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  Topic: Real Life "star wars technology"
pakman

Replies: 3
Views: 2960

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Apr 13, 2024 8:12 pm   Subject: Real Life "star wars technology"
Comlinks and datapads.

I like giving my players (we play in person) props.

I have been thinking about 3d printing a star wars datapad case, and dropping an old phone in it, and putting up a file ...
  Topic: A proposal for a Rescue vessel concept
pakman

Replies: 9
Views: 544

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 12, 2024 10:35 am   Subject: A proposal for a Rescue vessel concept
I would say check out the GS-100 Salvage ship.

Might be a bit too big - but that should give you some ideas.

https://starwars.fandom.com/wiki/GS-100_salvage_ship
  Topic: Looking for empty WEG figure boxes
pakman

Replies: 2
Views: 205

PostForum: Commerce and Collections   Posted: Wed Apr 10, 2024 2:51 pm   Subject: Looking for empty WEG figure boxes
no, but you could have some 3d printed if you have the measurements.

See if any of your friends have 3d printers (an FDM printer would be what you want - someone with a printer will know what this ...
  Topic: Telekineis Force power vs. Blaster Bolts.
pakman

Replies: 6
Views: 243

PostForum: House Rules   Posted: Tue Apr 09, 2024 3:13 pm   Subject: Re: Telekineis Force power vs. Blaster Bolts.

Till we saw Kylo ren do it in force awakens, i would have said NO WAY in hissle.. Now because of that, i'd say they MAY be able to STOP a bolt, but certainly not bend it around someone or something ...
  Topic: Telekineis Force power vs. Blaster Bolts.
pakman

Replies: 6
Views: 243

PostForum: House Rules   Posted: Tue Apr 09, 2024 11:47 am   Subject: Telekineis Force power vs. Blaster Bolts.
We see darth maul do this in the clone wars animated series - and I am sure there are other examples as well.

As part of my force power house rules overhaul, I added an ability called "Interce ...
  Topic: Training and Success
pakman

Replies: 5
Views: 261

PostForum: House Rules   Posted: Sat Apr 06, 2024 7:39 pm   Subject: Training and Success
I feel you are overthinking this;

I can not get away from movie characters saying they "can not" and rules that still allow a roll wth a fair chance of success.

Character's say this be ...
  Topic: The Venator's superiority vs any and all ISDs
pakman

Replies: 11
Views: 800

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 04, 2024 2:40 pm   Subject: Re: The Venator's superiority vs any and all ISDs
In short the Venator is a carrier with ship to ship comabat capabilties.
The ISD is a heavy ship to ship battleship with very limited carrier capacity to the point of calling it a non carrier even f ...
  Topic: How to Identify Force Senstives
pakman

Replies: 23
Views: 1750

PostForum: Gamemasters   Posted: Wed Apr 03, 2024 2:46 pm   Subject: How to Identify Force Senstives
Ok, finally getting back to this ....

My game is has a lot of house rules around the force - BUT the key concepts here should translate well to most games...

Couple key points -
Force Attribu ...
  Topic: Using the force through another
pakman

Replies: 1
Views: 935

PostForum: General Star Wars   Posted: Mon Mar 25, 2024 10:51 am   Subject: Using the force through another
TLDR: no.

Longer version:

First off - people can come up with what ever ideas they want to explain how the rules for our made up game sync up with plot elements in our beloved movie about space ...
  Topic: What's your Star Wars Universe?
pakman

Replies: 278
Views: 192023

PostForum: Gamemasters   Posted: Fri Mar 22, 2024 8:56 am   Subject: What's your Star Wars Universe?
TLDR: Based on EP1-6, with some animated and comic material thrown in.


My group discussed this prior to starting our game.

What we came up with...

First we had to decide time period - as w ...
  Topic: What's your Star Wars Universe?
pakman

Replies: 278
Views: 192023

PostForum: Gamemasters   Posted: Thu Mar 21, 2024 4:09 pm   Subject: What's your Star Wars Universe?
TLDR: Based on EP1-6, with some animated and comic material thrown in.


My group discussed this prior to starting our game.

What we came up with...

First we had to decide time period - as w ...
  Topic: E4 Baron Droid
pakman

Replies: 12
Views: 575

PostForum: Characters, Droids, and Species   Posted: Thu Mar 21, 2024 12:46 pm   Subject: E4 Baron Droid
in interesting...

Question - sounds like the folks in the obi-wan game did not match the art with the description....

But what value is a droid that is capable of great feats of strength - it if ...
  Topic: CX Trooper
pakman

Replies: 11
Views: 727

PostForum: Characters, Droids, and Species   Posted: Tue Mar 19, 2024 4:54 pm   Subject: CX Trooper
Like it.

If the armor is +1D on damage - needs to be stated physical or energy.

Both with no dex penalty - would be a bit OP - unless there was some exceptional backstory behind them (or an amor ...
  Topic: Upcoming Brief Site Outage for Scheduled Server Upgrade
pakman

Replies: 8
Views: 848

PostForum: The Rancor Pit Users/Forums Info   Posted: Mon Mar 04, 2024 9:41 pm   Subject: Re: Upcoming Brief Site Outage for Scheduled Server Upgrade
Arrow The entire Rancor Pit domain will be temporally unavailable in the morning of March 14th starting approximately 12:00am EST (March 13th depending on where you are in the world). The upgrade pr ...
  Topic: Programming Droids
pakman

Replies: 4
Views: 273

PostForum: House Rules   Posted: Mon Mar 04, 2024 9:40 pm   Subject: Programming Droids
I would agree it should not be easy.

If you want, make the higher the skill check reduce the time.

Maybe for every 5 points (or 4 whatever) - reduce the time a couple of hours.
 
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