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  Topic: Build your own contacts
cheshire

Replies: 15
Views: 4821

PostForum: Gamemasters   Posted: Tue Feb 18, 2025 7:32 pm   Subject: Build your own contacts
Sorry I went dark for a couple of weeks, folks. Things have been a lot irl.

I did put the list together, and I thought it would be interesting if you all had a chance to add to it. So, I've left ...
  Topic: Build your own contacts
cheshire

Replies: 15
Views: 4821

PostForum: Gamemasters   Posted: Tue Jan 07, 2025 9:52 pm   Subject: Build your own contacts
I might even put them in a spreadsheet for future use, and I'm happy to share that here. I keep thinking of additional options I could have put in.
  Topic: Build your own contacts
cheshire

Replies: 15
Views: 4821

PostForum: Gamemasters   Posted: Tue Jan 07, 2025 3:12 pm   Subject: Build your own contacts
I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.

The campaign is set i ...
  Topic: In game auctions
cheshire

Replies: 12
Views: 9112

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 7:46 pm   Subject: In game auctions
Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y.

Actually, I think I may have had an auction as a set piece once. It was happeni ...
  Topic: In game auctions
cheshire

Replies: 12
Views: 9112

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 12:17 pm   Subject: In game auctions
Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction.

I would pro ...
  Topic: Dice allocation between general skills and specializations
cheshire

Replies: 24
Views: 6315

PostForum: Official Rules   Posted: Wed Nov 20, 2024 8:03 am   Subject: Dice allocation between general skills and specializations
I'd rule the same. Finding out if the RAW explicitly says something else is still useful.
  Topic: Dice allocation between general skills and specializations
cheshire

Replies: 24
Views: 6315

PostForum: Official Rules   Posted: Tue Nov 19, 2024 10:11 am   Subject: Dice allocation between general skills and specializations
I think that we'd all agree that what you say has logic behind it and merit in practice in game.

Sometimes discerning exactly what the rules say help with the nitty gritty a few steps down the line ...
  Topic: fan .net guide to the Mistryl - I might have the last copy
cheshire

Replies: 22
Views: 13597

PostForum: House Rules   Posted: Tue Nov 05, 2024 2:14 pm   Subject: Re: fan .net guide to the Mistryl - I might have the last co
For whatever reason, a long, long time ago I saved a copy of the .net guide to the Mistryl Shadow Guard.
Any idea who wrote this and the date?

Originally posted by "Darth Moridin" in Aug ...
  Topic: Blaster Bolt Scatter on Lightsaber Parry
cheshire

Replies: 15
Views: 11096

PostForum: House Rules   Posted: Sun Oct 20, 2024 7:13 pm   Subject: Blaster Bolt Scatter on Lightsaber Parry


That's how i've seen it used, IF the DM cares to bother with it.

Right. One of the critiques with the D6 System that has considerable merit is that the combat is too clunky. Adding yet another ...
  Topic: Turrets, Fire Arcs & MAPs
cheshire

Replies: 14
Views: 6052

PostForum: House Rules   Posted: Thu Sep 26, 2024 9:53 am   Subject: Turrets, Fire Arcs & MAPs
That seems a lot more reasonable.
  Topic: Turrets, Fire Arcs & MAPs
cheshire

Replies: 14
Views: 6052

PostForum: House Rules   Posted: Tue Sep 24, 2024 9:02 am   Subject: Turrets, Fire Arcs & MAPs
I get what you're saying. Yes, it would take more time to track targets that are 180 degrees apart from one another. Less so from 90 degrees, and even less than those who are on the same general arc. ...
  Topic: James Earl Jones dies at 93
cheshire

Replies: 6
Views: 12153

PostForum: General Star Wars   Posted: Mon Sep 09, 2024 8:51 pm   Subject: James Earl Jones dies at 93
It's such a sad thing. And it's amazing the life he lived.
  Topic: Face animation tool for Star Wars characters - AI ?
cheshire

Replies: 2
Views: 2998

PostForum: Tools   Posted: Tue Sep 03, 2024 1:06 pm   Subject: Face animation tool for Star Wars characters - AI ?
First, welcome to the Pit!

Second, what sort of effect are you looking for? Is this just a single scripted video, or are you looking for something interactive?

Is this for a one-off, or are you ...
  Topic: Being inebreiated??
cheshire

Replies: 13
Views: 8398

PostForum: House Rules   Posted: Tue Aug 20, 2024 4:57 pm   Subject: Being inebreiated??


The DM had it where the first drink was free, then 2nd and 3rd were very easy, 4th and 5th were easy, sixth was moderate, seventh was diff, then v/diff.. Fail and you were 'stunned' as per the wo ...
  Topic: Being inebreiated??
cheshire

Replies: 13
Views: 8398

PostForum: House Rules   Posted: Tue Aug 20, 2024 1:41 pm   Subject: Being inebreiated??


The once i saw it came up in game, was the imps had targeted three of the group (seven pcs total, 3 force users. ONE WAS ME!), and were waiting till they got involved in a large drinking competit ...
 
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