2lb of detonite... |
On the plus side, he could find work as a volcano impersonator. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Bigkrieg Sub-Lieutenant


Joined: 20 Jun 2011 Posts: 69
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Posted: Thu Aug 09, 2012 11:29 am Post subject: |
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If he were in my group, I would tell him how disrespectful he is being toward me and the others. I would tell him that he makes the game not enjoyable for myself and the others. If the problem continued, I would make a decision with the other members on whether or not to keep inviting him to play. If he is a close friend of yours, then you will have to weigh the pros and cons of that friendship vs. playing and enjoying the game with two other friends.
If after you confront him, he continues to act that way, give him the boot. You can tell him that he is still your friend, but his behavior spending time with him not enjoyable. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14344 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Aug 09, 2012 4:31 pm Post subject: |
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Fallon Kell wrote: | garhkal wrote: | He had 10 frag grenades (5d base, +3d from the combined 10 going off), a kilo of thermite plasticine (which BY its description is set off by high energy or flames, worth another 20D) and iirc 2lb of detonite... |
On the plus side, he could find work as a volcano impersonator. |
Well as 3 of the other pcs on the table said it would have been a very funny incident had it not been from that fratricide of him going up like mount Vesuvius he took 4 other characters with him.. _________________ Confucious sayeth, don't wash cat while drunk! |
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MegaFehr Cadet

Joined: 12 Mar 2012 Posts: 22
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Posted: Thu Aug 16, 2012 1:49 pm Post subject: |
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First off, I'd like to thank everyone who pitched in and gave their advice. It really helped in the talk that I had with the player (who is 32 years old -- someone asked).
I started off by telling him that I really liked him and that I enjoyed having him as part of out current campaign.
I calmly told him all the things I needed him to think about and try to change. I kept it all on me, and didn't speak for the other players (who weren't present at the time).
He seemed to be listening and then said that he felt harassed by me, ever since I caught him cheating on his dice rolls. He feels like I'm looking over his shoulder all the time.
I told him that this was something I was willing to work on.
He also felt that I didn't listen to his arguments during gametime whenever he felt something wasn't right.
I told him flat out that during game time I'm NEVER gonna be comfortable stopping play to discuss rather or not something should be the way I decided, and that if he had a problem he should appoach me after the session.
I also tried to explain to him the difference between his knowledge and the characters knowledge and that he doesn't NEED to understand everything. Just because he doesn't understand why something is the way it is, doesn't mean it's wrong.
He sometimes seemed to take in what I was trying to explain to him but most of the time it seemed like he was just waiting for his turn to talk so he could "complain".
I did however see a slight improvement in his behavior during the following session, so I'm slightly more hopeful for the future.
(the "slightly"s in those sentences really need to be emphasized! |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Aug 16, 2012 2:02 pm Post subject: |
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If his behavior begins to improve more than "slightly", you could also consider awarding him additional character point(s) for being a more positive influence at the table. As I find positive reinforcement works better than chastising your players.
I'm glad things seem to be improving for you. Things are beginning to make a little more sense for his behaviors... I have also had players who cheat on their dice rolls, most of the time it's because they want to steam roll any challenges you throw at them. I hope eventually he learns that you're not going to punish his character for rolling low occasionally. I got around it by specifically not watching them roll their dice when I noticed they were flubbing with the dice, then politely asked them to roll again while I was watching. Sometimes they griped, but after a little while they got used to waiting for me to be ready for their dice toss. I generally add up quicker than most people I play with so I've got the total before they do. _________________ RR
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Guardian_A Commodore


Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Thu Aug 16, 2012 3:18 pm Post subject: |
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Redstar has it right. Positive reenforcement is always best if it is possible. Make sure to let your player know that you really appreciated the improvement. And let him know that the gaming session was a much more enjoyable experience.
At our table, we all roll dice where everyone can see them. They keep themselves honest. Besides, failure is part of any story. Luke lost his hand when he fought Darth Vader in Cloud City, but that wasnt the end, he got back up and helped the Rebellion defeat the Empire. Sometimes its simply more important to live-to-fight-another-day then it is to win.
Episode I: Good Guys Won
Episode II: Good Guys Won
Episode III: Bad Guys Won
Episode IV: Good Guys Won
Episode V: Bad Guys Won
Episode VI Good Guys Won |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Aug 16, 2012 3:38 pm Post subject: |
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Exactly, Guardian hit it right on the nose. The story ends if the character dies, but death doesn't have to be the only failure. Sometimes them failing could equate to a lot of other lives being lost. Sometimes the social ramifications are just as hard hitting, if not more so than death. Death requires the player to roll up a new character, and they tend to get less attached to the character and storyline if they're having to constantly pump out new sheets.
For instance, my wife was running for me the other day, a rather long spanning D6 adventures game. My character is an ex-marine turned police officer who's been thrust into a position where he's having to combat the supernatural's biggest & baddest. He's a combat machine, good shot, decent defenses, pretty perceptive. I felt so terrible at the end of the last session even after stopping 6 dark wizards from completely ripping up this island resort south of Florida. Fighting off possession and rescuing 11 civilians. When some of the guests had returned to normal and found out their children, husbands, & wives had been ripped to shreds by these shadow creatures that had infested the island. It turns out that he'd managed to save 30 people out of close to 600 guests. Nothing quite so defeating as failure in success. It was an awesome game. She knows my character can be hard to hurt, but that friends, family, coworkers are easy targets. I wouldn't be much of a cop if I felt totally satisfied in rescuing 5% of the people targeted. It's the sort of attunement that comes with playing a character a long time. She makes quirky, likeable NPCs and then she tears them apart and lets me try like hell to save them. Sometimes it works out, sometimes it doesn't, but it's a good driving force. _________________ RR
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Aug 16, 2012 3:59 pm Post subject: |
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Yes, I realized I jumped from 11 to 30. I found additional civvies to rescue after I got the 11 off the island. _________________ RR
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