|
Search found 5 matches |
Author | Message |
---|---|
![]() |
|
taylor Replies: 21 Views: 26482 |
![]() |
At times characters are trying to carry too much weight. To my knowledge there is no limit to how many guns they can have - has any one found a good way to limit a pc walking around with an arsenal? | |
![]() |
|
taylor Replies: 115 Views: 98677 |
![]() |
Is it an unfair burden to the force users to expect they defend against firearms with dodge instead of an LSC parry? The issue results that I have a character, or a couple, realizing the "lo ... | |
![]() |
|
taylor Replies: 115 Views: 98677 |
![]() |
I now see that even creating a parry vs slugs is a wider ranged topic than I expected. I had forgotten about full auto sprays, the spread of a shot gun and that each pellet is it's own moving target, ... | |
![]() |
|
taylor Replies: 115 Views: 98677 |
![]() |
I can see that as a response. My goal here was the prevent force users from being one trick invulnerable ponies. As they put up light saber combat and it is very difficult for ranged attacks to ever ... | |
![]() |
|
taylor Replies: 115 Views: 98677 |
![]() |
So a hot debate I am in regards the narrow definition of lightsaber combat and firearms.
Strictly by the LSC description can parry blaster bolts, not slugs. Thus my force users are looking fo ... |
|
All times are GMT - 4 Hours |