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  Topic: Taxation and enforcement in the galaxy
pakman

Replies: 15
Views: 1583

PostForum: General Star Wars   Posted: Thu Aug 29, 2024 9:52 am   Subject: Re: Taxation and enforcement in the galaxy

This seems most practical. A single galactic bureaucracy taxing individual citizens seems outrageous. Even interstellar corporations might need to have a headquarters that serves as a basis for its ...
  Topic: Taxation and enforcement in the galaxy
pakman

Replies: 15
Views: 1583

PostForum: General Star Wars   Posted: Wed Aug 28, 2024 2:24 pm   Subject: Taxation and enforcement in the galaxy
TLDR: Just because we don't see it depicted on screen, does not mean it does not happen.

I am sure they collect taxes - in a variety of ways.
Prolly part of the job of regional governors, sectors ...
  Topic: New vs used starships and vehicles
pakman

Replies: 9
Views: 4452

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 20, 2024 2:30 pm   Subject: Re: New vs used starships and vehicles
Give used ships .

Love those Whill!

Hmm...those might be fun side effects of extended combat where the ship "soaked" the damage .....
  Topic: Being inebreiated??
pakman

Replies: 13
Views: 2270

PostForum: House Rules   Posted: Tue Aug 20, 2024 2:27 pm   Subject: Being inebreiated??
I would treat it as a poison that gives a penalty to all actions, but maybe give a bonus to resisting damage?

I have a section in my house rules on spices and drugs - that I need to update (It is f ...
  Topic: What about stress ?
pakman

Replies: 14
Views: 2279

PostForum: House Rules   Posted: Fri Aug 02, 2024 8:13 pm   Subject: What about stress ?
Awesome - glad you like it!
Honestly it was a LOT of work to come up with something that had some depth, but was not too complex. I got a lot of inspiration from all the other folks here on the pit ...
  Topic: Partial-Round Movement
pakman

Replies: 20
Views: 4561

PostForum: House Rules   Posted: Thu Aug 01, 2024 5:01 pm   Subject: Partial-Round Movement
Like the lunge -


I have a similar mechanic - I call it a "half move" and it is a free action that can take place with any other action in my move rules (which I think are on the previo ...
  Topic: What about stress ?
pakman

Replies: 14
Views: 2279

PostForum: House Rules   Posted: Thu Aug 01, 2024 4:34 pm   Subject: What about stress ?
Missed this thread - life gets busy.

Lot of great stuff in here .... I wanted to create something simple, with a few checks here and there ....but not too much....this was the result...(been in pla ...
  Topic: Planet of the Apes D6 RPG! [Kickstarter]
pakman

Replies: 11
Views: 2302

PostForum: Miscellanea   Posted: Wed Jul 03, 2024 4:01 pm   Subject: Planet of the Apes D6 RPG! [Kickstarter]
THanks for sharing the links Whill.

Went ahead and bought the bigger book as considering I am in my own overhaul, curious as to what they have done...

Most of it is setting material (not a lot ...
  Topic: Damage Types
pakman

Replies: 24
Views: 9884

PostForum: House Rules   Posted: Tue Jul 02, 2024 4:08 pm   Subject: Damage Types
I’m AFKRN so I can’t provide the page reference, but there is a section in D6 Space that deals with different combat effects.
They have a chart of misc damage (p75) but that is more about other d ...
  Topic: Damage Types
pakman

Replies: 24
Views: 9884

PostForum: House Rules   Posted: Tue Jul 02, 2024 9:29 am   Subject: Damage Types
Binding someone, is more like having hand cuffs on, where as entangled is like in a net/whip in my opinion..

This is why I was not sure on terminology for a while - as different terms implied meani ...
  Topic: Damage Types
pakman

Replies: 24
Views: 9884

PostForum: House Rules   Posted: Mon Jul 01, 2024 10:43 am   Subject: Damage Types
Great stuff in this thread!

Note on the force power - Garhkal - yes, similar to an Entangle spell from DND - again, I have a "Nature Mastery" set of force powers - from beasts to plants - ...
  Topic: Damage Types
pakman

Replies: 24
Views: 9884

PostForum: House Rules   Posted: Sun Jun 30, 2024 10:52 am   Subject: Damage Types
That seems decent.. Though i don't remember any weapons currently, that DO entangle.. Got any examples from the books?

I only found these two in reup, but I suspect there are more;

AMPHISTAFF ...
  Topic: Damage Types
pakman

Replies: 24
Views: 9884

PostForum: House Rules   Posted: Sat Jun 29, 2024 5:14 pm   Subject: Damage Types
TLDR:

I missed this a while ago, for posterity - my entable rule is;

Some weapons do an entangle damage, which is resisted by Agility, then if failed, that also sets the difficulty of breaking o ...
  Topic: Report Spammers
pakman

Replies: 139
Views: 215773

PostForum: The Rancor Pit Users/Forums Info   Posted: Wed Jun 26, 2024 9:47 am   Subject: Report Spammers
username: <redacted>

why_like: I like not being pigeonholed into a set class or mix of classes. The flexibility of D6 is sort of the opposite of that

how_found: great!

fandom: ...
  Topic: The Clone Wars before the prequels
pakman

Replies: 24
Views: 6060

PostForum: Planets, Locations, Eras, and Settings   Posted: Sat Jun 15, 2024 8:09 pm   Subject: The Clone Wars before the prequels

All of them being force users (this part as decided a long time before we started the game) was one of the primary drivers for me to overhaul the force power system, which is really almost a new edi ...
 
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