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pakman Replies: 9 Views: 13664 |
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Excellent point - I took some of that into consideration.
It felt like it in some games it was like playing tetris to find the right combo - I did not want that at all - do your comment rings true. ... |
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pakman Replies: 4 Views: 1629 |
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Interesting concept.
I am currently (on year 3) of an all force user campaign - so this is a cool concept to think about - as our game has a lot of force elements in it and a theme loosely related ... |
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pakman Replies: 9 Views: 13664 |
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Follow up on this;
Note: I used an advanced skill to govern a collection of lightsaber related forms and abilities - and this includes a simplistic mechanic for some forms being more effective agai ... |
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pakman Replies: 5 Views: 1218 |
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Nice.
These were one of my favorite non-jedi force traditions. thanks for sharing. |
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pakman Replies: 5 Views: 3104 |
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Oh, okay. So some powers already have it listed that I would modify the power by relationship and proximity.
yes, correct. And then others, I guess it is just up to me as a GM..... NO ... |
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pakman Replies: 5 Views: 3104 |
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No.
To add on to what garhkal said - some powers already have range modifiers - for short range powers. The other side of the hanger or in the next room. Proximity modifiers are for LONG ra ... |
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pakman Replies: 6 Views: 2350 |
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As others said, we already have a LOT of skills in the game;
however- adding more specializations or defining more knowledge (or scholar) skills may not be a bad idea. I do like the concept of m ... |
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pakman Replies: 112 Views: 154571 |
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Late to this party, but as always CRM - a lot of great thoughts in there.
Less than Damaged Regarding the less than damaged - I created a condition called "Distracted". I find it is use ... |
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pakman Replies: 3 Views: 2368 |
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I included Knockdown/Knockback keyword as a side effect of certain other attacks (I use keywords on certain rules and features to attach rules - that way don't have to spell them all out each time).
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pakman Replies: 15 Views: 35236 |
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Thanks for your hard work Whill - it is appreciated by everyone here.
I am sure if there are costs involved - the community will be willing to step up in what ever methods you desire. LONG LIVE ... |
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pakman Replies: 13 Views: 8121 |
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Don't understand the text on the stormtrooper reference.
But I think we are in overall agreement on the concepts of wanting more immersive soaking? Also - we chose to solve "the wookie pr ... |
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pakman Replies: 13 Views: 8121 |
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Fair points Whill - perhaps I should say "consistent perspective" rather than consensus.... ![]() Once of my goals in all my house rules is to make them as streamlined as possible - one go ... |
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pakman Replies: 13 Views: 8121 |
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Ahh.. Gotcha.. But there's no issue with say a wookie completely shurgging off an e-web shot!
I am not sure if this is a joke, a question or an observation. This topic is getting a lot less engag ... |
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pakman Replies: 13 Views: 8121 |
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So only when the base weapon damage is above the resistance rating base, BEFORE rolling, is there any min damage possible.
Yes, this means tougher characters (or those in good armor - as it is the ... |
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pakman Replies: 13 Views: 8121 |
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As that other thread mentions, before we got off onto the whole template vs making your own pc tangent, you have two extremes..
Stun locking (where any hit causes a stun, and enough stuns ko a targ ... |
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