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Search found 8 matches |
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kinseyfs Replies: 18 Views: 16440 |
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This is probably going to be the closest you will get to that.
Let's take your average Joe, piloting 2D, and put him in just about any fighter. out there. With this rule the highest he can ever ro ... |
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kinseyfs Replies: 946 Views: 725948 |
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Figured I would introduce myself. Been playing WEG d6 for quite some time now. To give an idea, I remember when there were only two books. Probably won't see a lot of posts from me, but I will post ... | |
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kinseyfs Replies: 18 Views: 16440 |
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Okay, let me explain the penalize pilots aspect.
I play a pilot with Starfighter Piloting at 7D. With your method, the only way I can live up to the 7D skill is if I can find a ship with a 7D Mane ... |
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kinseyfs Replies: 18 Views: 16440 |
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Okay, as maneuverability is factored a bonus to the player's skill, you would need to completely adjust the maneuver codes of all the ships. On top of that, this will penalize pilots. Do you plan o ... | |
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kinseyfs Replies: 39 Views: 26240 |
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Apologies, I browse these forums at work, and can't always remember what race gets which. Brain was thinking as more of the Jawa/Ubesse Tech skill bonuses.
Pretty much my view is, unless you pla ... |
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kinseyfs Replies: 6 Views: 8609 |
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Not too mention the Dark Empire and Jedi Academy source books. | |
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kinseyfs Replies: 74 Views: 51661 |
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For a good example of how Sonic weapons work, watch Attack of the Clones. Geonosian weapons are sonic based and they do physical concussive damage. | |
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kinseyfs Replies: 39 Views: 26240 |
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I'm not going to get into the specialization discussion or the alien special abilities. As far as advanced skills go, why penalize the character when they take a skill that will typically not affect ... | |
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