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  Topic: Money
cimja revaz

Replies: 24
Views: 21515

PostForum: Adventures and Campaigns   Posted: Thu Jul 05, 2007 11:54 am   Subject: Money

It's what Crunch is living off of. Well, that, and the profits of the Moon-Sized Bunny Farm.

Shocked

Do I want to know why he needs that many bunnies?
  Topic: Force Questions: Orginal 2nd Ed versus 2nd R&E
cimja revaz

Replies: 5
Views: 5876

PostForum: Official Rules   Posted: Tue Jul 03, 2007 2:04 pm   Subject: Force Questions: Orginal 2nd Ed versus 2nd R&E
I recognize that by asking the following question, I will derail my own thread but I can't help it:

Why, other than game balance and mechanics, do droids get force points? They are NOT alive. As ...
  Topic: Droid Questions: Orginal 2nd Ed versus 2nd R&E
cimja revaz

Replies: 37
Views: 24591

PostForum: Official Rules   Posted: Tue Jul 03, 2007 2:01 pm   Subject: Droid Questions: Orginal 2nd Ed versus 2nd R&E
Ok, that makes more sense. Can the player re-allocate the existing skill dice if they want? Or are they stuck with the basic skills?

Can they ever change them in game? In d20 *ducks the incoming ...
  Topic: Droid Questions: Orginal 2nd Ed versus 2nd R&E
cimja revaz

Replies: 37
Views: 24591

PostForum: Official Rules   Posted: Mon Jul 02, 2007 10:53 pm   Subject: Droid Questions: Orginal 2nd Ed versus 2nd R&E
1. The rules in original 2nd Ed state that the droid characters use the same stats and skills as the droids listed. This is partially borne out by the template - Protocol Droid; however, the next pag ...
  Topic: Force Questions: Orginal 2nd Ed versus 2nd R&E
cimja revaz

Replies: 5
Views: 5876

PostForum: Official Rules   Posted: Mon Jul 02, 2007 10:50 pm   Subject: Force Questions: Orginal 2nd Ed versus 2nd R&E
Couple of questions that have me a bit confused.

1. In the original 2nd Ed book there is a template for the "Young Jedi". The "Young Jedi" has a total of 12D in attributes and ...
  Topic: Improving equipment, ships, etc.
cimja revaz

Replies: 9
Views: 6635

PostForum: Official Rules   Posted: Sun Jul 01, 2007 7:11 pm   Subject: Improving equipment, ships, etc.
There is a similar thread on the board that does not cover my question.

I have the 2nd Ed. Core book. The R&E Rules Update on this page has a chart for improving ships, vehicles, and weapons. ...
  Topic: Squirt Gun
cimja revaz

Replies: 16
Views: 12030

PostForum: Official Rules   Posted: Sat Jun 30, 2007 9:24 pm   Subject: Squirt Gun
Actually, it's all on the 1st page of that thread. 4th post. And once again, thanks for the compliment.

Reading the Droids now. Any reason you can think of that the page wouldn't open in Firefox b ...
  Topic: Squirt Gun
cimja revaz

Replies: 16
Views: 12030

PostForum: Official Rules   Posted: Sat Jun 30, 2007 12:05 am   Subject: Squirt Gun
There are a bunch of poisons in my "Equipment Stats" pdf. Some of them WEG, some of them d20 converted. As for a squirt gun, maybe you could use a flamethrower as a basis, right? All it real ...
  Topic: Squirt Gun
cimja revaz

Replies: 16
Views: 12030

PostForum: Official Rules   Posted: Fri Jun 29, 2007 1:44 pm   Subject: Squirt Gun
I like the idea of dart guns. That would be feasible with the level of tech I envision.

Also, the "poison" isn't manufactured as it is abundant on this world (extracted from a common wee ...
  Topic: Hyperspace obstacles and other ships
cimja revaz

Replies: 10
Views: 8236

PostForum: Official Rules   Posted: Fri Jun 29, 2007 1:42 am   Subject: Hyperspace obstacles and other ships
Some people have touched on the reasoning, but I will expand some of that.
<SNIP>


Excellent! Well said. I could not have done better myself.
  Topic: Squirt Gun
cimja revaz

Replies: 16
Views: 12030

PostForum: Official Rules   Posted: Fri Jun 29, 2007 12:57 am   Subject: Squirt Gun
1. Are there any official rules for the use of a squirt gun. I have an idea for a game I want to run where group is forced to land on a relatively speaking low tech planet out of the normal hyperspac ...
  Topic: WEG D6 Space and Star Wars
cimja revaz

Replies: 10
Views: 11670

PostForum: Tools   Posted: Fri Jun 29, 2007 12:38 am   Subject: WEG D6 Space and Star Wars
I just can't see any benefit to buying the D6 Space book for Star Wars.
D6 Space has updated rules (that may be used or not), body points option, advantages and disadvantages list, cybernetics and pr ...
  Topic: WEG D6 Space and Star Wars
cimja revaz

Replies: 10
Views: 11670

PostForum: Tools   Posted: Thu Jun 28, 2007 12:08 am   Subject: WEG D6 Space and Star Wars
I would appear that my search skill is a bit weak. Here's the [url=http://www.rancorpit.com/forums/viewtopic.php?t=1313]link to another thread that answers my question.
  Topic: WEG D6 Space and Star Wars
cimja revaz

Replies: 10
Views: 11670

PostForum: Tools   Posted: Thu Jun 28, 2007 12:01 am   Subject: WEG D6 Space and Star Wars
Any out there use the WEG D6 Space "generic" setting for Star Wars information. I am getting back in D6 after a long hiatus and don't have the old source material. Would this be a good pur ...
  Topic: gaming groups/shops in mississippi?
cimja revaz

Replies: 2
Views: 6164

PostForum: Gaming Groups   Posted: Wed Jun 27, 2007 2:07 pm   Subject: Mississippi
I used to live in Ocean Springs (right next to Biloxi) and never found a group of any kind. All I can say is, "Thank goodness for the net."
 
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