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  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Thu Apr 10, 2025 12:30 am   Subject: Structures and procedures matter: Comments Thread
I’m wondering if you could contact Justin Alexander and extended him an invitation to this forum so that he might opine on the subject.

I don't think that I should be the one do that. However, y ...
  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Sun Apr 06, 2025 9:46 pm   Subject: Re: Structures and procedures matter
Virtually the entire RPG hobby is built on three core structures:

1. Dungeoncrawl (often genericized to location-crawl)

2. Combat

3. Railroad
"Railroad" is an unnecessarily derogat ...
  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Fri Apr 04, 2025 4:12 pm   Subject: Structures and procedures matter: Comments Thread
Thanks for the link, I'll definitely check it out.

Edit: I'll make a Word Doc with the things that I disagree with. I'll try not to be too harsh, however there's quite a bit that I'm already not l ...
  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Fri Apr 04, 2025 9:20 am   Subject: Structures and procedures matter: Comments Thread
Not really. I do like your usage of searching for a crate though. It's not that hard to visualize how that might play out in both systems either: In D&D, every 'dungeon turn' (i.e. 10 minutes), ...
  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Fri Apr 04, 2025 7:34 am   Subject: Re: Structures and procedures matter
From what you have quoted here, I disagree with him that location-crawl procedures are fundamental to virtually all games (or specifically Star Wars).

I'd really like to know how you run locations ...
  Topic: Structures and procedures matter
jtanzer

Replies: 1
Views: 6559

PostForum: Gamemasters   Posted: Sat Mar 29, 2025 8:59 am   Subject: Structures and procedures matter
I’m using both 1e and 2e REUP as my guides for my ‘crawl projects. During my readings, I cam across this statement on pg 28 of the 1st edition core rules.
The first generation of roleplaying ga ...
  Topic: Structures and procedures matter
jtanzer

Replies: 1
Views: 6559

PostForum: Gamemasters   Posted: Sat Mar 29, 2025 8:49 am   Subject: Structures and procedures matter
Please keep this thread clear of comments as I'll be posting here. Instead, post your comments, questions, and disscusions to [url=https://www.rancorpit.com/forums/viewtopic.php?t=9199&start=0&am ...
  Topic: Structures and procedures matter: Comments Thread
jtanzer

Replies: 27
Views: 20605

PostForum: Gamemasters   Posted: Sat Mar 29, 2025 8:48 am   Subject: Structures and procedures matter: Comments Thread
Please post your comments and discussions here. I'll try to answer when I can.

Edit: I was asked to put a link to the original thread in here so people can find it easier.
[url=https://www.ranc ...
  Topic: Updating X-Wing: Alliance Ship Stats
jtanzer

Replies: 109
Views: 134578

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 28, 2025 9:03 pm   Subject: Updating X-Wing: Alliance Ship Stats
It's a neat idea, however school is taking up the majority of my focus at the moment, so I'm not comfortable giving it a proper critique.
  Topic: Updating X-Wing: Alliance Ship Stats
jtanzer

Replies: 109
Views: 134578

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 28, 2025 12:36 am   Subject: Updating X-Wing: Alliance Ship Stats
I personally think that the only thing 1e did worse than 2e was combat. To their credit WEG did release the 1e Upgrade which massively simplifies combat. I play paintball, and there's rarely time ac ...
  Topic: New GM - what edition, your thoughts?
jtanzer

Replies: 15
Views: 17875

PostForum: Gamemasters   Posted: Sat Feb 22, 2025 4:36 am   Subject: New GM - what edition, your thoughts?
I know this is a little late, however pakman said something interesting.
I think there are a lot more relevant things to gameplay than a sector generator?

I mean - this would not even hit my top 1 ...
  Topic: New GM - what edition, your thoughts?
jtanzer

Replies: 15
Views: 17875

PostForum: Gamemasters   Posted: Sun Feb 16, 2025 4:25 am   Subject: Re: New GM - what edition, your thoughts?
There's a lot to unpack here, and I think it deserves it's own thread. I'm also not sure that there's enough characters available to go over everything in one post, and I'm not confident I can get it ...
  Topic: New GM - what edition, your thoughts?
jtanzer

Replies: 15
Views: 17875

PostForum: Gamemasters   Posted: Sat Feb 15, 2025 10:59 am   Subject: New GM - what edition, your thoughts?
I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ...
  Topic: Concussion Missiles - What a Mess
jtanzer

Replies: 33
Views: 23313

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 14, 2025 8:01 pm   Subject: Concussion Missiles - What a Mess
Wow, thanks guys!

As promised, here are the rules I believe Chris Curtis created that could be a useful framework.
Good man!

Starship missile weapons now have the following stats, allowing them ...
  Topic: New GM - what edition, your thoughts?
jtanzer

Replies: 15
Views: 17875

PostForum: Gamemasters   Posted: Thu Feb 06, 2025 8:14 am   Subject: New GM - what edition, your thoughts?
I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ...
 
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