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  Topic: A Question for Ground Pounders
jeff37923

Replies: 28
Views: 17357

PostForum: Gamemasters   Posted: Sun Aug 23, 2020 4:06 am   Subject: A Question for Ground Pounders
If I'm reading it right, this unit is meant as a "filler" of sorts, to be used as an enhancement for a regular force that already has a mission?

Or to undertake missions which do not requ ...
  Topic: A Question for Ground Pounders
jeff37923

Replies: 28
Views: 17357

PostForum: Gamemasters   Posted: Fri Aug 21, 2020 8:42 pm   Subject: A Question for Ground Pounders
It is your game and you should o what feels tight to you.

My suggestion on this is something like this.


Imperal Army Drop Company

5 Air Assault Platoons
1 Company Commad Platoon
Drop Shi ...
  Topic: A Question for Ground Pounders
jeff37923

Replies: 28
Views: 17357

PostForum: Gamemasters   Posted: Fri Aug 21, 2020 8:37 pm   Subject: A Question for Ground Pounders
I'm curious as to exactly how this is going to be used. If it's an Auxiliary, does that mean it isn't a regular part of the Imperial military? Is it CompForce Assault or some sort of allied unit?

...
  Topic: A Question for Ground Pounders
jeff37923

Replies: 28
Views: 17357

PostForum: Gamemasters   Posted: Fri Aug 21, 2020 6:25 pm   Subject: A Question for Ground Pounders
Taking suggestions into account. How does this look?

Imperial Action Drop Company

6 Light Platoons + 2 Heavy Weapons Platoons + Command Platoon

Light Platoons have 38 troops each (4 line squa ...
  Topic: A Question for Ground Pounders
jeff37923

Replies: 28
Views: 17357

PostForum: Gamemasters   Posted: Fri Aug 21, 2020 7:40 am   Subject: A Question for Ground Pounders
A question for the ground pounders on my feed. How does this look for an overstrength infantry company used as a Star Wars Imperial auxiliary? Let me hear your opinions.

Imperial Action Drop Compan ...
  Topic: Quence Sector
jeff37923

Replies: 2
Views: 6377

PostForum: Planets, Locations, Eras, and Settings   Posted: Mon Mar 02, 2020 3:18 pm   Subject: Re: Quence Sector
Looking through stuff on the Wayback Machine and found a site I had not seen in a very long time detailing the Quence Sector for a D6 setting. Unfortunately most of the links within the page are dead. ...
  Topic: The Jedi Service Corps
jeff37923

Replies: 20
Views: 14399

PostForum: Characters, Droids, and Species   Posted: Sun Mar 01, 2020 11:49 am   Subject: The Jedi Service Corps
Something that came to me over breakfast is that the members of the Service Corps would be the ripe pickings for the Emperor's Dark Side Force users following Order 66. Survivors would be considered n ...
  Topic: The Jedi Service Corps
jeff37923

Replies: 20
Views: 14399

PostForum: Characters, Droids, and Species   Posted: Sat Feb 29, 2020 9:08 pm   Subject: The Jedi Service Corps
There was an article called Force Atunement by Sean Johnson from the old StarWars-RPG.net Online Journal that would work really well with these characters. The article is about very minor Force powers ...
  Topic: The Jedi Service Corps
jeff37923

Replies: 20
Views: 14399

PostForum: Characters, Droids, and Species   Posted: Sat Feb 29, 2020 5:28 pm   Subject: The Jedi Service Corps
There was an article called Force Atunement by Sean Johnson from the old StarWars-RPG.net Online Journal that would work really well with these characters. The article is about very minor Force powers ...
  Topic: Inflatable Lifepod
jeff37923

Replies: 12
Views: 7204

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 29, 2020 5:07 pm   Subject: Inflatable Lifepod
I like the idea, but a few consequences come to mind.

1) The inflatable life pods would be single use. Once the balloon sections are inflated and the structural foam has been injected and hardens, ...
  Topic: 'Deadliest Catch' SW style
jeff37923

Replies: 45
Views: 34853

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Dec 25, 2019 8:41 pm   Subject: 'Deadliest Catch' SW style
I just read through this thread and have a suggestion. For a dangerous high-paying job in the Star Wars universe, how about Nova Mining or Supernova Mining?

Rare and exotic elements are created wit ...
  Topic: Rogue One Stats
jeff37923

Replies: 37
Views: 36357

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 23, 2019 2:36 am   Subject: Rogue One Stats
TIE Reaper

Craft: Sienar Fleet Systems' TIE Reaper
Type: Light Combat Shuttle
Scale: Starship (+6D)
Length: 25.7 meters
Skill: Starship Piloting: TIE Reaper
Crew: 2 (1 @ +5)
Crew Skill:
As ...
  Topic: Phased Array Weaponry
jeff37923

Replies: 8
Views: 7146

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Sep 01, 2019 11:29 pm   Subject: Phased Array Weaponry
This is how lasers are handled in Traveller 4 and Traveller TNE. Lasers use gravitic focusing to achieve extreme ranges beyond what pure optics can do.
I’m not hugely well-read on the specifics of ...
  Topic: Phased Array Weaponry
jeff37923

Replies: 8
Views: 7146

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Aug 31, 2019 4:56 pm   Subject: Phased Array Weaponry
Brainstorm: Option Three - Gravitically Steered Energy Beams
Star Wars tech is able to manipulate gravity to extreme degrees. So, for a "phased array blaster", use intense, highly localized ...
  Topic: Imperial Reserve Units
jeff37923

Replies: 7
Views: 4735

PostForum: House Rules   Posted: Mon Jul 08, 2019 1:09 am   Subject: Imperial Reserve Units
I assume that Imperial military in the Outer Rim systems and backwater worlds typically get older vessels. So they have Victory Class star destroyers or Clone Wars era SDs rather than ISDs (especially ...
 
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