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  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 390

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 7:28 pm   Subject: Non Force sensitive "jedi" instructor?
I'm not sure I made my point clearly but here's my personal take:

The Force flows through all living things and *wants* to be used. The requirement for a tutor is a game balancing mechanic born fro ...
  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 390

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 1:07 pm   Subject: Non Force sensitive "jedi" instructor?
Who has access to the Force?

That may sound simple but it's an important metaphysical question you should start with. Does knowledge of how to use the Force impart ability (the Force does flow thro ...
  Topic: New GM - what edition, your thoughts?
raithyn

Replies: 9
Views: 659

PostForum: Gamemasters   Posted: Mon Jan 27, 2025 5:28 pm   Subject: New GM - what edition, your thoughts?
It also depends on whether one wants the ease of how 1st edition was, vs the additional mechanics 2e added to the game (such as wild dice and such).

I fully agree with garhkal. 1e is wonderfully si ...
  Topic: ={SWTOR}= The Gravestone
raithyn

Replies: 7
Views: 2931

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jan 10, 2025 1:44 pm   Subject: Re: SWD6 Legend Frank Bonura
My recommendation: Figure out the biggest ship that can fit/land inside the Gravestone. Make sure that ship is the right size first and then only make the Gravestone big enough to fit that ship. This ...
  Topic: Force User's Handbook
raithyn

Replies: 230
Views: 172400

PostForum: Tools   Posted: Thu Dec 26, 2024 8:01 am   Subject: Force User's Handbook
I loaded the PDF with no issues.

It's an excellent resource. Thank you for sharing it with us!
  Topic: Costs for running a ship
raithyn

Replies: 4
Views: 880

PostForum: Adventures and Campaigns   Posted: Fri Dec 20, 2024 7:05 pm   Subject: Costs for running a ship
I'd assume this is Galaxy Guide 6: Tramp Freighters, but there are plenty of books I haven't had a chance to read that could also cover speculative commodity mechanics.
  Topic: The Force Attribute
raithyn

Replies: 28
Views: 3660

PostForum: House Rules   Posted: Fri Dec 20, 2024 4:21 pm   Subject: The Force Attribute
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.

I believe your misunderstanding comes from an assumption that ...
  Topic: Another spreadsheet project - need opinions/suggestions
raithyn

Replies: 6
Views: 1782

PostForum: Tools   Posted: Fri Nov 29, 2024 1:02 pm   Subject: Re: Another spreadsheet project - need opinions/suggestions
Ziz, you clearly put a lot of work into this. I know I searched for a while even with OCR to understand what whip info was in the Adventure Journals so I have some idea of how long it would take to ca ...
  Topic: What's your optimal PC group size?
raithyn

Replies: 29
Views: 31582

PostForum: Gamemasters   Posted: Sun Nov 24, 2024 5:43 pm   Subject: Re: What's your optimal PC group size?
The number of players will affect things, but the greater factor is the quality of the players. If you have two game masters acting as players, they will entertain the sitting game master and run a hi ...
  Topic: Anything of interest on Dathomir during the Old Republic
raithyn

Replies: 4
Views: 7813

PostForum: Planets, Locations, Eras, and Settings   Posted: Sun Nov 24, 2024 9:18 am   Subject: Anything of interest on Dathomir during the Old Republic
There are a few options you can play with:

• The kwa are home but their hypergates could still exist. They sealed them but nothing is ever truly gone. (Especially With Emperors. You gotta kill an ...
  Topic: Character species and attribute dice RAW vs House Rules
raithyn

Replies: 6
Views: 1228

PostForum: Gamemasters   Posted: Tue Nov 19, 2024 7:37 pm   Subject: Character species and attribute dice RAW vs House Rules
I'm with Pakman. 18D/7D for all PCs with species as flavor, ignoring almost all special abilities and drawing on narrative elements to integrate unique relationships or access as appropriate.

There ...
  Topic: Minos Cluster Campaign
raithyn

Replies: 15
Views: 14514

PostForum: Tools   Posted: Sun Nov 17, 2024 11:37 pm   Subject: Minos Cluster Campaign
IF you DO have force users as pcs, how would they see this new 'force order'?

Ultimately, that's up to them. But I expect that similar to Cade, they'll be throwing middle fingers and expletives. Se ...
  Topic: Minos Cluster Campaign
raithyn

Replies: 15
Views: 14514

PostForum: Tools   Posted: Sun Nov 17, 2024 4:18 pm   Subject: Minos Cluster Campaign
Thanks, FVBonura! I appreciate all the ideas you've posted recently.

I'm focusing on the similarities of the xenophobic Quockrans to the Hutts to fuel some of the political discord of the campaign. ...
  Topic: Surprise, you're the GM tonight!
raithyn

Replies: 16
Views: 10127

PostForum: Gamemasters   Posted: Sat Nov 02, 2024 12:24 am   Subject: Surprise, you're the GM tonight!
Its like running a who-dunn-it with lots of force users or spell casters in AD&D.. Spells/magic/the force can easily neuter such a premise.

The key is to pull the rug on your players with laye ...
  Topic: Cross-Over franchises as GM
raithyn

Replies: 14
Views: 8823

PostForum: Gamemasters   Posted: Sat Nov 02, 2024 12:06 am   Subject: Cross-Over franchises as GM
I feel like 2001: A Space Odyssey is a pretty easy crossover and possibly even a direct inspiration for the Dawn of the Jedi.

I'm currently playing with elements from Robin Hood, Neuromancer, and D ...
 
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