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  Topic: Advanced Lightsaber Combat?
pakman

Replies: 9
Views: 13664

PostForum: House Rules   Posted: Mon Aug 11, 2025 11:15 am   Subject: Advanced Lightsaber Combat?
Excellent point - I took some of that into consideration.

It felt like it in some games it was like playing tetris to find the right combo - I did not want that at all - do your comment rings true. ...
  Topic: Threshold of Echoes (natural Force Vergence)
pakman

Replies: 4
Views: 1629

PostForum: Planets, Locations, Eras, and Settings   Posted: Wed Aug 06, 2025 9:52 pm   Subject: Threshold of Echoes (natural Force Vergence)
Interesting concept.

I am currently (on year 3) of an all force user campaign - so this is a cool concept to think about - as our game has a lot of force elements in it and a theme loosely related ...
  Topic: Advanced Lightsaber Combat?
pakman

Replies: 9
Views: 13664

PostForum: House Rules   Posted: Wed Aug 06, 2025 2:25 pm   Subject: Advanced Lightsaber Combat?
Follow up on this;

Note: I used an advanced skill to govern a collection of lightsaber related forms and abilities - and this includes a simplistic mechanic for some forms being more effective agai ...
  Topic: Template: Kilian Ranger
pakman

Replies: 5
Views: 1218

PostForum: Characters, Droids, and Species   Posted: Thu Jul 24, 2025 11:23 pm   Subject: Template: Kilian Ranger
Nice.

These were one of my favorite non-jedi force traditions.

thanks for sharing.
  Topic: Force Powers: Relationship and Proximity
pakman

Replies: 5
Views: 3104

PostForum: House Rules   Posted: Sat Jul 19, 2025 7:19 pm   Subject: Force Powers: Relationship and Proximity
Oh, okay. So some powers already have it listed that I would modify the power by relationship and proximity.


yes, correct.


And then others, I guess it is just up to me as a GM.....
NO

...
  Topic: Force Powers: Relationship and Proximity
pakman

Replies: 5
Views: 3104

PostForum: House Rules   Posted: Fri Jul 18, 2025 3:34 pm   Subject: Force Powers: Relationship and Proximity
No.

To add on to what garhkal said - some powers already have range modifiers - for short range powers.

The other side of the hanger or in the next room.


Proximity modifiers are for LONG ra ...
  Topic: Political Skills
pakman

Replies: 6
Views: 2350

PostForum: House Rules   Posted: Wed Jul 16, 2025 12:05 pm   Subject: Political Skills
As others said, we already have a LOT of skills in the game;

however- adding more specializations or defining more knowledge (or scholar) skills may not be a bad idea.

I do like the concept of m ...
  Topic: "Less Than" Damaged
pakman

Replies: 112
Views: 154571

PostForum: House Rules   Posted: Sat Jul 12, 2025 7:02 pm   Subject: "Less Than" Damaged
Late to this party, but as always CRM - a lot of great thoughts in there.

Less than Damaged
Regarding the less than damaged - I created a condition called "Distracted".
I find it is use ...
  Topic: Knockdowns??
pakman

Replies: 3
Views: 2368

PostForum: House Rules   Posted: Fri Jul 11, 2025 9:30 pm   Subject: Knockdowns??
I included Knockdown/Knockback keyword as a side effect of certain other attacks (I use keywords on certain rules and features to attach rules - that way don't have to spell them all out each time).
...
  Topic: Site Outages / Call for Assistance
pakman

Replies: 15
Views: 35236

PostForum: The Rancor Pit Users/Forums Info   Posted: Fri Jul 11, 2025 1:50 pm   Subject: Site Outages / Call for Assistance
Thanks for your hard work Whill - it is appreciated by everyone here.

I am sure if there are costs involved - the community will be willing to step up in what ever methods you desire.

LONG LIVE ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
pakman

Replies: 13
Views: 8121

PostForum: House Rules   Posted: Sun Jul 06, 2025 4:20 pm   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
Don't understand the text on the stormtrooper reference.
But I think we are in overall agreement on the concepts of wanting more immersive soaking?


Also - we chose to solve "the wookie pr ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
pakman

Replies: 13
Views: 8121

PostForum: House Rules   Posted: Thu Jul 03, 2025 11:42 am   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
Fair points Whill - perhaps I should say "consistent perspective" rather than consensus.... Wink


Once of my goals in all my house rules is to make them as streamlined as possible - one go ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
pakman

Replies: 13
Views: 8121

PostForum: House Rules   Posted: Wed Jul 02, 2025 11:32 am   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
Ahh.. Gotcha.. But there's no issue with say a wookie completely shurgging off an e-web shot!

I am not sure if this is a joke, a question or an observation.
This topic is getting a lot less engag ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
pakman

Replies: 13
Views: 8121

PostForum: House Rules   Posted: Tue Jul 01, 2025 10:46 pm   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
So only when the base weapon damage is above the resistance rating base, BEFORE rolling, is there any min damage possible.

Yes, this means tougher characters (or those in good armor - as it is the ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
pakman

Replies: 13
Views: 8121

PostForum: House Rules   Posted: Tue Jul 01, 2025 10:43 am   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
As that other thread mentions, before we got off onto the whole template vs making your own pc tangent, you have two extremes..

Stun locking (where any hit causes a stun, and enough stuns ko a targ ...
 
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