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jtanzer Replies: 27 Views: 20605 |
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I’m wondering if you could contact Justin Alexander and extended him an invitation to this forum so that he might opine on the subject.
I don't think that I should be the one do that. However, y ... |
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jtanzer Replies: 27 Views: 20605 |
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Virtually the entire RPG hobby is built on three core structures:
1. Dungeoncrawl (often genericized to location-crawl) 2. Combat 3. Railroad "Railroad" is an unnecessarily derogat ... |
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jtanzer Replies: 27 Views: 20605 |
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Thanks for the link, I'll definitely check it out.
Edit: I'll make a Word Doc with the things that I disagree with. I'll try not to be too harsh, however there's quite a bit that I'm already not l ... |
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jtanzer Replies: 27 Views: 20605 |
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Not really. I do like your usage of searching for a crate though. It's not that hard to visualize how that might play out in both systems either: In D&D, every 'dungeon turn' (i.e. 10 minutes), ... | |
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jtanzer Replies: 27 Views: 20605 |
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From what you have quoted here, I disagree with him that location-crawl procedures are fundamental to virtually all games (or specifically Star Wars).
I'd really like to know how you run locations ... |
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jtanzer Replies: 1 Views: 6559 |
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I’m using both 1e and 2e REUP as my guides for my ‘crawl projects. During my readings, I cam across this statement on pg 28 of the 1st edition core rules.
The first generation of roleplaying ga ... |
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jtanzer Replies: 1 Views: 6559 |
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Please keep this thread clear of comments as I'll be posting here. Instead, post your comments, questions, and disscusions to [url=https://www.rancorpit.com/forums/viewtopic.php?t=9199&start=0&am ... | |
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jtanzer Replies: 27 Views: 20605 |
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Please post your comments and discussions here. I'll try to answer when I can.
Edit: I was asked to put a link to the original thread in here so people can find it easier. [url=https://www.ranc ... |
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jtanzer Replies: 109 Views: 134578 |
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It's a neat idea, however school is taking up the majority of my focus at the moment, so I'm not comfortable giving it a proper critique. | |
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jtanzer Replies: 109 Views: 134578 |
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I personally think that the only thing 1e did worse than 2e was combat. To their credit WEG did release the 1e Upgrade which massively simplifies combat. I play paintball, and there's rarely time ac ... | |
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jtanzer Replies: 15 Views: 17875 |
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I know this is a little late, however pakman said something interesting.
I think there are a lot more relevant things to gameplay than a sector generator? I mean - this would not even hit my top 1 ... |
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jtanzer Replies: 15 Views: 17875 |
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There's a lot to unpack here, and I think it deserves it's own thread. I'm also not sure that there's enough characters available to go over everything in one post, and I'm not confident I can get it ... | |
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jtanzer Replies: 15 Views: 17875 |
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I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ... | |
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jtanzer Replies: 33 Views: 23313 |
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Wow, thanks guys!
As promised, here are the rules I believe Chris Curtis created that could be a useful framework. Good man! Starship missile weapons now have the following stats, allowing them ... |
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jtanzer Replies: 15 Views: 17875 |
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I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ... | |
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