The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 99 matches
The Rancor Pit Forum Index
Author Message
  Topic: Balancing the Concentration Force Power
raithyn

Replies: 8
Views: 1711

PostForum: Gamemasters   Posted: Fri Apr 25, 2025 11:43 pm   Subject: Balancing the Concentration Force Power
Two pieces of advice that you're probably already doing:

1. Only call for roles if the outcome is interesting. If the players are looking for info in an archive, don't roll to see if they pull the ...
  Topic: Telling time and distances.
raithyn

Replies: 9
Views: 2560

PostForum: Gamemasters   Posted: Sun Apr 20, 2025 5:37 am   Subject: Telling time and distances.
I tend to focus more on a cinematic experience than detailed tracking. When time matters, I still tend to talk in hour or 30 minute chunks because what I'm communicating is "you have X actions be ...
  Topic: Structures and procedures matter: Comments Thread
raithyn

Replies: 27
Views: 11444

PostForum: Gamemasters   Posted: Mon Apr 07, 2025 7:52 am   Subject: Re: Structures and procedures matter
Virtually the entire RPG hobby is built on three core structures:

1. Dungeoncrawl (often genericized to location-crawl)

2. Combat

3. Railroad

I'd pretty strongly disagree with this outside ...
  Topic: Tactical nuke stats
raithyn

Replies: 17
Views: 6576

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 03, 2025 1:35 pm   Subject: Tactical nuke stats
I would expect most spaceships, especially those designed for combat, could withstand an EMP burst better than a direct hit from a nuclear explosion. They're already shielded against space radiation a ...
  Topic: Minos Cluster Campaign
raithyn

Replies: 16
Views: 27733

PostForum: Tools   Posted: Sun Mar 30, 2025 11:03 pm   Subject: Minos Cluster Campaign
I'm still working through how to effectively communicate my campaign ideas but I have added another tool: generic tokens.

These are ostensibly for PCs and NPCs but can be used for a variety of thin ...
  Topic: Structures and procedures matter: Comments Thread
raithyn

Replies: 27
Views: 11444

PostForum: Gamemasters   Posted: Sun Mar 30, 2025 10:52 pm   Subject: Structures and procedures matter: Comments Thread
I think my foremost comment would have to be an echo of your conclusion:

System Matters.

We probably mean different things by that though. I tend to hate overly procedural rules. That's part of ...
  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 9172

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 7:28 pm   Subject: Non Force sensitive "jedi" instructor?
I'm not sure I made my point clearly but here's my personal take:

The Force flows through all living things and *wants* to be used. The requirement for a tutor is a game balancing mechanic born fro ...
  Topic: Non Force sensitive "jedi" instructor?
raithyn

Replies: 16
Views: 9172

PostForum: Gamemasters   Posted: Sun Feb 02, 2025 1:07 pm   Subject: Non Force sensitive "jedi" instructor?
Who has access to the Force?

That may sound simple but it's an important metaphysical question you should start with. Does knowledge of how to use the Force impart ability (the Force does flow thro ...
  Topic: New GM - what edition, your thoughts?
raithyn

Replies: 15
Views: 9852

PostForum: Gamemasters   Posted: Mon Jan 27, 2025 5:28 pm   Subject: New GM - what edition, your thoughts?
It also depends on whether one wants the ease of how 1st edition was, vs the additional mechanics 2e added to the game (such as wild dice and such).

I fully agree with garhkal. 1e is wonderfully si ...
  Topic: ={SWTOR}= The Gravestone
raithyn

Replies: 7
Views: 7148

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jan 10, 2025 1:44 pm   Subject: Re: SWD6 Legend Frank Bonura
My recommendation: Figure out the biggest ship that can fit/land inside the Gravestone. Make sure that ship is the right size first and then only make the Gravestone big enough to fit that ship. This ...
  Topic: Force User's Handbook
raithyn

Replies: 230
Views: 199631

PostForum: Tools   Posted: Thu Dec 26, 2024 8:01 am   Subject: Force User's Handbook
I loaded the PDF with no issues.

It's an excellent resource. Thank you for sharing it with us!
  Topic: Costs for running a ship
raithyn

Replies: 4
Views: 4413

PostForum: Adventures and Campaigns   Posted: Fri Dec 20, 2024 7:05 pm   Subject: Costs for running a ship
I'd assume this is Galaxy Guide 6: Tramp Freighters, but there are plenty of books I haven't had a chance to read that could also cover speculative commodity mechanics.
  Topic: The Force Attribute
raithyn

Replies: 29
Views: 19701

PostForum: House Rules   Posted: Fri Dec 20, 2024 4:21 pm   Subject: The Force Attribute
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.

I believe your misunderstanding comes from an assumption that ...
  Topic: Another spreadsheet project - need opinions/suggestions
raithyn

Replies: 6
Views: 5694

PostForum: Tools   Posted: Fri Nov 29, 2024 1:02 pm   Subject: Re: Another spreadsheet project - need opinions/suggestions
Ziz, you clearly put a lot of work into this. I know I searched for a while even with OCR to understand what whip info was in the Adventure Journals so I have some idea of how long it would take to ca ...
  Topic: What's your optimal PC group size?
raithyn

Replies: 29
Views: 41985

PostForum: Gamemasters   Posted: Sun Nov 24, 2024 5:43 pm   Subject: Re: What's your optimal PC group size?
The number of players will affect things, but the greater factor is the quality of the players. If you have two game masters acting as players, they will entertain the sitting game master and run a hi ...
 
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0