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Search found 99 matches |
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raithyn Replies: 8 Views: 1711 |
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Two pieces of advice that you're probably already doing:
1. Only call for roles if the outcome is interesting. If the players are looking for info in an archive, don't roll to see if they pull the ... |
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raithyn Replies: 9 Views: 2560 |
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I tend to focus more on a cinematic experience than detailed tracking. When time matters, I still tend to talk in hour or 30 minute chunks because what I'm communicating is "you have X actions be ... | |
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raithyn Replies: 27 Views: 11444 |
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Virtually the entire RPG hobby is built on three core structures:
1. Dungeoncrawl (often genericized to location-crawl) 2. Combat 3. Railroad I'd pretty strongly disagree with this outside ... |
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raithyn Replies: 17 Views: 6576 |
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I would expect most spaceships, especially those designed for combat, could withstand an EMP burst better than a direct hit from a nuclear explosion. They're already shielded against space radiation a ... | |
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raithyn Replies: 16 Views: 27733 |
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I'm still working through how to effectively communicate my campaign ideas but I have added another tool: generic tokens.
These are ostensibly for PCs and NPCs but can be used for a variety of thin ... |
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raithyn Replies: 27 Views: 11444 |
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I think my foremost comment would have to be an echo of your conclusion:
System Matters. We probably mean different things by that though. I tend to hate overly procedural rules. That's part of ... |
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raithyn Replies: 16 Views: 9172 |
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I'm not sure I made my point clearly but here's my personal take:
The Force flows through all living things and *wants* to be used. The requirement for a tutor is a game balancing mechanic born fro ... |
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raithyn Replies: 16 Views: 9172 |
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Who has access to the Force?
That may sound simple but it's an important metaphysical question you should start with. Does knowledge of how to use the Force impart ability (the Force does flow thro ... |
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raithyn Replies: 15 Views: 9852 |
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It also depends on whether one wants the ease of how 1st edition was, vs the additional mechanics 2e added to the game (such as wild dice and such).
I fully agree with garhkal. 1e is wonderfully si ... |
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raithyn Replies: 7 Views: 7148 |
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My recommendation: Figure out the biggest ship that can fit/land inside the Gravestone. Make sure that ship is the right size first and then only make the Gravestone big enough to fit that ship. This ... | |
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raithyn Replies: 230 Views: 199631 |
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I loaded the PDF with no issues.
It's an excellent resource. Thank you for sharing it with us! |
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raithyn Replies: 4 Views: 4413 |
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I'd assume this is Galaxy Guide 6: Tramp Freighters, but there are plenty of books I haven't had a chance to read that could also cover speculative commodity mechanics. | |
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raithyn Replies: 29 Views: 19701 |
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The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.
I believe your misunderstanding comes from an assumption that ... |
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raithyn Replies: 6 Views: 5694 |
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Ziz, you clearly put a lot of work into this. I know I searched for a while even with OCR to understand what whip info was in the Adventure Journals so I have some idea of how long it would take to ca ... | |
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raithyn Replies: 29 Views: 41985 |
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The number of players will affect things, but the greater factor is the quality of the players. If you have two game masters acting as players, they will entertain the sitting game master and run a hi ... | |
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